Does power leveling ruin the game for you?

Post » Thu Jun 07, 2012 5:20 pm

I did this when I first played FF3 (Domestic release) I would walk back and forth across the map to "Level" my characters enough to be able to withstand the next round of monsters after the last boss fight/cut scene, so instead of enjoying the game by simply plying it, you found that you were power-leveling in 80-90% of the time in-game. (Yeah, I did enjoy the fact that nearly all of my characters were one-shotting at 9999 dmg but still...)


JRPGs in the 16 - 128 bit era (IDK about the latter days as I quit JRPGs because I took up CRPGs instead) it was pretty much mandatory, as you would get creamed with the next round of baddies one-shotting your party!



As it stands now, I love the Eldercrolls (And CRPGs in general) for the exact reason that Power-leveling is no longer a requirement in beating and enjoying the game...To grind a certain skill by hours of real-time repetitious virtual tasks is as tedious as working a 10 hour shift at an assembly plant....Why would anyone consider this fun is the exact nemesis to fun! I play a videogame to ESCAPE work, not go to work!
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Scarlet Devil
 
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Post » Thu Jun 07, 2012 7:17 am

When you power level a non-combat skill and your character levels up, your combat abilities don't.

However, NPCs in the game will level up with you, and their combat capabilities will also level up.

So, they'll be stronger than you are.

Also, when you power level smithing, alchemy, and enchanting, you'll end up like a god, one-shotting things. That would be a kind of boring in my mind. But you might like that - winning a fight in 2-3 seconds at the most.

Ya I did that thinking Master difficulty would be like Oblivion where you do 1/6 the damage and enemies do 6x the damage, not 1/2 and 2x.
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Mackenzie
 
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Post » Thu Jun 07, 2012 3:24 pm

TakezoDunmer2005, To grind a certain skill by hours of real-time repetitious virtual tasks is as tedious as working a 10 hour shift at an assembly plant....Why would anyone consider this fun is the exact nemesis to fun! I play a videogame to ESCAPE work, not go to work!.

This summarises exactely what i dont like like about most modern games, grinding is a lazy way for creators to think of other ways to create gameplay, their are no real variables you grind, die, grind, die, level, boost a skill, grind, dungeon may be a different location but its the same grind, most of what we do for enjoyment for fun is about reward, if something is good or fun you get rewared with a flood of nice chemicals from your brain, grinding isnt a reward its tedium, its a way to make a game thats not COD, that you take home and finish in 2 hours and it gathers dust, if you look at pen and paper RPG's theres no grinding, and computer game makers could take some good ideas from pen and paper games.

Alot of times they add a storyline, which in this im still searching for, or even struggling to care about, so if i powerlevel anything its because im trying to find the meat of the game, if its not like a book, and with a start, middle and an end, or a good story that slowly leads you into interesting plot twists and turns, but ends up in just me having to swing my weapon to kills thing for exp, to get mats to level my skill, then powerlevelling means nothing, if its a really good game with a good background and actually taking the time to see the sights and smell the roses then i wouldnt powerlevel, but so far, its very mediocre and honestly i want to get to the end to see how it turns out, if it ends up being a slow story and gives a good ending then maybe ill do another run through, but so far, if it was a novel i probably would have just put it in the bookcase and left till i could find a justification to read on further.
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Sammygirl500
 
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Post » Thu Jun 07, 2012 6:35 pm

Im big into "hating" on power leveling. I know people who trained with the pickpocket (stole their money back) and powerleveled. People who power level skills just to get better weapons to start the game with. Or those who grab some MOD so they can PICK LOCKS real easy. For me - whats the point - Sure I can get a mod that instantly pumps my gold max, power levels all skills to 100. But now, I would be running into monsters that level up with the skill bumps who would then kick my ass.

I like to play the game as it was intended to experience it as it was designed - at least the first time around.
I have never found a reason to enchant anything - as things I FIND in the game are always better than what I can create
I dont do alchemy because its just too much book keeping and limited to what ingrediants I can get. The only potions I really needed were stat refuelers...
I do blacksmithing but I only create using things I find while exploring - not go out of my way to "churn daggers" or anything - I just upgrade weapons and Armor I get on missions - then sell them.

So far its been a blast.
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Undisclosed Desires
 
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