DirectX11 and Crytek's Future on PC

Post » Sat Jun 25, 2011 4:12 pm

Thanks Crytek for finally finishing and getting ready to release the beta version of Crysis 2. ;)

Now all we need:

- More Bug fixes, keep it up
- Public Dedicated Server Files
- First Person Spectate
- Power Struggle
- Nanosuit 2 and not 0.5 in MP
- Mod tools
- Free DLC

After this I can rest assured to get the game for $10 and have a figment of faith in Crysis 3. :)

It is a shame, because Far Cry and Crysis were both awesome games made from an awesome company. Now I don't know what to think because while DX11 and all these bug fixes might have been great, this stuff should have came out three months ago when you promised. Something about this company just is not the same... 2 DLC's released for money when it is already on the disc? Come on, you can pick up the FY71 even if you don't own the DLC for it... that means the DLC was already on the disc to begin with. Oh well, I guess. Probably a bonus of sorts to people that do enjoy the game.

Better late than never I guess, but Crysis 3 better have some serious design fixes. Overall, Crysis 2 was just a complete flop out the gate in design, expectations, execution, and customer focus. I beg you Crytek that this is a rebounding step to start creating PC focused and innovative games again. I guess the closing down of some studio's proves that consoles aren't as profitable as you originally thought? A re-working of your business model is necessary... maybe not working hand in hand with Microsoft would be a good start?

Still waiting on Crysis v1.3 patch!

- Talon ;)

Oh and I'm wondering, how populated is C2MP now?

Maybe some more of this focus in C3? As in how it is a good PC focused game with innovation?

http://www.youtube.com/watch?v=nbka8kDMOvA
http://www.youtube.com/watch?v=7ZA9Z1DfEpA

Thanks!
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Kill Bill
 
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Post » Sun Jun 26, 2011 7:13 am

yeah, well at that update speed maybe crysis 2 will be good in a couple year...
in the meantime i have re-done crysis 1 and warhead campain like 2-3 time and the game experience was never the same. And good luck for them to make me buy a dlc...
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Matt Bigelow
 
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Post » Sat Jun 25, 2011 3:35 pm

ohh and you forgot that crytek NEEDS TO MAKE THE WEAPONS BETTER LIKE NAW THE FELINE IS USELESS AND THE MOD 60 USELESS TOO CRYTEK MAKE ALLL WEAPONS LIKE THEY WERE AND ILL LIKE EVEN MORE THE GAME OHH ONE LAST THING MAXIMUN NANOSUIT ITS WAY TOO NERFED MAKE IT LIKE IT WASS BEFORE PLZ DONT LISTEN TO LITTLE KIDS PLZ
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Claire Jackson
 
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Post » Sun Jun 26, 2011 4:41 am

yeah, well at that update speed maybe crysis 2 will be good in a couple year...
in the meantime i have re-done crysis 1 and warhead campain like 2-3 time and the game experience was never the same. And good luck for them to make me buy a dlc...

No way in hell I will pay for DLC that I know was originally on the disc to begin with. Picking up an FY71 without having downloaded any DLC kind of gives that away, Crytek... :o

Crytek should just abandon the sinking ship and start from the ground up with Crysis 3. Launch SDK and mod tools for Crysis 2, and start the next one completely fresh.
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krystal sowten
 
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Post » Sat Jun 25, 2011 4:49 pm

I think they just need to reboot the Multiplayer in Crysis 3. They need to make it more Battlefield like, similar to Crysis Wars.

On the other hand I found the single player in Crysis 2 to be immensely enjoyable. One of my favorite titles among recent games. It wasn't good in the same respects as Crysis 1, but had it's own perks that made it a more enjoyable experience than Crysis 1's SP for me. (I would equate it with Warhead's gameplay. I thought Warhead was 10X more fun than Crysis.).

Maybe in Crysis 3 they can add a tad bit more freedom as far as the open-ness of the world goes (and that shouldn't be a problem, considering how they will probably take another 2.5-3 years and by then next gen consoles with a ton of RAM should be out.)

If they want to stick to the CoD approach, they at least need to add more content. There's no reason to play Crysis 2 over CoD in terms of actual content. CoD has more map variety, more guns, more unlockables, etc. That combined with Crysis 2's faster pace and zero camper friendliness may make it an acceptable MP experience, even though, again, the large maps, vehicle based MP sounds better IMO.
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Angela
 
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Post » Sat Jun 25, 2011 3:50 pm

Image

Even Cry-Tom and Adam think Crysis 1 is better. :D

LMAO. ^-^

@iPwn: Agreed with the MP portion. :)

The SP was too linear for my liking and the story had some huge flaws... like a silent protagonist, for example. The last 30% of the SP I ended up spending cloaking and running because it just did not feel enjoyable to waste my time shooting down narrow alley ways at ceph.

The Central Station evacuation part of Crysis 2, was by far the best part of the SP and I did enjoy that... Some more of that and more emphasis on the Warhead style of "linearity" would be better. The "height" factor Crytek argued that would make the game less linear in Crysis 2 simply failed in execution away from the drawing board.

If C2MP is going to copy CoD, at least put in the Search And Destroy portion of it. Assault was good but it was way too bugged and died off almost right away. I still play Black Ops because I can easily hit up a dozen friends and get some HC S&D going, which is highly competitive. What competitive edge does Crysis 2 have? None. You have little mobility, you soak bullets like a sponge, and the guns have no "weight" to them. First one to get a laggy head hitbox shot wins!

Sitting still in a Crysis 2 CoD style gamemode where strafing and other mobility style gameplay is punished while soaking bullets like a sponge simply isn't fun... There is no thrill of the chase of cat & mouse gameplay which CoD style gameplay promotes. If you are going to copy CoD, atleast do it right and improve upon it. In fact, Crysis 1 was the definition of cat & mouse infantry gameplay because of its mobility. I have no clue why Crytek would remove such a fundamental enjoyment factor of every major PCFPS to date.

Hopefully BF3 can smack CoD off its FPS throne and get Crytek to realize that simply copying another franchise while offering less content and following a similar business model... It just won't work. You can't smack an established franchise off of its throne by copying it, you need to stay unique and innovate to beat it like BF3 is doing and Crysis 1/Wars did.
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ZzZz
 
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Post » Sat Jun 25, 2011 5:47 pm

Well the vertical gameplay was easy to see in some parts like the start of Semper Fi or Die and again, Central Station. But yeah it lacked full blown implementation.

As far as the story it self goes, I think it was better than Crysis 1. The problem is it was poorly explained in game. I downloaded and read the companion Legion book and after that everything made sense and I found it was pretty well thought out. In fact, you can get most of the story in game, but it requires taking your time in every mission by listening to the radios on the ground, listening to what the Cell people are talking about, reading stuff written on walls, reading the tac visor descriptions of various objects, etc. As a whole the storyline was just presented badly, and was impossible to fully pick up on a first play through.

Crysis presented its storyline better, but the actual story was dull, besides the ending. It basically told you nothing about why everything was happening. It just told you that you have to save the archeologists, holy **** there are aliens here, RUN, blow up this massive thing, Oh no prophet ran away, Game over.

It didn't tell you:

Besides a few theories, why and how the aliens got there
Why Prophet was being a dike
What the Koreans actually planned on doing with the alien tech.
How the infestation was eventually stopped,
Did the rest of the world find out?

On closer inspection, Crysis 2's vague yet clever plot fills these holes, while at the same time having it's own concurrent story that was easy to understand for first time console gamers.

I would really like SP Lingshan Island DLC to explain what happened to Nomad and Psycho though in the 3 year gap.

Crysis 2's story is rather complex. With various conflicts and concurrent issues involving Harvreave and Rasch, Lockhart and the CELL board, Hargreave and Lockheart, Alcatraz with himself (if you read Legion, he actually talks a lot and has an interesting personality, Strickland with herself and CELL, Gould with Hargreave, Gould with Strickland, Gould with Alcatraz, etc. Crysis 1 was basically a simple: Nomad go do this. Oh no something bad just happened. Go do this now. There was no actual depth to it that made like an actual story.

This is where the games differ. Crysis gave you more freedom at the cost of a properly developed story. Crysis 2 restricted you, but had a much more focused story (if you actually bother to figure it out). So it boils down to the preference of the gamer. Some people like freedom, others story.
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Sheeva
 
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Post » Sun Jun 26, 2011 12:35 am

There is no reason for somebody to have to read a book to understand the story in-game. That means the story is dog-doo-doo if it can't explain the story correctly. It was simply horrible execution. I can personally say that while many people consider "Crysis 1 story as mediocre", I personally had more interest in advancing that story than I have an interest in the C2 story advancing at all.

Simply put, if you can't understand the story on a first playthrough without reading a book about the game, then the story is absolute ****. A good story relies just as much on tactful execution as much as the plot itself... and Crysis 2 just completely fails at execution, in many ways more than the story.
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Tarka
 
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Post » Sun Jun 26, 2011 7:05 am

Well we can probably agree that Crytek at least got sound right.

The soundtrack was absolutely superb. One of the best by far. On par with Halo CE + 2 and Mirror's Edge.

The weapon sounds and environmental sounds are fantastic (especially the weapon sounds. I can't describe how bad the FY71 and SCAR sounded in Crysis 1 without a suppressor.)
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Enny Labinjo
 
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Post » Sat Jun 25, 2011 10:26 pm

I GOT ALL THESE HATERS
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An Lor
 
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Post » Sat Jun 25, 2011 7:47 pm

"This is much more like a gift to the high-end community," Crytek CEO Cevat Yerli told Gamasutra. "And I think gamers will appreciate that. It lifts up Crysis 2 and gives a sneak peak of how PC gaming will evolve in the future, if you support a high-end preference."

That just made me rage. It aint no gift! This is what I paid $60 for THREE WHOLE MONTHS AGO. Yerli needs to get the **** off his high horse.
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Tyler F
 
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Post » Sat Jun 25, 2011 10:57 pm

The story in Crysis 2 is easy to follow unless you're retarded, like Talon.
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Manuel rivera
 
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Post » Sat Jun 25, 2011 6:35 pm

- Not sure if there are many bugs left to fix.
- Don't see a reason besides mods.
- Why? Third person spectating is good IMO.
- Nah, this was in C1. Make something NEW!
- The current NS 1.5 is great. Just buff the armor.
- I can't wait! I got my CE2 SB2 working yesterday!
- Free stuff is always great. :P

To be honest, I think that C2 is a step up from C1. I've played C1, both SP and MP.

Also:
IMPORTANT NOTICE!
The DLC maps weren't on your disk before.
I remember some people had problems with the extracting of the downloaded DLC package.
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Iain Lamb
 
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Post » Sun Jun 26, 2011 4:18 am

Id have to say you are in the minority C1 was a much better game with open play tanks battles flying VTOL and the MP was awesome this game was so disappointing I almost gave up gaming. I like cutting edge and I thought Crytek was the leader after seeing them turn into a follower I truely believed gaming innovation was dead until I saw BF3 now I'm hoping that its not all hype like this pathetic game turned out to be.
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Lisa Robb
 
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Post » Sat Jun 25, 2011 6:07 pm

@Krog:
The open maps and vehicles were nice, but the gameplay was poor. Ultra-accurate hip-fire, too large maps, slow and unbalanced gameplay, nonexistent... MP infrastructure (leaderboards etc) and other stuff...
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Yvonne Gruening
 
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Post » Sun Jun 26, 2011 3:46 am

i love how crytek completely owned all these idiots like Talon who yelled and screamed for longest time acting like they know anything and saying we would never get high rex textures and that you can't add that into a game cuz you have to build it up from dx11 from start. ahhahaha U LOSE ahahahhaha. crytek owned all u idiots who thought you knew how computers work and come out with DX11 and high res. GG stop talking on internet you look like complete idiots and crytek destroyed u.
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ladyflames
 
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Post » Sat Jun 25, 2011 11:55 pm

Jeez, the best thing that could happen to Crysis 2 is Power Struggle, completely agree with that.

Playing on 24/7 servers, Mesa Powerstruggle was some of the best gameplay I've ever experienced.
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Emerald Dreams
 
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Post » Sun Jun 26, 2011 12:31 am

i love how crytek completely owned all these idiots like Talon who yelled and screamed for longest time acting like they know anything and saying we would never get high rex textures and that you can't add that into a game cuz you have to build it up from dx11 from start. ahhahaha U LOSE ahahahhaha. crytek owned all u idiots who thought you knew how computers work and come out with DX11 and high res. GG stop talking on internet you look like complete idiots and crytek destroyed u.

I know how DirectX11 works... Simply put, if DX11 was properly used it would have come out three months ago. I can guarantee that Tessellation is not going to be properly used in Crysis 2 unless they rebuilt all of their geometry from scratch. Sure it can still be used well and Crytek is proving that, but not as 100% as good as it could have been if the game was designed ground up with DX11 in mind... Just look at the BF3 tank footage and you can see where DX11 ground up focus can get you.

@ Hyperion: Yep, those are some good points. However, Crytek should have fixed it up instead of completely trashing the whole concept completely. Also the maps are not on the disc already however, the FY71 was already on the disc. There is indisputable proof of this.

@ Borss: I did understand the story that was given to me in the game. The part where I'm being told about how a book goes into greater characterization and actually explains the story better is where I'm at a loss for Crysis 2's story execution. No need to throw out insults.

Moreover, the story in Crysis 2 was just plain boring. It was a bad attempt to get the player to personalize with the Nanosuit 2 as a story icon, however the only thing the Nanosuit ever was and ever should be is a weapon of destruction. I facepalmed so hard when the thing started talking to me and especially at the end when Prophet took over the whole system over Alcatraz. The whole thing just seemed a bit cheesy to me. However, the reverse-engineering of the spore to kill the Aliens and the whole plot behind that was simply genius. I really did like Hargreave (aside from his appeasemant at the end) but the other characters were rather stereotypical. Mrs. Strickland... I would have preferred more interaction with, and moreover we should have been Prophet throughout the entire story instead of him just getting killed off in the beginning... The opportunities to continue to expand on both an old story in Crysis 1 and forge a new path in Crysis 2 were rich and ripened with Prophet as the protagonist.

The story fails in execution and plot lines in several parts between Crysis 1 plot and Crysis 2 plot where both the franchise followers are screaming for a more related plot line, and the newcomers are also screaming how several parts of the plot simply make no sense with the references back to the Lingshan incident. Crytek does a nice attempt at trying to satisfy both types of customers but ends up satisfying neither.

The story could have continued from Lingshan over to New York City in a level or two and it could have explained to both newcomers and franchise followers the plot holes and past events. However that was left out and Crytek felt it more appropriate to dedicate the first level to tutorialism.

@ iPwn: yes, Crysis 2 does excel quite a bit with the musical score and overall soundtrack.
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WYatt REed
 
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Post » Sun Jun 26, 2011 5:09 am

Talon95 you didn't buy crysis 2 yet?
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Hannah Barnard
 
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Post » Sun Jun 26, 2011 2:09 am

Every1 who says crysis 2 is a failure YOU'RE failure. Crysis 2 is better then crysis IMHO! I'll start from graphics design. Graphic design in crysis 1 is quite crude, Yeah sure it had higher resolution texture and pom but the models were crude and weren't fealing quite real life like. Koreans (or chineese?) enemies felt like shooting squares and triangles despite having its good texture. While on the other hand we have quite modeled cars and characters but on the other hand because of consoles we had low resolution textures, no pom and such. Don't get me wrong but you can't compare models from 2007 with models from 2011, Yeah sure it has lower texture on models and such but i gotta say models feel more life like. About multiplayer I really don't see whats the problem with it. Sure it doesn't have vehicles, sure it doesn't have flying things but thats why i like it. I don't want another copy of battlefield and either i don't want the copy of CoD which they really didn't. Crysis 2 MP is how CoD should have been. If you asked me the choise between crysis 2 and MW3 id go for crysis 2 because it has more touch in it. CoD lost its touch when activision grew greedy and destroyed it after CoD4. I really like action packed MP they did with crysis 2. So on one hand we will have Battlefield 3 with uber destructible buildings and vast battlefields with 64 players and on the other hand we have crysis 2 which is action pumped, fast matches which gets you going like i gotta be PRECISE AGILE SUPER FAST and i gotta predict what my enemy will do in front of me. In battlefield 3 you can make major tactics and haras oposite team with patience and such. So really you should stop fighting and saying crysis 2 needs battlefield like MP... WHY should it have when we have REAL battlefield which has whole team dedicated to it. When BF3 comes out i will play BF3 when i want to destroy buildings and blow covers for those camp nubs and fly with choppah with a friend inside gunning with gartling gun, and ill play crysis 2 mp when i feel like i want some fast action which requires to put your brain on attention and having fast reflexes, precision and such :) HOPE this post made any sense to you because im really tired and my brain is operating at 0.000001% capacity. Don't get me wrong. Lets unite and support BOTH Crysis 2 and BF3, and lets destroy COD! After we obliterate CoD Activision might think again and make CoD good again because curently COD represents discrase to FPS genre and all i see is "big fat money milker with crap gameplay"
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Jennifer Munroe
 
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Post » Sat Jun 25, 2011 9:15 pm

i love how crytek completely owned all these idiots like Talon who yelled and screamed for longest time acting like they know anything and saying we would never get high rex textures and that you can't add that into a game cuz you have to build it up from dx11 from start. ahhahaha U LOSE ahahahhaha. crytek owned all u idiots who thought you knew how computers work and come out with DX11 and high res. GG stop talking on internet you look like complete idiots and crytek destroyed u.

I know how DirectX11 works... Simply put, if DX11 was properly used it would have come out three months ago. I can guarantee that Tessellation is not going to be properly used in Crysis 2 unless they rebuilt all of their geometry from scratch. Sure it can still be used well and Crytek is proving that, but not as 100% as good as it could have been if the game was designed ground up with DX11 in mind... Just look at the BF3 tank footage and you can see where DX11 ground up focus can get you.

@ Hyperion: Yep, those are some good points. However, Crytek should have fixed it up instead of completely trashing the whole concept completely. Also the maps are not on the disc already however, the FY71 was already on the disc. There is indisputable proof of this.

@ Borss: I did understand the story that was given to me in the game. The part where I'm being told about how a book goes into greater characterization and actually explains the story better is where I'm at a loss for Crysis 2's story execution. No need to throw out insults.

Moreover, the story in Crysis 2 was just plain boring. It was a bad attempt to get the player to personalize with the Nanosuit 2 as a story icon, however the only thing the Nanosuit ever was and ever should be is a weapon of destruction. I facepalmed so hard when the thing started talking to me and especially at the end when Prophet took over the whole system over Alcatraz. The whole thing just seemed a bit cheesy to me. However, the reverse-engineering of the spore to kill the Aliens and the whole plot behind that was simply genius. I really did like Hargreave (aside from his appeasemant at the end) but the other characters were rather stereotypical. Mrs. Strickland... I would have preferred more interaction with, and moreover we should have been Prophet throughout the entire story instead of him just getting killed off in the beginning... The opportunities to continue to expand on both an old story in Crysis 1 and forge a new path in Crysis 2 were rich and ripened with Prophet as the protagonist.

The story fails in execution and plot lines in several parts between Crysis 1 plot and Crysis 2 plot where both the franchise followers are screaming for a more related plot line, and the newcomers are also screaming how several parts of the plot simply make no sense with the references back to the Lingshan incident. Crytek does a nice attempt at trying to satisfy both types of customers but ends up satisfying neither.

The story could have continued from Lingshan over to New York City in a level or two and it could have explained to both newcomers and franchise followers the plot holes and past events. However that was left out and Crytek felt it more appropriate to dedicate the first level to tutorialism.

@ iPwn: yes, Crysis 2 does excel quite a bit with the musical score and overall soundtrack.


Of course a book will go into the story and characters in a more detailed manner than a game. The book is ONLY story so it has more opportunity to go into detail. That's an unfair complaint.


Also, you stated "Simply put, if you can't understand the story on a first playthrough without reading a book about the game, then the story is absolute ****. "

This implies that you couldn't understand the story on your first playthrough, so I assumed you were retarded. My mistake if I misunderstood.

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Markie Mark
 
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Post » Sat Jun 25, 2011 3:12 pm

Talon95 you didn't buy crysis 2 yet?

No, I played it at a friends house. :)



@ Dzonibegood: In the future, please try not to post a wall of text. -_-

Crysis 2 MP is not how CoD should have been. Crysis 2 is pretty much how CoD was back in CoD 4, except Crysis 2 charges for DLC.

Nobody said that Crysis 2 couldn't have had a variety of both infantry focused maps, small maps, large maps, medium sized maps, and vehicle maps. After all, Crysis and Crysis Wars excelled at offering both types of gameplay.

Crysis 2 just needed a reworking of the MP-code to improve networking, more weapons, more vehicles, balance and adjust gameplay, add unlocks/level system, and more unique gamemodes. Instead, Crysis 2 does none of this except adjust the gameplay and unlock system that is on par with CoD 4. Some ideas like sliding and vaulting are cool but these do very little in the end to change the gameplay compared to other titles.

@ Boss: Yeah... good point. :D I still think that on many other points the Crysis 2 story was a bit off of the execution from where it could have been. I did understand the SP on the first playthrough but I was confused when I heard iPwn say that plotholes were covered in the book... made me think I missed something in the SP that was critical to the understanding of the story.
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vicki kitterman
 
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Post » Sat Jun 25, 2011 3:59 pm

Really? Damn, I remember how you were on this site ever since the beginning of times lol. I am have sign in issues with my old account :(
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jessica breen
 
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Post » Sat Jun 25, 2011 3:48 pm

@ Hyperion: Yep, those are some good points.
1- However, Crytek should have fixed it up instead of completely trashing the whole concept completely.
2- Also the maps are not on the disc already however, the FY71 was already on the disc. There is indisputable proof of this.

1- Oh well, I don't know what to say. Let's just pretend I agreed with you. ;]
2- Maybe so players could try it out? And if it wouldn't be on your disc, how would the game render it?
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CRuzIta LUVz grlz
 
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Post » Sat Jun 25, 2011 8:51 pm

@ Hyperion: Yep, those are some good points.
1- However, Crytek should have fixed it up instead of completely trashing the whole concept completely.
2- Also the maps are not on the disc already however, the FY71 was already on the disc. There is indisputable proof of this.

1- Oh well, I don't know what to say. Let's just pretend I agreed with you. ;]
2- Maybe so players could try it out? And if it wouldn't be on your disc, how would the game render it?

1- LOL :D
2- If they wanted players to try it out, it would have been allowed to be used day 1. If it isn't on the disc, the game would render it via. a patch, however that doesn't explain how someone can pick it up and use its ballistics when only people who bought the DLC should be able to use it... that is, unless Crytek also patched up the client version to edit the FY71 into everyones version and not just those who purchased DLC.

On another note:

"Crysis 1's intention was, if I were to play it three years later, it looks great. And it does, actually, it fulfilled that. But it made it difficult for entry-level players," Crytek CEO Cevat Yerli related to Gamasutra. "So with Crysis 2, we took a different direction, and it backfired a little bit."

Finally, an admission of guilt from Cevat Yerli. Now if only he can admit that some gameplay design decisions also backfired, the future of Crysis will be looking much better... Atleast, it is good that Cevat is finally opening up to the press and community and is no longer so silent.
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Ashley Tamen
 
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