DLC Spells

Post » Wed Jun 13, 2012 7:36 am

What kind of spells would you like to see as DLC in Skyrim? I think that there should be time spells. Such as slowing time, speeding up time, or stopping it all together. There should also be a spell that allows you to actually MANIPULATE people. I know Calm, Fury, and Courage already kind of do that, but I mean something funny like causing them to hit themselves or something. Or, even better, actually taking control of someone. For example: You step into Whiterun and you're really ticked off at Nazeem for him saying, "Have you made it to the Cloud District often? Oh, what am I saying. Of course you don't." So you use the controlling spell to take control of him, making him pull out a dagger and stab a guard. In about a minute or two, you lose control and all of the guards in Whiterun are chasing him. This could also be used tactically. For example: You are in a fight with a dragon when you come across a bandit camp and a giant camp close to each other. So with a high enough Illusion skill, you could take control of the dragon and wreak havoc on the bandit and giant camps. Causing a three team battle. What are your thoughts? What do you think of Manipulation and Time spells as DLC?
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Kanaoka
 
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Post » Tue Jun 12, 2012 8:44 pm

Manipulation is Frenzy, and Time spell is the Slow Time shout.
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Sara Lee
 
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Post » Wed Jun 13, 2012 1:32 am

my kingdom for drain stamina spell!!
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remi lasisi
 
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Post » Wed Jun 13, 2012 1:29 am

Idk if you've played other ES games, but I would love to see more variety in summons like in OB. Also bound armor would be neat.

For illusion a control spell would be nice but isn't completely necessary.

Restoration needs a reflect spell or perk for wards. Also cure disease and a fortify spell like fortify jump height or speed would be very awesome.

Alteration would be sweet if they added some unlock spells or just one spell would be neat.

Destruction needs some more powerful spells like a stronger flamethrower and aoe spell. Of course, you could add an enchantment that boosts the powers of spells. Stronger rune spells would be nice too.

Some other spells could e a night eye spell for us nightblades. An absorb health would be really great since it svcks something else ATM.

I really just want better destruction and more summons!! :)
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BEl J
 
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Post » Tue Jun 12, 2012 10:34 pm

Open Lock
Polymorph
Dispel
Open Lock
Levitate
Open Lock
Open Lock
Open Lock
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Maeva
 
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Post » Wed Jun 13, 2012 3:25 am

I'd like to see spells for unlocking chests and whatnot back since the physical act of picking a lock with a lock pick is beneath my mage Sets-Things-On-Fire.

I'd also like to see spells that should have been present in the first place like Cure Disease and Cure Poison, especially since half the time I don't have a cure disease/poison potion when I need it. Funnily enough, I never need them whenever I DO have them which is just dead weight.

Also I want Spell Making back because damn it a mage should be able to make his own spells and give them awesome names like "Sets-Things-On-Fire's Firey Ball of Blazing Doom".
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Aliish Sheldonn
 
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Post » Wed Jun 13, 2012 5:02 am

Definately open lock and waterwalking.
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Chris Johnston
 
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Post » Tue Jun 12, 2012 11:45 pm

Manipulation is Frenzy, and Time spell is the Slow Time shout.
For manipulation, I mean like actually getting a third person view of them and controlling their every move.
Fore Time, I mean something like stopping time for 60 seconds or so.
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lucile davignon
 
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Post » Tue Jun 12, 2012 11:19 pm

Doppelganger - an Illusion spell that creates an illusory clone of you, which runs ahead of you. When enemies attack it, it vanishes.
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Alexander Lee
 
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Post » Wed Jun 13, 2012 3:33 am

I'd gladly pay money for a DLC adding new spells, new spell effects, and most of all: Spellmaking.

As for specific effects, I can not think of any at this moment, I may edit this post later when I think of some.
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Stephanie Nieves
 
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Post » Tue Jun 12, 2012 11:55 pm

A petrification spell would be cool. It'd be neat to just turn a highway man into a statue and continue on your merry way without pause.
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ILy- Forver
 
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Post » Wed Jun 13, 2012 4:17 am

illusion runes,
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Krystina Proietti
 
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Post » Wed Jun 13, 2012 5:51 am

All of the missing spells from Morrowind.
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Terry
 
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Post » Tue Jun 12, 2012 9:27 pm

Open lock with my magic.
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Christina Trayler
 
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Post » Wed Jun 13, 2012 6:45 am

unrenleting force spell
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victoria johnstone
 
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Post » Tue Jun 12, 2012 10:24 pm

open lock
teleport.... don't say fast travel. teleport was 100 times better than fast traveling. You could go indoors, use it while indoors, use it while in combat(that was the point), use it while encumbered, and go straight to your storage room. Oh and time didn't pass, so you could teleport from dungeon at 6pm, drop off crap at your house, teleport to nearest temple at 6:15pm, run to shops and sell everything by 7:30pm. Run to a tavern, grab some food, teleport home and have dinner by your own fire before teleporting to the town where someone sent you to that dungeon to complete the quest. With fast travel... that 2 hours would take 2 days.
levitate
summon golden saint, deadroth, clanfear, ghosts, ect.

Cool illusion spells. I'm tired of 'fear' and 'calm'. That made sense with the limited graphical power of.... Morrowind(which actually had a sound trick spell as well). I want illusion spells where there is actually an ILLUSION!

Replace the levels of fear spells with spells that make scary things appear to your enemies. Low level, lots of spiders/scorpions run across the ground. Mid level, ghosts charge at/through you. High level, an oblivion gate appears and an army of deadra poor out. Or even do environmental things. Like fire racing across the ground, a hole appearing in the ground, etc.

Calm: replace with clone spells. Mark bandit A, and when you cast clone you appear as that bandit, so all the other bandits ignore you. Smarter enemies and magical enemies are more likely to catch what you did and attack. Dumb enemies ignore you. You could trick Nazeem into thinking you were his wife... who by the way deserves to die even more than him(%$%@# hired bounty hunters to kill me). You could convince guards into thinking you were a guard to get into certain areas. It would be better than invisibility. Higher levels you even talk like the person.

Also have a spell that creates a clone of you or maybe even two, so enemies end up fighting the wrong guy. Duke Nukem 64 managed to pull it off... I think a 360 can handle it.

Frenzy: make everyone appear as enemies...

Now make all these spells also work on you... the player. Imagine if you were in combat and suddenly everyone looked like Lydia or your frost atronach, or the opposite and Lydia looked like a deathlord... or worse... Lydia though you were a troll. If you cast it on the enemy you see the illusion but they are all blue transparent like ghosts so you know what is real. If it is cast on you... well you don't know what is real.
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Amanda savory
 
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Post » Wed Jun 13, 2012 12:11 am

Here I had a list in an older post enjoy.

Open Lock
Lock
Burden
Water Walking
Levitation
Slow Fall
Feather
Bound Armour's
a lot of Bound Weapons
Summon : Ghost,Scamp,Clannfear,Spider Daedra,Wraith,Lich,Xivila,Skeleton,Zombie,Bonelord,Golden Saint,Bonewalker,Hunger,Winged Twilight.
Jump
Weakness to Fire,Frost,Shock,Poison,Magicka
Silence
Sound
Chameleon
Blind
Reflect
Fortify : health,magicka, attribute,fatigue,skill
Mark
Recall
Sleep
Sanctuary
Elemental Poison
Swift Swim
Detect Enchantments
Detect Key
Divine and Almsivi Interventions
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SiLa
 
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Post » Tue Jun 12, 2012 4:44 pm

resurrect
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Princess Johnson
 
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