» Tue Oct 16, 2012 2:15 pm
When I first fired it up to play it, my reaction in many ways was that it had "value game" written all over it. The oft times shoddy voice acting, blandly textured and colored world, and somewhat simplistic dialog leave much to be desired. It DOES increasingly pull you in with it's art design and many navigational routes, but is that and the ability to get a different ending with non lethal tactics really enough to offer substantial replay value?
While I don't like games with tons of simple and easy to complete missions, I feel this one could have been given more missions. I can take or leave abundant story and character details. Those are things that once you know them, there's nothing new in following play throughs. The appeal of the way they're written, is a matter of personal opinion too.
In short, it takes more than a game with an intriguing steampunk world with alluring art design to keep most interested long term. The multiple pathways are fun, but I also encountered some frustrations. It gets you thinking you can go almost anywhere you want, but many places that look to be accessible aren't.
I had one encounter when near leaving the area with the elevated train track and 3 tallboys that was maddening. There's a way to get into certain locked doors in the tenement buildings on the right, but in an entryway of one room there's a hole in the ceiling with breakable boards. I broke all the boards but couldn't manage to get up there with Blink.