Difficulty and Experience Question

Post » Wed May 09, 2012 9:26 am

I believe that I read or heard somewhere that changing the difficulty does not change the amount of experience gained. If correct, how does this exactly apply to skills? I would think that a normal enemy might have more hp and armor than an easy enemy therefor take more hits from a 1h sword or use more magic to kill, thus resulting in more experience gained for the skill being focused on. Is skill experience based on damage done with a sword or hits landed? Meaning do I have to do 100 HP damage for level 2 one handed sword or swing and hit my sword 100 times? I played Morrowind, but I cannot recall what is correct. If anyone knows an answer based on previous TES games or has heard for this game in particular, please let me know.
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Myles
 
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Post » Tue May 08, 2012 7:14 pm

Hits landed sounds right but i dont KNOW, ya know?
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Claire Lynham
 
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Post » Wed May 09, 2012 12:03 am

Morrowind was hits landed to raise weapon skills, hits taken for armor, hits blocked for shields, spells cast, etc...
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Maria Garcia
 
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Post » Tue May 08, 2012 10:32 pm

I believe that I read or heard somewhere that changing the difficulty does not change the amount of experience gained. If correct, how does this exactly apply to skills? I would think that a normal enemy might have more hp and armor than an easy enemy therefor take more hits from a 1h sword or use more magic to kill, thus resulting in more experience gained for the skill being focused on. Is skill experience based on damage done with a sword or hits landed? Meaning do I have to do 100 HP damage for level 2 one handed sword or swing and hit my sword 100 times? I played Morrowind, but I cannot recall what is correct. If anyone knows an answer based on previous TES games or has heard for this game in particular, please let me know.

The way that the previous elderscrolls games have contributed to leveling up is on the amount of times your skill is successfully used (eg each time your sword hits is 1 point towards the associated skill leveling up, or every successful cast of a spell is a point towards the associated magicka school the spell is from, or every hit you take is a point towards the armor skill you are wearing.)

Thats the simple version, as lower skills may have 2-5 points for each successful hit/cast to enable them to level faster, but this usually slows down as the skills get higher.

The dificulty slider in previous games just really gave enemies higher Health and Damage so they took more hits to kill and did more damage to you.

The only difference that I have heard in Skyrim is the higher the skill the quicker it levels so it looks like the lower skills have only 1 point towards the skill leveling when used, where as higher skills have more points towards the leveling when used so they level faster
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Mark Churchman
 
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Post » Tue May 08, 2012 10:18 pm

The way that the previous elderscrolls games have contributed to leveling up is on the amount of times your skill is successfully used (eg each time your sword hits is 1 point towards the associated skill leveling up, or every successful cast of a spell is a point towards the associated magicka school the spell is from, or every hit you take is a point towards the armor skill you are wearing.)

Thats the simple version, as lower skills may have 2-5 points for each successful hit/cast to enable them to level faster, but this usually slows down as the skills get higher.

The dificulty slider in previous games just really gave enemies higher Health and Damage so they took more hits to kill and did more damage to you.

Thus if you wanted to level up armour you turned down difficulty and let a rat pinprick you, if you wanted to level up weapons you turned up difficulty and spent half an hour killing a zombie
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Nicholas C
 
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Post » Wed May 09, 2012 9:38 am

Thanks for your replies I just wanted to be sure. Sounds like a fun way to farm skills. Find a wooly mammoth/giant and increase levels on heavy/light armor and shield with a weak sword once you get high enough level or good enough equip to take some hits from them. Using heal in the meantime as well. A very Tibian way to level things for those who have played that MMO.
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Nymph
 
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Post » Wed May 09, 2012 9:12 am

Higher difficulties never changed skill progression rates in previous Elder Scrolls titles, but it takes more uses of combat-related skills to finish off opponents, resulting in the skill rising more on a fight-per-fight basis.
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gary lee
 
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Post » Wed May 09, 2012 4:30 am

ive gopt the game and ill tell you something. adept (normal difficulty) is fairly easy but when you come up against a troll or vampire master you will be killed easily. they have removed the slider so instead you choose the deifficulty from select options
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DeeD
 
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