Disabling Activators. How?

Post » Fri Nov 30, 2012 8:22 am

This is connected to a previous question of mine about picking plants. I want player to be able to "pick" a new type of plant. All meshes and textures are done and it takes the form of a small bush. Best wat to make the plant pickable, so I am advised, is to disable it when player "picks" it. I'm strugging a little here. I'm guessing my first step is correct, I copied an activator (gravestone) gave it a name "Dripbush" (I learnt that not naming activators causes them to not work) and put my bush in the render window. I thought now to disable this activator I can't use Activator as a property as the drop down menu asks for a specific Activator - meaning I'd have to copy the bush and give each one I plant a different name ...01,...02, etc. Thinking that using an ObjectReference Property would work was wrong because the recticle doesn't allow selection of activators.
So how can I go about this without using STATIC bushes each time I plant one and making another copy of the same bush? And finally how can I get a notification when player nears bush that asks "Harvest Dripbush?"

Thanks.
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Sasha Brown
 
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