Does this game remind anyone of Bioshock?

Post » Thu Aug 16, 2012 2:27 pm

*Game features magic power in protaganist's hand.*

IdiotGroup: "Wah! This looks like BIOSHOCK!"

Still, not as bad as the people who are like:

*Game features running across roof-tops*

IdiotGroup: "Wah! This game looks like ASSASSINS CREED! WHAT A RIP OFF!"

This is the big fear i have for this game. It won't do as well as it should because same-heads (who probobly think Bioshock is the first game of it's kind), think this game is a rip-off of Bioshock.

Open your friggin mind.

Wah, Sonic's a rip off of Mario! DUYHUH!
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Hairul Hafis
 
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Post » Thu Aug 16, 2012 12:58 am

I personally don't have a grudge against linear gameplay; it can be more effective at telling a tight story.
No grude. Half life 2 and many others are fantastic. But we see way to few of these handcrafted open games like Dishonored, games with depth that are not a flat sandbox like so many others. I also miss plain shooters with open level design like the original Doom and Duke Nukem 3d. Also, thight stories can argubly be told better with an open level design, just look at Thief 1
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Kortknee Bell
 
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Post » Thu Aug 16, 2012 4:19 am

No it does NOT look like Bioshock. Bioshock has some of the best art styles this generation, and it's an art that not many games have matched up. Even the music isn't like Bioshock; one's a straight FPS where you only shoot while the other is stealth. Would really like to know what weird reason you have that made you connect these.

@strifecross

Agreed.It seems like consumers this generation try their damnest to find ridiculous similarites to games, with no purpose whatsoever. Maybe because Bioshock is the ONLY game most people have played where there is so called "fun" and a taste of freedom that very few games tend to have.

Try to enjoy the game and stop wasting time making fruitless similarites like 9 year olds(not specific to you OP,just to people who compare everything obsessively).
My only reason for asking this is because I'm simply curious to other people's opinions on the matter. I remembered looking up at a Tv screen in Gamestop and seeing gameplay for it, and I just said to my friend "Looks like Bioshock". The dual wielding hand system and the steampunk style make it very similar to the newer release in terms of aesthetics and Bioshock 2 in terms of playability. I'm not bashing or anything, people take it the wrong way, I'm just saying that the two are quite similar.
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Anna Kyselova
 
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Post » Thu Aug 16, 2012 12:33 am

No grude. Half life 2 and many others are fantastic. But we see way to few of these handcrafted open games like Dishonored, games with depth that are not a flat sandbox like so many others. I also miss plain shooters with open level design like the original Doom and Duke Nukem 3d. Also, thight stories can argubly be told better with an open level design, just look at Thief 1
True, although I have yet to play any Thief games. In fact, I haven't played any stealth games, although I like the idea. Unless you count TES stealth; which isn't really stealth, just a way to get a strangely high damage bonus. What I like about games like HL2 is that the level design keeps it flowing, and feels like the game is taking us on an adventure rather than dragging you around with a choke chain. BF3's campaign is a good example, it just doesn't trust any move you make and constantly wrenches control away from you to show off unspectacular set pieces. Like that bit with the rocket and sniper; you actually stand up automatically because the game is paranoid you'll use your free will.

I have no preferred design or genre, I like any games that are well-executed.
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josh evans
 
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Post » Thu Aug 16, 2012 6:57 am

If we start comparing things in a manner such as that then I might as well say that every racing game is the same.

The game really doesn't use steam punk because there is no steam powered tech, and it's more grim and mechanical than copper and tin.

The aesthetic of Dishonored is one that I personally hold dear because it symbolizes a lot about what I hate in society. Definitely more than the Bioshock's aesthetic which I find vastly different. Just saying. It's art, it's open to interpretation.
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sunny lovett
 
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Post » Thu Aug 16, 2012 10:44 am

Dishonored has a distinct, painterly art style and the character models have exaggerated features. So does Bioshock. Both games had power systems that drew from the same influences (System Shock, mostly). Also, the Dishonored team has said they were influenced by Bioshock.

I think it's safe to say there are several superficial similarities. Not sure why Dishonored fans are so repulsed by this, aside from the fact that Bioshock is considered a disappointment by immersive sim fans (myself included, though I don't think it's a BAD game by any stretch).

Anyway, in practice the two games are very, very different. Bioshock was really an FPS with a little bit of immersive sim garnish. Dishonored is the real deal.
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Jon O
 
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Post » Thu Aug 16, 2012 12:14 pm

Because it's meaningless and nothing is new and saying it's steam punk makes me hate puppies again.

Basically that. And if we start comparing everything in a superficial manner we'd have a dozen of threads on the subject. It's just one of those things that are too obvious to comment on.
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YO MAma
 
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Post » Thu Aug 16, 2012 3:51 pm

Because it's meaningless and nothing is new and saying it's steam punk makes me hate puppies again.

Basically that. And if we start comparing everything in a superficial manner we'd have a dozen of threads on the subject. It's just one of those things that are too obvious to comment on.

Giving new people who aren't familiar with these types of games a reference point is important. One of the biggest challenges facing the game has been trying to get across what it actually is, and Bioshock is probably the best jumping off point for clarifying it, since it's well known to the current generation.

If this makes you mad, there are plenty of other Dishonored topics.
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Shannon Marie Jones
 
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Post » Thu Aug 16, 2012 6:00 am

So we should enforce the fact that they know a game that has little to do with the nature of Dishonored and not explain what the game actually is?

Even if the majority said "it's like Deus Ex:Human Revolution" I would take it a little more seriously. Modern game that is known by a lot of people. There, bam. What it looks like doesn't matter, what it plays like does.
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dav
 
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Post » Thu Aug 16, 2012 8:30 am

Bioshock had a cleaner (although still dystopian) Art Deco 50's inspired art style while Dishonored has a more dark and gritty victorian 1700's style. I wouldn't clump the two together based on their respective superficial appearance.

Why don't we wait until the game comes out to be totally convinced that not only is Dishonored very different from bioshock, but ultimately far better.

The comparisons come from lack of knowledge about Dishonored so they cling to what they can see, instead of doing their do diligence to educate themselves on (as strife said) the more important element- the gameplay mechanics.
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LuCY sCoTT
 
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Post » Thu Aug 16, 2012 6:40 am

So we should enforce the fact that they know a game that has little to do with the nature of Dishonored and not explain what the game actually is?

No. We should clarify the similarities and differences for the uninitiated without just being dismissive jerks. Angry condescension doesn't add anything to the discussion, it just makes this place seem like RPG Codex.
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Emily Martell
 
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Post » Thu Aug 16, 2012 2:34 pm

I don't see angry condescension anywhere. This is one of the most peaceful forums out there. But w/e I don't see why we're still talking about this when we all agree on the same thing.

Bioshock had a cleaner (although still dystopian) Art Deco 50's inspired art style while Dishonored has a more dark and gritty victorian 1700's style. I wouldn't clump the two together based on their respective superficial appearance.

Why don't we wait until the game comes out to be totally convinced that not only is Dishonored very different from bioshock, but ultimately far better.

Quite true.
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Sian Ennis
 
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Post » Thu Aug 16, 2012 7:25 am

True, although I have yet to play any Thief games. In fact, I haven't played any stealth games, although I like the idea. Unless you count TES stealth; which isn't really stealth, just a way to get a strangely high damage bonus. What I like about games like HL2 is that the level design keeps it flowing, and feels like the game is taking us on an adventure rather than dragging you around with a choke chain. BF3's campaign is a good example, it just doesn't trust any move you make and constantly wrenches control away from you to show off unspectacular set pieces. Like that bit with the rocket and sniper; you actually stand up automatically because the game is paranoid you'll use your free will. I have no preferred design or genre, I like any games that are well-executed.
Thief 1 is more like a stealth adventure game. The story is important and is told through briefings and the enviorment. You start out robbing medevial lords but end up in some very very strange places. The last half of the game is just mad. Many of the levels are not pure stealth as well, some of them feels like a dungedon crawler/ exploration game. One level even makes you feel like indiana jones. Its varied and really crazy sometimes, at other times you try to sneak into a mansion defended by guards with a The sims like AI (almost at least).

I agree very much with you on Half Life. Those games are simply the best when it comes to linear shooters. BF3 was just annoying IMO.
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Chantelle Walker
 
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Post » Thu Aug 16, 2012 1:52 am

To me, Dishonoured looks like the sort of game that defies genre. Neither an outright stealth game nor an outright action game, just itself (if that makes sense).
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Quick Draw III
 
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Post » Thu Aug 16, 2012 8:17 am

To me, Dishonoured looks like the sort of game that defies genre. Neither an outright stealth game nor an outright action game, just itself (if that makes sense).

Agreed.
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Josee Leach
 
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Post » Thu Aug 16, 2012 7:05 am

In that regard it resembles Arkanes last game Dark Messiah, it's like their own style. Except of course Dishonored is much more open ended
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Breanna Van Dijk
 
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Post » Thu Aug 16, 2012 1:56 pm

To me, Dishonoured looks like the sort of game that defies genre. Neither an outright stealth game nor an outright action game, just itself (if that makes sense).

immersive sim FTW.
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Catherine Harte
 
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