This is a scary question to have answered because in actuality, if you answer "yes," then that means that Bethesda knew the game was broken and had the intention to release it anyway. That is a faulty mentality. Of course, Bethesda may have tested and missed to bugs and glitches, but can we really believe that? Did they actually test the game and go through a bug-free experience? I am also aware that it is not possible to test everything, but one need not test everything to discover an abundance of bugs and glitches with the game. I actually experienced a game breaking glitch during the tutorial quest where I am following an NPC out of a town being ravaged by a dragon. Yep... only several minutes in, a game breaking glitch.
I think the problem is that when you factor in the "choose your own quest" type of game that Bethesda is known for, there is too much data in that alone. I mean, the game has to be ready for so many situations (who you kill, what you steal, what quests you complete, who hates you, etc) and the path that you choose is practically one in a million to the possibilities that this game can turn out for you. One specific thing I noticed in Fallout 3 was that if you are being chased by someone trying to kill you and you go through a door (which leads to a loading screen) to a new area...THEY FOLLOW YOU! That's rare in any game on its own and it shows a little insight to the type of simulation that they use in their games.
That being said...it is VERY bad that there is a bug in the tutorial screen. Unless you have WAY too much data on your HDD that could slow down gameplay that much...there's no excuse to have a game killing bug within the first few minutes.