Dishonored @Quake Con2011

Post » Fri May 11, 2012 6:30 pm

GUYS Dishonored is LIVE right now ask some QUESTIONS!!! (edit questions are now closed)

I added the text from the game demo impressions

http://www.facebook.com/gametrailers?sk=wall
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Laura Elizabeth
 
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Post » Sat May 12, 2012 7:41 am

(text from GT facebook)

D.K.
I'm getting ready to enter the presentation for Dishonored here at QuakeCon. I'll be updating via the comments below this post with bullet points, notes, and highlights from the presentation. Then, we'll get set up with our one-on-one interview and start a new post where you can submit your questions to the devs! If you have questions about the presentation, place them in the comments below!

This is the first time outside the team that a group is being shown the game.

You play the role of a supernatural assassin that is accused of murder who will chose to set the record straight or get revenge.


Fundamentally, the way the tools in the game are set up work very well together and there is no predictable path. The game features an all-new world that presents lots of choices where the player can choose how to play and deal with the consequences of his actions.


The demo is taking place on a level near a dock and elements of stealth are immediately apparent.


Combat scenes involves sword and gunplay. Characters within the environment are dynamic and interact with one another, such as sewer rats attacking patrons, which just took place in the demo.


It looks good. Distinct atmosphere and interesting art style. It's early in development as they've pointed out though. The game takes place in a crumbling industrial city during a plague.


All of the maps are built with water ways, rooftops, and other various ways to traverse the environments. You can build up your mobility powers to do things like teleport and "super jump".


The developers said they are fans of "extra space" that gives you plenty of opportunity for exploration and discovery.


During the demo, the main character just possessed a rat and is now scurrying through the environment to enter previously unaccessible locations.



An intense action sequence is underway and as the main character is using a variety of weapons and powers to destroy his opponents. Someone just lost a head...



They just used a "Bend Time" power to freeze a large, robotic enemy and finish it off with a crossbow-like weapon.



The gameplay presentation has concluded and now the devs are discussing the things we didn't see in the demo such as the chaos and consequence systems they have in the game.



Dishonored takes place in a world with a massive ocean and tiny clusters of Isles. The city of Dunwall (sp?) is located on one of these. The time period and setting is "not quite like" anything we've seen before according to the devs.


The chaos system in the game will impact branching story paths - they're not trying to model good and evil, but rather "What would you do if you had to assassinate people? If you were a bad-ass, but also had surgical precision"


You can buy powers by sacrificing the in-game currency which is found throughout the game. The concept being that you can evolve your character how you like and collect resources to become more powerful if you so choose.



The game will feature various gangs, some of which run a black market on the elixers contained within the world.



There is a hub known as Hound Pitt's Pub that will act as a place to pick up new objectives and launch story objectives.


There are characters in the game that will encourage you to be both aggressive or stealthy and reward you for acting in such a way although there is no right or wrong way to go about the objectives.


As for the game world design, they started simply with the concept of London, then evolved in terms of time frame and how they can create something unique and interesting by thinking about the story's impact on the setting.


There is something in the game called "Bone Charms", the are used as a currency of sorts that allows you to upgrade equipments/powers. These act as a "Wild Card" of sorts in terms of how you upgrade alongside the other currencies in the game.


The game is mission based because the devs wanted to create a hand-crafted feel to each location.




(some answered questions)

Throughout the game you can collect money and crafting components to upgrade and augment your weapons and abilities. Specifically for the pistol, you can get abilities to reload faster, increase the size of the barrel, increase accuracy, etc."



"There might be a few occasions where you have NPCs fighting alongside you, and you can take advantage of the faction system to get NPCs to fight one another. Example - Guards against Thugs."



"The game is set apart because it's not a game designed to be played the way the designer wants you to play it, but rather it is being designed as a means to provide the players with the tools they need to make their own decisions and create a unique experience."


"Combat is completely up to the player. It's really up to what you prefer to use, you can even choose to skip the combat and be mostly stealthy. The player can also choose to search more for the tools to upgrade equipment to suit the way he wants to play."


"You can choose to reach your targets without killing anyone along the way by using stealth and using powers, but in the end you do have to take out a target, however, you can investigate ways to neutralize the target without actually killing them."
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Lisa
 
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