Difficulty settings. Does it affect XP gains or not?

Post » Wed Mar 30, 2011 4:31 am

In FO3, normal gave you 100% of XP for killing stuff, hard 150%, easy 50% (If I remember correctly). So if you played on hard, you levelled faster.

I think that is utterly stupid.

I want to have the game harder, but I do not want to level faster. I want to level as long as possible, so that it lasts me the whole game, exploring whole map and doing most quests.

So how is it in NV ? Does difficulty affect XP gains like in FO3 or not? Thank anyone who knows and answers!
User avatar
Lisha Boo
 
Posts: 3378
Joined: Fri Aug 18, 2006 2:56 pm

Post » Wed Mar 30, 2011 12:25 am

There's no exp difference when changing difficulties
User avatar
Del Arte
 
Posts: 3543
Joined: Tue Aug 01, 2006 8:40 pm

Post » Wed Mar 30, 2011 12:34 pm

really ? 100% sure ? : ) because that would be awesome.

What difficulty do you recommend playing at btw ? hardcoe is a must of course.
User avatar
Philip Lyon
 
Posts: 3297
Joined: Tue Aug 14, 2007 6:08 am

Post » Wed Mar 30, 2011 9:11 am

really ? 100% sure ? : ) because that would be awesome.

What difficulty do you recommend playing at btw ? hardcoe is a must of course.


Yes, he is 100%, because I killed one Deathclaw two hours ago on very easy and got 50 XP, then, before the other could lunge at me, I paused, changed it to very hard, hoping to get more XP and nothing changed (Except difficulty)... I got the same amount of XP instead. (50 XP)
User avatar
Jake Easom
 
Posts: 3424
Joined: Sun Jul 29, 2007 4:33 am

Post » Wed Mar 30, 2011 12:11 am

really ? 100% sure ? : ) because that would be awesome.

What difficulty do you recommend playing at btw ? hardcoe is a must of course.

In game it tells you that there is no increase (or decrease) in experience when changing difficulty
User avatar
BaNK.RoLL
 
Posts: 3451
Joined: Sun Nov 18, 2007 3:55 pm

Post » Wed Mar 30, 2011 3:46 am

There's no exp difference when changing difficulties

According to the GECK, the multipliers are all set to 1, but actions/activities (example: pick lock) still differ according to difficulty setting.
User avatar
Cccurly
 
Posts: 3381
Joined: Mon Apr 09, 2007 8:18 pm

Post » Wed Mar 30, 2011 1:11 pm

So killing stuff is worth the same, but hacking/lockpicking/speech challenges is worth more on hard or very hard?

Well that still svcks. Guess I will try normal and hope for a mod.
User avatar
Smokey
 
Posts: 3378
Joined: Mon May 07, 2007 11:35 pm

Post » Wed Mar 30, 2011 1:19 pm

I wouldn't stress over it too much. There's TONS of things to do for xp. I'm more worried about hitting the level cap well before the end game like I did in Fallout 3.
User avatar
Rhysa Hughes
 
Posts: 3438
Joined: Thu Nov 23, 2006 3:00 pm

Post » Wed Mar 30, 2011 2:04 pm

So killing stuff is worth the same, but hacking/lockpicking/speech challenges is worth more on hard or very hard?

Well that still svcks. Guess I will try normal and hope for a mod.


I don't even know how to begin to respond to that... <_<

Does it really matter? I probably doesn't give you too much more XP on Hard and Very Hard. In fact, has that guy even confirmed what he said and tested it out? Something to think about before you wait or make judgement.

I'm sure you'll be plenty challenged, nonetheless. Just get in there and go see for yourself, don't rely on us. Personal experience is the way to go. Have fun.
User avatar
Adam Baumgartner
 
Posts: 3344
Joined: Wed May 30, 2007 12:12 pm

Post » Wed Mar 30, 2011 12:20 am

So killing stuff is worth the same, but hacking/lockpicking/speech challenges is worth more on hard or very hard?



That wouldn't make much sense, seeing as if the difficulty setting works the same as in Fallout 3, only combat will become more harder due to higher difficulty, and therefore, logic should dictate that, if the experience gained from anything increases with difficulty (Though personally, I wouldn't want it to for anything. What difficulty I play the game on should be a choice I make based on what difficulty level offers a challenge I'm comfortable with, not how much experience I want from combat.) it would logically only apply to combat. But I'm going to assume what this means in terms of lockpicking and hacking is not that the difficulty setting effects the amount of experience gained from it, but that the difficulty of the lock or computer does. I.e., picking a hard lock gives more experience than picking an easy one, it would seem logical for me, seeing as stronger enemies usually give more experience, it doesn't seem unreasonable that harder locks and computers would too. Of course, since I don't have the game yet, I'm just speculating, if I'm wrong, someone who knows this can feel free to correct me.

I'm glad to know that difficulty setting doesn't effect the amount of experience gained from combat, though, I want to be able to choose a difficulty setting that offers a challenge I'm comfortable with without needing to worry about leveling becoming too fast or too slow for it.

I wouldn't stress over it too much. There's TONS of things to do for xp. I'm more worried about hitting the level cap well before the end game like I did in Fallout 3.


I think that's exactly the problem, a lot of people found Fallout 3 too easy so they played it on higher difficulties, the problem is that, aside from some still complaining that it's too easy even on very hard, increasing difficulty made you gain more experience, and even on normal difficulty, you could still easily reach level 20 before you're finished with the game, increasing the difficulty just made this happen sooner.
User avatar
KIng James
 
Posts: 3499
Joined: Wed Sep 26, 2007 2:54 pm


Return to Fallout: New Vegas