I just read an article that I found from a Steam link. PC Gamer wrote an article from a reddit crowdsourced interview of Cliff Bleszinksi (apparently he's quite a well known guy in the game industry.) He said some very interesting things:
1. He loves the idea of an open world Unreal (I do as well - what an incredibly good idea)
2. Skyrim absolutely blew him away (same for me)
The reason I mention the article is that he points out something that should be obvious, but is easily overlooked or ignored by most folks (including me.) There's tons of growth in the game industry, and all the major game houses are severely understaffed for the demand - both for support and developing new titles. He also points out that the mod ecosystem has exploded, for obvious reasons.
So what does that tell me? The conclusion is inescapable.
We're going to see an endless supply of mod content for Skyrim. Additionally, I'd say it's near guaranteed that Bethesda will develop a significant number of DLC's and expansions as well - more than the 3-5 they originally estimated.
This is a $1B franchise and counting. Even if Bethesda were to develop an expansion that was, say, 25% of the size of Skyrim (which is already gigantic - consider that it takes at least 300 hours for even fast players to complete all quests in the game, we're talking about an expansion of 75 hours MINIMUM), and only appealed to 25% of the audience (a ridiculously low estimate), it would still be a $250M value to Bethesda. Furthermore, it would be based on an already existing platform/vehicle/engine, and thus VASTLY cheaper than the original Skyrim development. Thus the revenue and profit potential is irresistible.
The math is there, folks. It's pretty hard to argue against it.
I think we can all rest easy with the conclusion that Skyrim will see more DLC's and Expansions than any previous ES title, and they will be significantly larger than what such add-ons used to be pre-skyrim.