First things first, I think we can all agree that DLC is a relatively new phenomenon. The digital age and prevalence of high speed internet has made it very easy for developers to release small-scale content packs for a fee. People have the ability to pay for this stuff online, they have the ability to download and install it quickly, and most of us have the desire for "more stuff." So DLC seems like an obvious choice from a market perspective. And it's only recently been a viable concept.
But it's important to recognize that the demand for DLC has always been there, it's only a new phenomenon because the ability to actually distribute it widely is new. Expansion packs used to sit where DLC is now, largely, because it was much easier to distribute a CD box set than it was to try and offer content online. And if you were going to distribute by a CD, you needed to have as much content on there as you possibly could, because CDs are expensive to distribute. Nobody would have ever been happy with DLC sized expansions in the past, because the cost would have been way to high to offer a small bit of content on a relatively expensive CD.
Now I like DLC. I like it a lot, and for several reasons:
- DLC comes out faster. If I had the option to pay $2 for a thing today, or wait 8 months for it to be packaged with an expansion but only pay about $1 for it, well I'd rather spend the extra dollar and have it today. Some agree with me, some don't. Point is, for those of us that would rather pay a little extra and get our stuff sooner, DLC is great for this.
- DLC can get the small things. There are lots of things that a developer might want to do, or think to add, but won't bother with because it's not worth putting it into an expansion. DLC is the perfect outlet for this content. Thus, DLC lets gamers have a taste of some things that the developer might never have done otherwise.
Now there are some major complaints against DLC as well, and I don't want to ignore those at all. Here are the ones I am aware of, and I would be happy to add or edit more if someone brings them up in the comments:
- Developers withdraw content from the released game so that they can sell it as DLC later.
- For one thing, this is a really bold claim to make, especially since there's little to no proof of it anywhere. But even if it is true, and we'll just assume for the sake of argument that it actually is, that doesn't matter. Developers have been pulling content from their finished games since the dawn of gaming. Songwriters do it for music, and film studios do that for movies too. Removing fully developed scenes and content is just part of the creative process. Sometimes the content owner decides to sell this material later, and sometimes they decide to release it for free. Other times, they just throw it out. Whichever way it goes, it shouldn't matter to us. We either decide to buy what they are selling or we don't. What they sell, in the end, is their decision.
- Besides, there's no reason to think that this is something new, or that it has anything to do with DLC. Any developer that decides to pull content so they can sell it as DLC has probably been doing the same thing with expansions since they started making games. Have whatever level of faith in a given developer that you want, but don't blame the concept of DLC for the slightly shady-ish greed of a particular developer.
- Lastly, DLC is now part of the budgeting process. Seasoned developers that have released DLC in the past have a business model for how much of it they can expect to sell, and they work that into their project budgets. Part of the reason a game you buy can be so big and fancy in the first place is because the dev knows they can sell some DLC on it again later. That's all budgeted in. So don't go thinking that your $2 is just going to buy a developer some more gravy on their steak. No, they've been waiting for that $2 the whole time, and your extra money isn't just paying for extra content. It's also helping to pay for content you already have.
- DLC reduces the quality of expansions.
- This argument really just can't get off the ground. There's no way it could be true, in a sense. Think about it for a second. If the DLC has content in it that you were going to get in an expansion, well, then you still get the content. No harm done. But if the DLC has content in it that you would not have gotten in an expansion... well then you never would have seen it at all! DLC is an outlet for more content, no matter how you slice it.
- Also, don't forget that the time=money argument is still valid here. If the developer releases something that would normally have been part of an expansion, but they release it as DLC, then chances are that you are getting it months earlier than you would have. That means that yes, while you might be paying marginally more for it than you would have, you also get it sooner. That's a very real trade-off to make. If you actually want to wait for the bundle and save some coin, I can assure you that there will be a GotY or Gold edition somewhere along the line that has all the content bundled into one giant package, for a reduced price. If getting it early doesn't mean the extra dollars for you, then go ahead and wait. It will be available eventually.
- DLC Costs too much for what you get.
- Well, sorta, but not really. If you bought the DLC and you think that it was not worth the cost, well you might be right. You would not have paid the $2 if you knew that this was all you were getting. However, if you have any idea what you are getting and you go ahead and buy it anyway, then it is worth the cost. If you've bought some DLC before and you still buy more again later, then it is worth the cost. Remember, the concept for pricing something is to get it just high enough so that you almost don't want it, but low enough that you cave and buy it anyway. By definition, that price is right on the money. So if you feel like you are getting robbed but you keep buying anyway, well then the developer is actually doing it right. If you really don't think it's worth it, then don't buy. The money is in your wallet, and you have to take responsibility for that. If you keep your dollars in your pants, then maybe enough other people will do the same and the price will come down. That's economics 101.
- Also, you have to take into account that DLC is worthless if there isn't a great game behind it already. If nobody buys or likes the game, then the DLC for that terrible game certainly isn't going to sell either. So this sorta goes back to the previous point about DLC reducing the value of the game. It doesn't. You can't reduce the value of the game very much and get away with that, or nobody is going to want the game itself. That's really important to keep in mind before you hate on DLC, because the developer is really not trying to screw you over. They need to find that price point where the game is great for the price, and has just enough content in it that they can sell it for the price they want, and then sell some more later for more. That's fair business.
- Day Zero DLC and New Purchase DLC are inexcusable.
A few people have been good enough to point out that some games come with DLC at launch, or that some games hand out DLC for free if you buy the game new, and then charge you for it if you buy the game used. For some, this seems unreasonable. Here's why I disagree with that:- For one thing, buying a used TV and buying a used Game are very different. The used TV is used, there are fewer years of its life left, there might be some damage, the warranty probably won't transfer, etc. For all this, you get a discount. But a game? A used game is exactly identical to a new game, except it costs less. Consumers realize this very quickly and start playing games so that they can finish it, and then turn around and sell it to someone else. The next user doesn't lose anything, though. So while I understand some concern about a lack of consumer protection in video games, there's also a glaring fact that there's no producer protection in software gaming. Their primary market can literally trade their own product amongst themselves, and cut the producer out entirely after round 1.
Here's what I mean:
Games are one of the few things that you can literally buy and sell used and get a discount, but not a lower quality product. I meant that round 1 of gamers can buy the game new and then play it. Rounds 2 and 3 can all just buy their game used from the round 1 people, and have the exact same experience. In the eyes of a lot of software developers, that market is unfair because they are not even competitive with their own products. And to be honest, in a completely unregulated market, it's true. Gamers will buy and sell to each other a lot cheaper than the game companies can do it. So it makes sense to me to see game companies taking steps to shut that problem down. They want a piece of round 2 and round 3 gamers, and I think they deserve the chance to try and snag a piece.
Because of this, it makes a lot more sense than you think for the produce to attach incentives for people to buy new. Among those, "free" DLC that you have to pay for if you don't buy new, or activation fees are perfectly normal. In effect, if you buy the game used, you still get the core game, but slightly less. That's exactly what you would get if you bought the TV used, the same core TV but slightly less. This is exactly what I'm talking about, right here:Personally, I thought the "free" DLC that came with a new copy of Mass Effect 2 (and you could pay some $$$ to unlock it if you bought a used copy) was a much more elegant approach to 1) encouraging new game sales, and 2) getting some share of the profit being generated by used sales of your intellectual property, then most of the other things that people have tried.
If you think about it, stores like Gamestop are reaping huge profits off the product of the software companies' work, without giving them a cut. If I were the software developers, I'd be right pissed about that.
- Another piece to the puzzle is the dis-satisfaction some have expressed about "ripping" content out of the game in order to just sell it later, while leaving a door or a cave in the game somewhere with a sign over it that says "DLC Only." They feel cheated, or conned out of that content. However, to the contrary, that little piece isn't any worse than a reminder, or even an advertisment, that more content is available. There's a big difference between ripping out something essential, like the physics engine, and selling that piece by piece, than from removing a room like the Orrery and deciding to sell it separately later. Some claim that there's no reason for removing it in the first place.
Au contraire, mon ami:
There is a reason to remove it. To sell it later. There's nothing wrong with that.
Imagine yourself doing the same thing. You have a garage sale, and decide to sell your couch and the pillows for $150. Then, later, you decide to pull the pillows and sell them separately for $20 instead. What's wrong with that? Nobody in the world would argue that you can't change your mind and decide to sell a few things separately. Why would you get upset that Bethesda did the same thing? Now sure, garage sales aren't major industries with regular business practices. But do you seriously want the regular business practice to be the standard for what game companies do? How regular is DLC? Is that not the standard for the industry? Do you really want game companies to be able to do whatever they like, just because the other companies are doing it? No.
The standard is that they can sell whatever they like. That's really all there is to it. If they decide to sell a little less, or a little more, that's entirely their decision. The only choice that belongs to the consumer is whether or not to buy it. That's a decision nobody can take from you, and you must always bear the responsibility for making.
In effect, if you come across a door in the game somewhere that says "DLC only beyond this point," well, then you are no worse off than if the door had never been there to begin with, except now you have a taste/teaser that there's some more content coming. There's nothing wrong with that at all. Of course any game can go too far, by locking every third door in the entire game with "DLC only" signs. My only counterpoint is that this is a judgment the consumer has to make on a game by game, or developer by developer basis. And even then, games aren't the only industry that do this. Who's ever watched a movie that felt more like a commercial for Adidas than an actual movie? Any studio can take this concept too far. That's your choice to make.
- For one thing, buying a used TV and buying a used Game are very different. The used TV is used, there are fewer years of its life left, there might be some damage, the warranty probably won't transfer, etc. For all this, you get a discount. But a game? A used game is exactly identical to a new game, except it costs less. Consumers realize this very quickly and start playing games so that they can finish it, and then turn around and sell it to someone else. The next user doesn't lose anything, though. So while I understand some concern about a lack of consumer protection in video games, there's also a glaring fact that there's no producer protection in software gaming. Their primary market can literally trade their own product amongst themselves, and cut the producer out entirely after round 1.
Those are my thoughts. I really look forward to some of Bethesda's DLC concepts. Primarily, I'm looking forward to more houses, maybe even some in crazy places like the tops of mountains, or Blackreach.
Also, more spells, more guilds and factions, and maybe even more shouts would all be welcome additions.
Let me know what you think. If you disagree with anything, let me know about that too and I'll work it into my points.