Is it me or did the Thief Guild seem darker to you then in O

Post » Wed Jun 06, 2012 12:28 pm

I just completed the Thief Guild quest on the 360 and I am now the guild leader. My thoughts are boy was it a great quest, but man were there a lot of killings along the way. Granted I killed some people on the Oblivion Thief Guild quest, but no where near the number of people I killed on the Skyrim Thief Guild quest. It almost felft if I was working for the dark brother hood. What are your thoughts on the Thief Guild quest?

Greg
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Jon O
 
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Post » Tue Jun 05, 2012 11:06 pm

The Thieves Guild is much more thuggish this time around, that's for sure. It's better than the Robinhood vibe I get from Oblivion's Thieves Guild, but I personally wish Bethesda would just go back to the sneaky cat-burglar club thing from Morrowind, as I'm not partial to outright robbery.
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Stephani Silva
 
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Post » Wed Jun 06, 2012 4:40 am

Honestly, this entire game seems a lot darker to me. The only light you can see gradually fades as you get closer to it, and once you're able to stand in it it just completely dissipates but at the point, hell if you even bother anymore because that's just the norm.
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Abi Emily
 
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Post » Wed Jun 06, 2012 7:50 am

The thieves guild of Skyrim has a more sinister reputation. No Robin Hood style story like the one in Oblivion. This falls more on a sort of grey area... You help restore honor among thieves after the guild has fallen on hard times but you must work your way to the top of it starting as a hired tug.
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Rinceoir
 
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Post » Wed Jun 06, 2012 9:55 am

The thieves guild is indeed much darker. So much so that I did not enjoy that quest line. Agreed, Morrowind's thieves guild was a lot more interesting. Officers in different places, sneaking about etc...

The guild is far too overt in Skyrim, with regards to how its members behave.
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michael danso
 
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Post » Wed Jun 06, 2012 11:54 am

The Thieves Guild is much more thuggish this time around, that's for sure. It's better than the Robinhood vibe I get from Oblivion's Thieves Guild, but I personally wish Bethesda would just go back to the sneaky cat-burglar club thing from Morrowind, as I'm not partial to outright robbery.

I didn't really like the whole Robinhood vibe from Oblivion either. They are supposed to be a group of criminals interested in money, not social change. In Skyrim the guild seemed too thuggish. Which is odd considering that Stephen Russell, from the Thief series, does voices for characters. To quote Yahtzee from Zero Punctuation review on Thief: The Dark project.

"A skilled infiltrator should never have to kill, ideally the enemy should never know they were there, except all the lights have stopped working and the place seems a lot less wealthy."
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LijLuva
 
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Post » Wed Jun 06, 2012 9:24 am

I started the questline but when I was told I needed to frame that poor dunmer shopkeeper who I just helped recover his family lineage I said no way! I will reserve the quests for a more ruthless character.
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Josh Trembly
 
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Post » Wed Jun 06, 2012 12:43 pm

Hail Sithis!... oh wait.
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Blackdrak
 
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Post » Wed Jun 06, 2012 1:55 pm

The biggest complain I have about the Thieve's Guild in Skyrim is the lack of any actual thieving. The radient quests don't really count, when you spend more time in loading screens on your way to and from the objective than actually remaining undetected and stealing something.

The thieve's guild MAIN QUEST doesn't actually require you to steal anything! Very odd. Confrontation and killing is encouraged rather then subterfuge and stealth. At the very least, there should have been quests to infiltrate a hold's castle or some other large, guard filled building to heist something without being seen. Instead, we get to sneak into someone's unoccupied one room hut and take their drinking horn or urn over and over again.
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lisa nuttall
 
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Post » Wed Jun 06, 2012 12:49 pm

Definitely a lot darker but I enjoyed it more than oblivion
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Nicole Mark
 
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Post » Wed Jun 06, 2012 3:04 am

but man were there a lot of killings along the way.
Hm... let's see...

I killed:
- a loony and a bunch of rats on crack in the tunnels during Dampened Spirits
- a bunch of draugr when Mercer Frey blundered into all these traps
- a bunch of Falmer, who give white souls and thus aren't really sentient
- a couple of crazed nightingale spectres
- Mercer Frey
- a couple of bandits on the Silver Lining
- a bunch of bandits in Uttering Hills Cave, but I had another quest asking me to get rid of them anyway

Hm... not THAT much, but indeed more than in Oblivion.

I prefer the Thieves Guild in Skyrim anyway, because the Guild in Oblivion was much too goodie two shoes alike.
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Taylah Haines
 
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Post » Wed Jun 06, 2012 4:28 am

The Thieve's Guild in Skyrim is more like a mafia with its "protection" and extortion. It is too in your face. When almost every guard in Skyrim knows what Thieve's Guild armor looks like, you have a problem. I would prefer something in between Oblivion and Skyrim. Less Robin Hood and less Don Corlione.
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Syaza Ramali
 
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Post » Wed Jun 06, 2012 1:23 pm

skyrim's thieves guild does not seem like a thieves guild at all. i am very disappointed in it. Being in the thieves guild, you should steal stuff or frame others etc. In oblivion, i stole the elder scrolls. Now thats real thieving. Skyrim? Only time where it is considered real thieving is stealing the goldenglow estate deed etc. Plus, the radiant thieves guild quests, even though it does say you have to steal stuff, it is very boring.

but the DB quest line is fun :D
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kyle pinchen
 
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Post » Tue Jun 05, 2012 10:07 pm

I use my illusion skill when im out prowling for goods. Why kill them when you can have them kill eachother :P oh wait, that is indeed wicked. Well saves me from cleaning my blade all the time :)
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Rex Help
 
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Post » Wed Jun 06, 2012 9:31 am

Just so I could play the Thieves Guild I played a Khajiit to do just that. That’s all he did.

Honestly, when it was over and the Guild had been fully restored, I was wishing I had the option to wipe them like the DB.

For one thing at the beginning they are all thugs and bullies and are basically run by Ms. Black-Briar. After you are put in charge nothing changes. They are still bullies and they are still run by Black-Briar.

A much better ‘rebuilding’ of the guild would have been to be able to remove Black-Briar’s influence and change them from being the intimidating thugs that they were. I don’t think they need to be like Robin Hood, but having that as an option would have been nice.

Also the way they ruined Riften I really wanted to be able to cleanse them out. With the Jarl and the Lioness wanting this done also I was surprised I couldn’t find the option to do so. Turn Riften into a respectable city again. Make it something that, as its Thane, I could be proud of. No, no option to do that either.

I really hated the whole Nightingale thing also. Not quite as bad as I hate the Werewolf thing in the Companions, but close. I wish the Nightingales and Nocturnal were completely separate from the Thieves guild. I don’t mind it being in the game in case I want to do it (like being a WW), but I hate that it’s required to go through all that to do the Thieves guild quest line.
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Franko AlVarado
 
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Post » Wed Jun 06, 2012 1:46 pm

Thieves are supposed to be stealthy, do their job and leave no evidence. Killing someone is counter to that. Corpses are dead giveaways that a crime has been committed.
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Krystal Wilson
 
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Post » Wed Jun 06, 2012 12:02 pm

For me, the Thieves Guild has the best questline of the game, better than the main questline, conspirations, traitors, such minor details (shadowmarks for example).
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Marta Wolko
 
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Post » Wed Jun 06, 2012 6:00 am

Thieves Guild in Skyrim provides more benefit, but in the end, Oblivion's were much better

I find that in Oblivion, thieves have code of conduct. They're thieves, not assassin, and they're thieves, not thugs.

They don't kill to gain loot, or beat people up for money. They do it the THIEF way.

get in, get out, get paid.

In Skyrim, it's more like "Get in, Get bloody, Get paid"

I mean, in Oblivion you actually make use of networks and contacts. In Skyrim, you're basically a hired muscle. Also, they're more secretive. You don't know whether Thieves Guild exists or not, while the only reason TG in Skyrim was not raided already is because they have Maven and Skyrim is short on troops

I find the TG in Oblivion MUCH more enjoyable, much more Thief-like.
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Skrapp Stephens
 
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