In my eyes there are three different categories when discussing faction balance in a 2 or more race vs race pvp game.
Category 1: Not enough players in a faction as a whole
This is when you take a census of an entire server, weigh the faction balance, and discover one faction grossly outnumbers the other(s).
Category 2: Not enough members of one faction online when needed.
This is when the overall balance of the factions is stable, yet due to differing playtime's each faction has a majority online during different hours of the day. This means that faction A always wins in the morning due to overwhelming numbers and faction B always wins at night for the same reason. This phenomenon normally takes several months to surface as the players need time to get settled with the faction/guild that they feel the most comfortable with. Players that are online when they are and whatnot.
Category 3: Lack of significant player interest in the event leading to a tip in power to one faction.
This is normally a temporary issue, however it has been observed to occur over a period of several months ultimately causing players to become frustrated with the power imbalance and rage quit. This phenomenon is caused by a sudden lack of interest in the event due to various reasons. An example would be a whole guild needing to be flagged for XYZ so they participate in an event for a time, after all members get what they need the guild moves on, and suddenly there is a large drop in participants.
What are your thoughts on these three categories, and how do you think they should be addressed?