No, those are the default values you gave. 0.0 is not recommended and will actually make it look crazy, like constant sun update. I play with fSunShadowUpdateTime=4.0000 because it increases the time between updates. This shadow change on sun update is not my issue though, it is infrequent and doesn't impact performance very much. I'm talking about the shadows which are constantly changing as in a new rendered shadow map for every single frame.
Saddly, that is every singel shadow-map in the game... (Which renders every frame.)
The best you can hope for, is to kill the tree-motion by setting the tree sway values to 0.0001 distance. However that will do nothing for the sun reflections on the moving people, or due to the tween-animations of the sun. (You can reduce the tweens, but you can not remove them, as they are hard-coded into the program. You can only control the tween-tweens, lol, with the INI settings.)
The problem is... unless you, and the world, stands still... you are constantly calculating the shadow-map, as it moves with you... If the shadow-maps didn't recalculate, you would have still shadows under moving people and trees and animals.
You want them off... turn them down to 64 size and have all them fade at 0.0001. (Poof, no more buggy frame-killing shadows... You won't notice they are gone after a while. You still have ambient and self-shadowing which works fine inside and out. But some places may feel less ambient.