Been eagerly using the latest Pro trial version, hoping it would easy my map creation woes. I use L3DT for creating height maps for use in Bethesda's Creation Kit in conjunction with TESannwyn. Sometimes it looks okay other times not, trouble is it seems to be my luck that it's only on test maps that I don't want to use that it works and on the ones I'm keen on keeping I get nasty things happening. I'll be honest and say I don't know if it's a L3DT issue or a TESannwyn one, so I'm putting this in both forums to see if anyone has a clue.
Here are a couple of screen shots of my problem:
[img]http://i682.photobucket.com/albums/vv184/Nagual/Skyrim/map4a1.jpg[/img]
[img]http://i682.photobucket.com/albums/vv184/Nagual/Skyrim/map4a2.jpg[/img]
These first two show the "missing" bit of land.
[img]http://i682.photobucket.com/albums/vv184/Nagual/Skyrim/map4a3.jpg[/img]
This one shows that the land is in fact quite a bit above the rest of it.
[img]http://i682.photobucket.com/albums/vv184/Nagual/Skyrim/map4aheight.jpg[/img]
A picture of the height map, not very useful I know but..
[IMG]http://i682.photobucket.com/albums/vv184/Nagual/Skyrim/map43d.jpg[/IMG]
Here's a pic on the 3d render of the areas.
Settings for L3DT:
on creating a new map: 1.8288221359252928
Clipping the heightmap: in 3d mode set to -200 and save in heightfield using F5, into heightfield and clip below: -117.0446166992187 to height -117.0446166992187
Output as RAW using:
manual scale of 0.1143013834953308
TESannwyn settings:
TESAnnwyn.exe -i Skyrim -p 1 -b 16 -d 1024x1024 -x -16 -y -16 -h -8192 -s 0.05 -w newworld map4a.raw
I've found using a higher scaling factor makes that mountains very large for some reason.
Any ideas or help would be muchly appreciated.
Nag.