Dishonoured 2 wishlist and problems with Dishonoured

Post » Mon Oct 15, 2012 1:25 pm

hey guys! ive just finished dishonoured and loved every single bit of it,i wanted to put together a wishlist and a little complains i have*please not that my complains are purely out of love for the game*

COMPLAINS
-no sword/blood/arrow wounds(shame because you had burn wounds and rat attack wounds)
-powers should go up to level 5
-you cant see corvos legs(in most first person games you cant see your characters legs because theres some sort of customisation involved,but corvos appearance doesn't change)
-when you shoot someone with a sleep arrow there friends automatically know that theres an assassin and pull their weapons out(rather than swearing at them,trying to wake them up etc...)


WISHLIST
-new protagonist,story etc...(keeps things fresh!)
-new powers/upgrades/weapons/bone charms
-more collectibles
-more assassination animations
-more stealth take down animations
-more realistic ways to carry a body
-character customisation(just clothes,name and appearence will be hard and you character will ultimately end up having no name like skyrim)
-when you kill a target,you get a item that they owned at it stays at your crib/room as a collectible(like alpha protocol)
-assassination side missions(make it repetitive! as long as its their its fine)
-travel to different countries to assassinate
-mini games in your 'safe area'(arm wrestling,5 finger fillet etc...)
-take parkour from 'brink'
-more camera shake when your walking(it just feels cool!)
-blood on your hands when you kill someone
-sword/bullet/arrow wounds
-more ending and more dialogue choices



and thats it! i don't think its to hard and hopefully arkane studios will listen since this game has really high reviews and is selling pretty damn well!hopefully you all agree :biggrin:
User avatar
Ana
 
Posts: 3445
Joined: Sat Jul 01, 2006 4:29 am

Post » Mon Oct 15, 2012 2:26 pm

Listen to someone who barely has any experience in game development and only a set of demands with barely and constructive criticism? Yeah, sorry no.

I am finding it weird that some people believe Dishonored will have a sequel. They are not even sure on DLC yet and we need to see how well it sales. They also need to assure us that there will be improvements on all fronts, which is impossible story wise since they need to spoil the storyline in the advertisemant. The rest easily manageable.

All and all I doubt there will be a sequel or DLC for that matter. What they've shown with Dishonored is that they are very capable of developing quality content which can be expanded upon, that has earned them a lot of credibility from a lot of gamers.
User avatar
Jodie Bardgett
 
Posts: 3491
Joined: Sat Jul 29, 2006 9:38 pm

Post » Mon Oct 15, 2012 12:55 pm

You can't see Corvo's legs because he doesn't have a body. Since they never show Corvo at any point in the game it would be a waste to full animate and model his body. Plus having the body when you look down would obscure players vision when they are looking down.

And how do you want their friends to react when you shoot someone with a sleep arrow. That isn't a little dart you shot him with. It was a crossbow bolt. Not to mention that most people don't randomly fall over like that meaning there is good reason for them to realize the assassin that has been taking people out is there.

And they didn't have burn and rat attack wounds. They had alternate skins. A far different case from slash wounds which would require the wound to appear in the location the blade impacted.

No to character customization. Its completely pointless and a waste of dev time for a first person game where you never see your character.

And please no repetitive assassination missions. The assassinations in this game were good because they were unique and weren't over done. If you just want to stab a bunch of random nameless people just go play Assassin's Creed.
User avatar
Mizz.Jayy
 
Posts: 3483
Joined: Sat Mar 03, 2007 5:56 pm

Post » Mon Oct 15, 2012 3:19 pm

You can't see Corvo's legs because he doesn't have a body. Since they never show Corvo at any point in the game it would be a waste to full animate and model his body. Plus having the body when you look down would obscure players vision when they are looking down.

And how do you want their friends to react when you shoot someone with a sleep arrow. That isn't a little dart you shot him with. It was a crossbow bolt. Not to mention that most people don't randomly fall over like that meaning there is good reason for them to realize the assassin that has been taking people out is there.

And they didn't have burn and rat attack wounds. They had alternate skins. A far different case from slash wounds which would require the wound to appear in the location the blade impacted.

No to character customization. Its completely pointless and a waste of dev time for a first person game where you never see your character.

And please no repetitive assassination missions. The assassinations in this game were good because they were unique and weren't over done. If you just want to stab a bunch of random nameless people just go play Assassin's Creed.

Just had to point out that you do see his whole body at the good ending of the game. He is standing by the throne. Also I'm pretty sure arkane said that they are not making a sequel.
User avatar
Etta Hargrave
 
Posts: 3452
Joined: Fri Sep 01, 2006 1:27 am

Post » Mon Oct 15, 2012 8:09 am

Just had to point out that you do see his whole body at the good ending of the game. He is standing by the throne.

That is a pre-rendered cutscene. You don't have a body in-game, just 2 floating arms. Players have tweaked the camera to see precisely that.
User avatar
Natalie Harvey
 
Posts: 3433
Joined: Fri Aug 18, 2006 12:15 pm

Post » Mon Oct 15, 2012 3:10 pm

Just wanna say, the parkour in Brink svcked, Dishonored's is much better
User avatar
Matt Gammond
 
Posts: 3410
Joined: Mon Jul 02, 2007 2:38 pm

Post » Mon Oct 15, 2012 10:03 pm

All and all I doubt there will be a sequel or DLC for that matter.

I'm pretty sure there will be at least one DLC package. They wouldn't have put that DLC button on the front screen for nothing.

I'm pretty sure arkane said that they are not making a sequel.

No ... Harvey said that he's not sure whether he'd want to make a sequel or not. That's not a definite no ....

I hope he gets on board. There's more of the world to explore!
User avatar
Leticia Hernandez
 
Posts: 3426
Joined: Tue Oct 23, 2007 9:46 am

Post » Mon Oct 15, 2012 7:00 pm

That is a pre-rendered cutscene. You don't have a body in-game, just 2 floating arms. Players have tweaked the camera to see precisely that.
Nope, it is realtime, i.e. in engine, not pre-rendered. That model would be perfectly usable. But having a body in FPS puts serious strain on GPU memory...we consoleros are to blame for the lack of a body ;)
User avatar
TOYA toys
 
Posts: 3455
Joined: Sat Jan 13, 2007 4:22 am

Post » Mon Oct 15, 2012 7:20 pm

why wouldnt you want to make a sequel or dlc for this game? i mean seriously. they put a lot of effort into the lore and world (rpg standards) there are many more locations and people in the world, so many directions they could go in, a great foundation of gameplay, art style. ive seen worse games get a sequel, and this one is amazing.
User avatar
Niisha
 
Posts: 3393
Joined: Fri Sep 15, 2006 2:54 am

Post » Mon Oct 15, 2012 12:07 pm

Nope, it is realtime, i.e. in engine, not pre-rendered. That model would be perfectly usable. But having a body in FPS puts serious strain on GPU memory...we consoleros are to blame for the lack of a body :wink:

Finally somebody gets it. A Lot (not all) of shortcomings games have is because of the limitations of consoles. But I am also grateful to consoles for setting a standard. If PC was the only gaming machine I can easily see some developer making a game that would require the specs of a $5000 rig.


Also I'm pretty sure arkane said that they are not making a sequel.

I believe Harvey Smith said "Part of me would love to see future games leverage this world, and part of me would love it if the vault door was just closed and that's it. This is your one view into the Empire of the Isles and into the city of Dunwall."
User avatar
Alex [AK]
 
Posts: 3436
Joined: Fri Jun 15, 2007 10:01 pm

Post » Mon Oct 15, 2012 5:36 pm

there will be dlc

http://www.gamefront.com/bethesda-to-announce-dishonored-dlc-plans-no-plans-for-dlc-exclusives/
User avatar
Jade
 
Posts: 3520
Joined: Mon Jul 10, 2006 6:42 am

Post » Mon Oct 15, 2012 8:59 am

if harvey smith and arkane doesnt want to utilize the amazing world they poured so much effort into with books back story, a complete map, as dunwall is simply 1 city in 1 country of this world. i hope bethesda does take it to a sequel.. it doesnt have to be a direct sequel. it could be a prequel. they could do so much with this franchise. it would be ashame to find out that this refreshing ip is a first and last
User avatar
Kristina Campbell
 
Posts: 3512
Joined: Sun Oct 15, 2006 7:08 am

Post » Mon Oct 15, 2012 9:23 am

I know this is going to sound harsh, but I'd rather Bethesda not do anything at all with Dishonored's world. It's Arkane's baby, and it should stay that way. I don't trust anyone else to do it right. (Well, maybe Valve? :D)
User avatar
Marquis T
 
Posts: 3425
Joined: Fri Aug 31, 2007 4:39 pm

Post » Mon Oct 15, 2012 1:14 pm

Yeah I kinda missed seeing Corvos body too, loved that feature in Dark Messiah
User avatar
Tamika Jett
 
Posts: 3301
Joined: Wed Jun 06, 2007 3:44 am

Post » Mon Oct 15, 2012 4:31 pm

I know this is going to sound harsh, but I'd rather Bethesda not do anything at all with Dishonored's world. It's Arkane's baby, and it should stay that way. I don't trust anyone else to do it right. (Well, maybe Valve? :biggrin:)

yeah but if arkane decides to not continue with this franchise. i wouldnt mind bethesda doing it. yeah they have buggy games but you cant knock elder scrolls. and arkane? have you ever played dark messiah: might and magic? that game was TERRIBLE. i went out on a limb with this game because bethesda was attached to it.

i mean arx fatalis was good, but DMMM... ugh.. no thanks
User avatar
noa zarfati
 
Posts: 3410
Joined: Sun Apr 15, 2007 5:54 am

Post » Mon Oct 15, 2012 11:51 am

I really enjoyed Dark Messiah. Great melee combat and lots of interesting exploration for a shooter. Plus: Rope Arrow! Yay :D
User avatar
Dawn Farrell
 
Posts: 3522
Joined: Thu Aug 23, 2007 9:02 am

Post » Mon Oct 15, 2012 11:04 am

yeah they have buggy games but you cant knock elder scrolls.

Yes, I can. BGS makes vanilla games. The lore is interesting, but you almost never get to experience it in the actual ES world.

Oh, what's that? Wood elves are cannibals and have a really weird culture and live in sentient forests? The cat people come in all kinds of varieties, from humanoid to full-on lion and even housecats? That sounds bloody fantastic! What? Oh. Oh? You mean ... I don't actually get to experience any of that in-game? It's just ... in the in-game books?

WHYYYY?

Arkane? Arkane have provided a sublime, surreal world with all of its quirks and oddities up front. I like that. It's brave to do something that's different. And not only is the world different, it's been executed nearly flawlessly.

Edit: in other words, BGS would vanilla Dishonored up so quick we wouldn't know what hit us.
User avatar
Adrian Morales
 
Posts: 3474
Joined: Fri Aug 10, 2007 3:19 am

Post » Mon Oct 15, 2012 6:24 pm

One big gripe I had with Dishonored is that Corvo didnt have a voice. I mean wth. This is EXACTLY the type of game where you would give a voice to the PC. He has a established face, gender, and race and yet no voice actor for him. It was disappointing.
User avatar
Eileen Collinson
 
Posts: 3208
Joined: Thu Dec 28, 2006 2:42 am

Post » Mon Oct 15, 2012 10:33 pm

One big gripe I had with Dishonored is that Corvo didnt have a voice. I mean wth. This is EXACTLY the type of game where you would give a voice to the PC. He has a established face, gender, and race and yet no voice actor for him. It was disappointing.

Corvo was made as a blank slate so peopl ecould view him in the way THEY wanted.
Same with Gordon Freeman, was Half Life bad because he didn't talk?
User avatar
Haley Cooper
 
Posts: 3490
Joined: Wed Jun 14, 2006 11:30 am

Post » Mon Oct 15, 2012 5:22 pm

Corvo was made as a blank slate so peopl ecould view him in the way THEY wanted.
Same with Gordon Freeman, was Half Life bad because he didn't talk?
Yeah right. Why not just call it what it is. They didnt have/want to spend the money on the PC's voice actor. Besides all because he was a blank slate doesn't mean he shouldn't have a voice. Its not like this is Skyrim where hundreds of different PC's can be created, no there is only ONE PC Corvo. Its more immersive to have a voice in these types of games then to not have them.
User avatar
m Gardner
 
Posts: 3510
Joined: Sun Jun 03, 2007 8:08 pm

Post » Mon Oct 15, 2012 7:13 pm

One big gripe I had with Dishonored is that Corvo didnt have a voice. I mean wth. This is EXACTLY the type of game where you would give a voice to the PC. He has a established face, gender, and race and yet no voice actor for him. It was disappointing.

Arkane wanted Corvo to be a blank slate, so only your personal set of morals would influence your decisions rather than what you think a fictional character would do.

They could've given him a set of lines depending on your playstyle but then time and money comes into play on that.
User avatar
Tamara Primo
 
Posts: 3483
Joined: Fri Jul 28, 2006 7:15 am

Post » Mon Oct 15, 2012 7:31 am

Yeah right. Why not just call it what it is. They didnt have/want to spend the money on the PC's voice actor. Besides all because he was a blank slate doesn't mean he shouldn't have a voice. Its not like this is Skyrim where hundreds of different PC's can be created, no there is only ONE PC Corvo. Its more immersive to have a voice in these types of games then to not have them.

It isn't like Skyrim, I in no way said it was.
Thats like saying Half Life svcks because Gordon Freeman never talks, it is the characters defining feature.
User avatar
Anthony Diaz
 
Posts: 3474
Joined: Thu Aug 09, 2007 11:24 pm

Post » Mon Oct 15, 2012 9:11 pm

It isn't like Skyrim, I in no way said it was.
Thats like saying Half Life svcks because Gordon Freeman never talks, it is the characters defining feature.
I didn't say u said it was like Skyrim. That was me using an example. And no Half-Life doesn't svck but that doesn't mean every game has to have a silent PC does it?
User avatar
Steven Hardman
 
Posts: 3323
Joined: Sun Jun 10, 2007 5:12 pm

Post » Mon Oct 15, 2012 9:07 pm

I didn't say u said it was like Skyrim. That was me using an example. And no Half-Life doesn't svck but that doesn't mean every game has to have a silent PC does it?

I never said it did, please, tell me where I said that.
User avatar
Rude_Bitch_420
 
Posts: 3429
Joined: Wed Aug 08, 2007 2:26 pm

Post » Mon Oct 15, 2012 2:19 pm

I never said it did, please, tell me where I said that.
What are you talking about.
User avatar
Jeremy Kenney
 
Posts: 3293
Joined: Sun Aug 05, 2007 5:36 pm

Next

Return to Othor Games