Did Bethesda test this game?

Post » Thu May 17, 2012 7:20 am

This is a scary question to have answered because in actuality, if you answer "yes," then that means that Bethesda knew the game was broken and had the intention to release it anyway. That is a faulty mentality. Of course, Bethesda may have tested and missed to bugs and glitches, but can we really believe that? Did they actually test the game and go through a bug-free experience? I am also aware that it is not possible to test everything, but one need not test everything to discover an abundance of bugs and glitches with the game. I actually experienced a game breaking glitch during the tutorial quest where I am following an NPC out of a town being ravaged by a dragon. Yep... only several minutes in, a game breaking glitch.
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Ray
 
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Post » Thu May 17, 2012 9:43 am

if there intention was to break my PS3 and have the game lag then yes...
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Claire Vaux
 
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Post » Thu May 17, 2012 8:23 am

http://joystiq.com/2011/10/13/skyrim-can-be-beaten-in-just-over-two-hours-if-youre-a-develop/

Yes, they spent total two hours testing this game
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DAVId Bryant
 
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Post » Thu May 17, 2012 8:37 am

This is a scary question to have answered because in actuality, if you answer "yes," then that means that Bethesda knew the game was broken and had the intention to release it anyway. That is a faulty mentality. Of course, Bethesda may have tested and missed to bugs and glitches, but can we really believe that? Did they actually test the game and go through a bug-free experience? I am also aware that it is not possible to test everything, but one need not test everything to discover an abundance of bugs and glitches with the game. I actually experienced a game breaking glitch during the tutorial quest where I am following an NPC out of a town being ravaged by a dragon. Yep... only several minutes in, a game breaking glitch.
I think the problem is that when you factor in the "choose your own quest" type of game that Bethesda is known for, there is too much data in that alone. I mean, the game has to be ready for so many situations (who you kill, what you steal, what quests you complete, who hates you, etc) and the path that you choose is practically one in a million to the possibilities that this game can turn out for you. One specific thing I noticed in Fallout 3 was that if you are being chased by someone trying to kill you and you go through a door (which leads to a loading screen) to a new area...THEY FOLLOW YOU! That's rare in any game on its own and it shows a little insight to the type of simulation that they use in their games.

That being said...it is VERY bad that there is a bug in the tutorial screen. Unless you have WAY too much data on your HDD that could slow down gameplay that much...there's no excuse to have a game killing bug within the first few minutes.
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Jaylene Brower
 
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Post » Thu May 17, 2012 7:52 pm

I think the problem is that when you factor in the "choose your own quest" type of game that Bethesda is known for, there is too much data in that alone. I mean, the game has to be ready for so many situations (who you kill, what you steal, what quests you complete, who hates you, etc) and the path that you choose is practically one in a million to the possibilities that this game can turn out for you. One specific thing I noticed in Fallout 3 was that if you are being chased by someone trying to kill you and you go through a door (which leads to a loading screen) to a new area...THEY FOLLOW YOU! That's rare in any game on its own and it shows a little insight to the type of simulation that they use in their games.

That being said...it is VERY bad that there is a bug in the tutorial screen. Unless you have WAY too much data on your HDD that could slow down gameplay that much...there's no excuse to have a game killing bug within the first few minutes.

It was not the tutorial screen, but the quest... With that being said, I understand the game's world is big and that there was bound to be bugs, but all signs point to Bethesda being content with releasing a game that had bugs and glitches every step of the way. And it's not just the PS3's issues, but the 360's. The point I am trying to make here is I find Bethesda to be less "malicious" if they actually admitted they did not test the game. Because testing the game would have exposed them to all this junk and I would like to think that with so many game ruining hinderances, that they would have delayed the game.
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Naazhe Perezz
 
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Post » Thu May 17, 2012 9:04 am

11/11/11 > finished product
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BrEezy Baby
 
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Post » Thu May 17, 2012 4:50 pm

It was not the tutorial screen, but the quest... With that being said, I understand the game's world is big and that there was bound to be bugs, but all signs point to Bethesda being content with releasing a game that had bugs and glitches every step of the way. And it's not just the PS3's issues, but the 360's. The point I am trying to make here is I find Bethesda to be less "malicious" if they actually admitted they did not test the game. Because testing the game would have exposed them to all this junk and I would like to think that with so many game ruining hinderances, that they would have delayed the game.
I agree...big problems like the backwards-flying dragon should have been picked up on testing. I get the feeling they tested this game on a PC throughout the whole game, set up the console versions, and then tested them for a few hours to just make sure they worked, but didn't do a thorough test.
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Ross Thomas
 
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Post » Thu May 17, 2012 6:59 am

This is a scary question to have answered because in actuality, if you answer "yes," then that means that Bethesda knew the game was broken and had the intention to release it anyway. That is a faulty mentality. Of course, Bethesda may have tested and missed to bugs and glitches, but can we really believe that? Did they actually test the game and go through a bug-free experience? I am also aware that it is not possible to test everything, but one need not test everything to discover an abundance of bugs and glitches with the game. I actually experienced a game breaking glitch during the tutorial quest where I am following an NPC out of a town being ravaged by a dragon. Yep... only several minutes in, a game breaking glitch.
Despite much testing of software, when it goes out to millions with different playing styles and habits there are things that are missed despite intensive testing.

This section is for reporting bugs, glitches, problems and issues with gameplay and quests. It is not for rants nor to give the QA testers a report card.

If you have a problem, please list it in one of our open threads where such things are being collected so that the devs can see it and check it out. Thanks.
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N Only WhiTe girl
 
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