Does Skyrim feel shallow to you?

Post » Fri Jun 08, 2012 6:46 pm

I hoped there were more quests like the one where you go to prison in markath and must help the forsworn leader to get out.

I think there are too many quests that only involves going to nordic ruins and killing everything. At the beginning it was cool to go to nordic ruins. After the 10th it started to become a bit boring. One thing I like in morrowind was that not all quests in the guilds involved going to caves, castles, ruins, etc. Some were just about convincing some guys to join the guild or kill them if they weren't convinced. You might be thinking "But that doesn't envolve enough blood!". Yeah but it is still better than trivializing every ruin in the game.

Also, the items. For me the biggest disappointment in the game was the 9th dragon priest mask. And there aren't enough unique and good items. It seems that the best items in the game are those you create with your smithing and enchanting skill which ruins even more your motivation to go to dungeons
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james tait
 
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Post » Fri Jun 08, 2012 10:37 am

Yes like you said a lot of the quests are 'Go to dungeon X then kill or retrieve NPC/item Y and receive payment from NPC Z'. I feel as though Skyrim is a modder's playground; ready to be filled and realised.
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Mylizards Dot com
 
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Post » Fri Jun 08, 2012 12:55 pm



you quest, fight, loot and levelup all in a particular roleplaying mindset. that's it.
the loot is useless since you can craft/enchant the best items ingame , and there's no point of looting/selling because there's nothing to do with the gold .
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Austin England
 
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Post » Fri Jun 08, 2012 8:19 pm

the loot is useless since you can craft/enchant the best items ingame , and there's no point of looting/selling because there's nothing to do with the gold .

very true! if i get one more iron helmet, steel sword or orcish warhammer...

something i can't believe is gone from this game (unless i just haven't gotten there, yet) is the unique items, sheer quantity of them and finding them in strange, hard and uniques places, as seen in, morrowind and oblivion.

and, what's up with the almost nonexistence of a working economy?? pathetic
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Katharine Newton
 
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Post » Fri Jun 08, 2012 3:55 pm

For me skyrim was being my favourite ES game ever in the first hours of gaming. Then they started to trivialize everything. Specially nordic ruins and dragons
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Damian Parsons
 
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Post » Fri Jun 08, 2012 10:31 pm

the game doesn't feel empty, YOU feel empty
In Soviet Skyrim, enchanting finds YOU overpowered.
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Brittany Abner
 
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Post » Fri Jun 08, 2012 5:04 pm

It is so true. There is so very little money sink in the game. At later levels you end up sitting on 100's of k in gold with nothing to spend it on.
There should of been Enchanting/ Smithing services, Travel and houses could have cost more, with perhaps some upkeep fees or such.. less lootable potions and expensive gear(I have never in my whole time playing skyrim bough a single potion)...
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Jessica Raven
 
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Post » Fri Jun 08, 2012 10:53 am

There should have been more investing/purchasing/charity sinks. Invest in restoration after battles. Invest in farms to incrase their size and workforce,give money or fund beggars so they could buy their own houses and stuff. I mean if I have 100,000 gold I'm sure I could buy a house for the one beggar in the village(city)
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Matt Fletcher
 
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Post » Fri Jun 08, 2012 5:36 pm

Considering how I tend to find something new every time I return to a place, be it a town, a forest, mountainside or ruin, I find something new and how all the characters have their own things to say, stories to tell and they tend to speak with each other, no the game is hardly empty, nor is this "quantity over quality", which kind of a silly complaint considering how others complain because there are too few things to do.

As for quests, I tend to find as many straightforward quests, as some more unique quests, but frankly, this is the case with nearly every RPG out there ever.
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gemma king
 
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Post » Fri Jun 08, 2012 9:57 am

Considering how I tend to find something new every time I return to a place, be it a town, a forest, mountainside or ruin, I find something new and how all the characters have their own things to say, stories to tell and they tend to speak with each other, no the game is hardly empty, nor is this "quantity over quality", which kind of a silly complaint considering how others complain because there are too few things to do.

As for quests, I tend to find as many straightforward quests, as some more unique quests, but frankly, this is the case with nearly every RPG out there ever.

I'd love to see all these unique quests you talk about all I ever encountered apart from the guild quests was fetch and kill quests and it was always go to X dungeon and kill Y enemy.
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Jade Muggeridge
 
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Post » Fri Jun 08, 2012 9:38 pm

Skyrim is massive, the town feel alive, and there are so many quests that AREN'T Misc quests.

It is very much NOT empty.

To me, oblivion felt bigger even without the expansions. And morrowind feels bigger than both combined.
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Nikki Morse
 
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Post » Fri Jun 08, 2012 3:13 pm

No, it sure doesn't feel empty to me. There's a lot to do and see...they really put everything but the kitchen sink in it. :tes:
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rheanna bruining
 
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Post » Fri Jun 08, 2012 1:04 pm

I've asked a mod to change the title because I didn't mean literally empty and some of you aren't even reading the opening post.
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JUDY FIGHTS
 
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Post » Fri Jun 08, 2012 1:13 pm

I'd love to see all these unique quests you talk about all I ever encountered apart from the guild quests was fetch and kill quests and it was always go to X dungeon and kill Y enemy.
Nearly every Deadric quest, nearly every Thieves guild quest, The Forsworn Conspiracy in Markarth, the murderer quest in Windhelm, the redguard quest in Whiterun...
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Red Bevinz
 
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Post » Fri Jun 08, 2012 11:35 am

Does skyrim feel empty...?

Physically no. There's tons and tons of stuff explore and run into. However, it feels void of any real substance. Nothing the player does really matters, and it eats the overall appeal beacuse there is potential for so much more.
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christelle047
 
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Post » Fri Jun 08, 2012 10:53 am

It would have been much livelier if it didn't have to drag a rusty old anchor called Xbox 360 with it.


Best post ever.
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Arrogant SId
 
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Post » Fri Jun 08, 2012 5:42 pm

i don't care a bit about finding a new dungeon or getting another quest. that has nothing to do with my meaning (and others') of the "emptiness" of skyrim.

new locations and quests are expected and demanded in a roleplaying/rpg action adventure games. nothing to hang your hat on there. take a second to imagine what skyrim would be without those NECESSITIES.

shooting an elk, catching a salmon, listening to a scripted npc conversation, climbing a mountaintop, watching npc's fight, is all fine, but, meaningless for my gameplay. it may help my roleplay, but, adds no meaningful depth or substance.
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Project
 
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Post » Fri Jun 08, 2012 3:09 pm

Nah,Idont think skyrim is "empty"
I get that epic feel
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Tammie Flint
 
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Post » Fri Jun 08, 2012 11:17 pm

Skyrim might be a bit barren now...but just wait until the Creation Kit drops and all the new DLC's and Mods get released...those will bring a lot more life to the game :)

Tim (aka the Slipperman)
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Elisabete Gaspar
 
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Post » Fri Jun 08, 2012 12:33 pm

I do wish there were more NPC's out and about. You see a few, but seems OB had more. And I miss the handful naked Nords you find strewn throughout Morrowind.

Wouldn't mind a few bandits trying to take my money or ambushing me. Not too many to become annoying like Cliffracers in MW, but maybe a few more.

Was kind of nice to see Companions out and about doing Companion business, I assume, during my travels. (I'm not part of that guild)
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Darren Chandler
 
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Post » Fri Jun 08, 2012 4:05 pm

The content is there but it's not properly strung together. That's the problem with beth's sandbox games. Still enjoying it, but I keep feeling this.
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Dean
 
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Post » Fri Jun 08, 2012 10:56 pm

Physically no. There's tons and tons of stuff explore and run into. However, it feels void of any real substance. Nothing the player does really matters, and it eats the overall appeal beacuse there is potential for so much more.

Agreed. It feels too shallow, and it hurts the epicness and fun of the game.
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rheanna bruining
 
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Post » Fri Jun 08, 2012 11:59 pm

Altough "quantity over quality" sounds pretty harsh, it's more or less true for all Bethesda games (talk about Daggerfall). And I really like that, it leaves a lot of room for my own imagination.

Apart from that, I personally don't really care about "main" characters. It's the usual peasant with his daily problems I'm interested in to see what life is like in Skyrim. And I think they put quite A LOT of work into that aspect of the game.

i totally agree
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Nichola Haynes
 
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Post » Fri Jun 08, 2012 9:22 pm

I played a game called shaiya online and i loved it because not only was it free but there were very large guilds and when skyrim came out i dropped that game totally. i miss my guild and all but i really like skyrim and oblivion. there is another game called Two Worlds 2. that game is just like skyrim and oblivion. that game was really kick ass and i had a hard time putting it down because there was online play with other people and you could build your toon alot stronger online than you ever could in story mode. regardless of its awesomeness once skyrim came out again i dropped that game. yes skyrim does actually feel empty to me but not because lack of npc convo but because there is a lack of online play with other people. Skyrim topples Two Worlds 2, how could they leave out online play?? i want to be able to fight my friends' toons and get my ass with my friends by like 3 dragons at once while we are all wearing headsets. cmon i know theres a ton of people that must feel the same way i do. if we had online play we wouldnt give a care about lack of storyline depth or npc convo because we would have our own damn storyline in a bad ass guild kicking the companions asses all over whiterun.
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sally coker
 
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Post » Fri Jun 08, 2012 2:25 pm

Not at all.
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Jose ordaz
 
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