But does too much information lead to a warped play experience?
Instead of playing and enjoying the game you have people obsessing over perfect builds, upset because of level scaling or angry that the dynamic snow isn't... well... dynamic enough.
Someone get's a quest that promises a cool item... and they put it off for fear of obtaining it at level 32 when it could be maxed out at level 35.
And usually if you put off obtaining an item, be it weapon or armour, until it's at it's absolute maximum potential... well by the time you've played to that point it's not really that useful anymore?!?!
We all want our characters to be great but do any of you think the sheer volume of information available has a tendency to sometimes drown the experience?
Azrael
The Nord with the Sword


