1.Very bead gpu graphic,(why ask???, well develepoment started in early 2010 for the game and if coded poorly not being to able make to an interactive upgradeable kind of code , when hte game is release in 2015 year it will be very bead for example like game)
2.Bad dps output monitorability, AvA is way too systemic and is stagnant and lack of depth in class comparison(the output an AvA cen take fixed if u have very good interface, needs be estitac and interctive as is the case for game coding. And hopefully if future take place beater class anolyze for to compare in beta ).
Main reasoning:
Screwing up the lore in the game for example Manimarco is supposed to enslaved the khajit instead they overtake the nordic tribes????
Lack of alliance depth , need to have better alliance trailer.
Redguards were at war with argonians but why isnt anymore??? need more diversive battle across the continents.
Toponomy (as stated above) is all wrong - there should be a range of mountains separating marches from out planes( Im sure the redguards and argonian war should fix it)
Gaeplay Concerns:
Lack of targeting options , best is way to use tab binding to change targets and less click cuz need be competive on the pro scene at tourneymans, need to be slick and responsible.
Needs to adhere to standard mmo architeptypes not be a rip off , for example needs to take best from guild wars 2 , and imba competition from continent of the ninth and best is to use hack and slash action.