Deleting items has always been considered a bad practice - Oblivion, FO3, etc.
I personally won't use any mods that have deleted items in them.
Thank you so much for stepping up! I could use a few other, older modders to help me get my point across!!!
Suppose I am adding a shack to the middle of nowhere in the wasteland, but there is a tree in the way. I delete the tree. You won't play my mod? Can you explain more about why? Why is it better to make this tree initially disabled instead?
"DIRTY EDITS" such as deleted ref's can cause a host of issues when run with other mods, everything from CTD's to simple graphics glitches! It's almost impossible to give you an exact example of what will happen, it depends on your mod and, the mods it's run along side of! Why does this happen? Because one mod is looking for a specific form the other is looking for it too! It's gone, changed or, deleted!
Once you run into one of these "Dirty edit" issues for yourself you'll fully understand! Maybe I'm a bit off on my explanation of the GECK re-using form ID's, It was how it was explained to me by an MW, TES modder and, I got his point on how bad it can be with a little first hand experience while working on DCInteriors.
Take my advice, don't take it! I really don't care that much, If you build a clean mod from the start you'll be better off and, so will your users. If you want to build a "Dirty mod" well, best of luck to you!
I'm getting a bit tired of trying to explain to you that proper modding etiquette is important for your mod to work well with other mods, This is a community after all, isn't it? Your not the only modder out there! We need to work together! . Feel free to use the delete key to your hearts content but, don't expect to have a stable, compatible mod in the long run. :violin:
I'm done, stepping off of my soap box now, your on your own! Good luck, with your "Dirty mods!"
cev