The point is that your character learns how to craft from experience not what a piece of paper tells them what to do, besides your character wouldn't be able to read Dwemeris.
Dwemer was just an example... You're missing the point. It is my fault for not explaining well enough I suppose. I agree we should have experience but I'd like to find a pattern or something, learn it which then adds it to a list and if my "experience" i.e. Perks allow me, then I can acquire the materials needed to make the item. Not just automatically know how to make a particular sword when I really do not know how to do necessarily.(realistically speaking of course, but then again where do we draw the line on realism in fantasy games? :/ )
Because it doesn't make any sense. This isn't an MMO where all the weapons have +200 agi +20000 end +2000 block. It has an item weight, a damage, and a type. You take the metal and you pound it into the right shape.
You craft a daedric longsword. You do not craft Sheogorath's Longsword of Tomfoolery.
If you want that longsword to also provide a bonus to your one-hander skill, you enchant it afterwards. It won't be something special with bonuses pre-loaded.
You misunderstand. What if I wanted to make an unconventional weapon... Like say a slingshot(bad example but stick with me! And keep in mind Beth could have secret weapons in the game that dont match skills necessarily but slingshot could go with archery). I need special materials to make it.. Idc what metals I need to do so. It could be a dragon bone slingshot but fact of the matter is I need a pattern or schematic to make it. The item I craft doesn't have to be awesome and powerful but unique.
Pretty much this.
Kind of along the same lines, you could kill said dwenmer boss and it could drop an item with an awesome enchantment you haven't seen before. You can then destroy it and add that enchantment to your enchant 'library' to add it to weapons and armour you make.
As for cooking I'm not sure if we can learn new recipes off NPC's or anything, I don't think we can but that's just me guessing. You can find notes on alchemy recipes about the place though, which could be very handy considering how many ingredients there are.
yeah not any new info on this one. I know that.
I give up. I svck at explaining things. I used the dwemer as an example strictly. It's not the reward but the uniqueness of the reward that you can learn to craft. Obviously a steel sword is made with steel. And you can enchant it. Okay. I know that. I'm talking about unconventional items. You see them debut in fallout3 so I expect it in skyrim.