I don't like to do this but......

Post » Wed May 16, 2012 10:03 am

To anyone who is thinking of buying Rage the game ---- don't. It has been severely undertested and the software is even quite marginal at best. id support is also completely non-responsive in supporting their product. They do not appear to have developed well-thought out software. The system requirements posted aroung are completely misleading - they don't really appear to know what will run it. When I couldn't at-first get it to run on my 2x Radeon Hd6970M's it ran silky smooth om my integrated Intel graphics (switchable graphics). When I finally got it working silky-smooth on my on my discrete graphics they decided to "enhance" the software and broke it terribly. This is not an OpenGl issue though they would love you to think it. It is a matter of no technical oversight and no QA. I have been an electrical engineer for ~30 years in many different roles and this is what an improperly released product looks like. I would reccomend staying completely away from id Software until they show a little professionalisma nd expertise in fixing this one little gaming application.
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Gwen
 
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Post » Tue May 15, 2012 11:06 pm

ouch
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April
 
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Post » Wed May 16, 2012 1:35 pm

To id software.

Tell users if their will be a third patch for the follolwing.

1 Will people get a mouse bug fix during the menu?
2 Will ppeople get a glare bug fix?
3 Will we get an editor any time soon?
4 Will we get a grafics update like HDR or mosition blur?
5 Will linux be suported?
6 Will we get online bots?
7 Will we get DLC?
8 Will we get detail texture to work on a 32 bit OS?
9 Will newer ATI cards get a driver fix.
10 Will you ever just comunicate with your fan base? Many of us have been fans of id since wolf 3d, but you don't tell us much information in your own help forums. What the hell is going on. Is id under NDA? No one responds in a timly way. Id you are burning your bridges with your fans.
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Soraya Davy
 
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Post » Wed May 16, 2012 3:17 am

First of all, I submit that the OP is talking rubbish. I bought the game on release day, it's worked perfectly since release day. Lots of other people have had the very same experience. I've been a prorgrammer for over 20 years with 10 years experience in 3D graphics, much of that spent struggling with broken drivers. I know what I'm talking about here.

This. Game. Works.

The game works on NVIDIA.
The game works on Intel.
The game doesn't work on AMD.

So let's blame the game and it's developers instead of AMD, eh? What's wrong with this picture, people?

The game was tested on AMD. id took explicit advice from AMD engineers on how to get the game working on AMD. There is evidence of that. So - as an engineer - if a maker of product A says "do this and it will work", if you do exactly what you're told, and if it doesn't work, what do you do? C'mon?

There appears to be a bad misunderstanding relating to who is responsible for what. id cannot release new AMD drivers and id cannot comment on when or if AMD drivers will be fixed. id are not AMD, and even if they know it is not for them to say and not their decision to make. id cannot release the driver AMD gave them to work with. id do not manufacture video hardware and they do not release drivers. Why haven't AMD released that driver? Or how about how come AMD have managed to release the wrong driver twice, how come they can't get cubemaps working right in OpenGL, how come they couldn't get blend squaring working, how come they delivered an incomplete implementation of point parameters, how come they leaked memory all over the floor, how come they can't get texture storage working, how come they can't get UBOs working, how come they can't get sampler objects working (they contributed to the spec for that themselves - har har har)? That's what you should be asking. The eagerness to see AMD as being incapable of doing any wrong is blinding people to reality here.

Yes, there are problems with the game. Yes, it's not perfect. But let's get some sense of perspective in this and start dealing with it as rational human beings.
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Kristian Perez
 
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Post » Wed May 16, 2012 1:06 pm

Yep, seems like people still blowing this out of proportion.

Game worked fine for me since day1, as well. I didn't even need the stupid patches, but Steam downloaded them for me anyway.
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Sanctum
 
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Post » Wed May 16, 2012 1:31 am

The entire world economy is in the toilet, there are riots in Greece with people burning down buildings, thousands of unarmed civilians being killed in Syria for protesting peacefully, and we get anonymous warnings from self-described experts not to buy a $20.oo video game.
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Nany Smith
 
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Post » Wed May 16, 2012 10:59 am

@DngrsDave:
A typical troll post....

@Jimmy Shelter & wuliheron:

Perfectly right, but slowy i'm beginning to think that people are not interested in reasons and possible solutions for problems but just love to complain.
Complain about minor problems over and over again since the big problems in life can't be solved.
That wouldn't be so bad as everybody in this world should have the right to have an opinion.
But when it comes to people missionizing others i really get angry:

Quote DngrsDave: "To anyone who is thinking of buying Rage the game ---- don't. It has been severely undertested and the software is even quite marginal at best."

To this day, i considered this to be a typical political or religious problem. Looks like this is spreading into all other social aspects of life too. Just like a disease...
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CHARLODDE
 
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Post » Wed May 16, 2012 12:01 am

I bought the game at release through steam, It ran fine until the last patch(I'm not sure that's the problem) but it does not work properly since the patch. Now it freezes and gets about 1 t0 3 fps every few minutes.
I have searched and tried every "fix" and nothing works, Very dissapointing as I was enjoing the game very much.
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GLOW...
 
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Post » Wed May 16, 2012 1:00 am

Hi


@helltone
try turning off texture detail



@DngrsDave

this game is really excellent...why complain so much?


when a company like id makes a game...the content is cool, the monsters are
badass and the weapons are second to none.


an engineer should really like this game, because it gives you the ability to use many weapons
in different ways...ive played through the game maybe five or six times and each time was different.


the graphics are stunning and the gameplay is very solid..


i rate this game 9/10...took of the one point because of the disapointing last mission.


regards


Sean
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benjamin corsini
 
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Post » Wed May 16, 2012 9:03 am

Hi


@helltone
try turning off texture detail




It is off, I don't think I have ever turned it on.
I hate to give up on this game but I don't have much more of a choice. :confused:
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Charlie Sarson
 
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Post » Wed May 16, 2012 9:08 am

It is off, I don't think I have ever turned it on.
I hate to give up on this game but I don't have much more of a choice. :confused:

Were you using any custom configurations pre-patch?
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R.I.P
 
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Post » Wed May 16, 2012 9:45 am

Were you using any custom configurations pre-patch?
Just the one from Nvidia:
vt_pageimagesizeuniquediffuseonly2 8192
vt_pageimagesizeuniquediffuseonly 8192
vt_pageimagesizeunique 8192
vt_pageimagesizevmtr 8192
vt_restart
vt_maxaniso 4
image_anisotropy 4

I have since removed it and even redownloaded the game from steam.
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Shae Munro
 
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Post » Wed May 16, 2012 12:34 pm

I've found that since even the first patch (months ago) custom configs tend to do more harm than good unless you really know what you're doing, or unless you have a very specific requirement that's not covered by the available menu options. It didn't help that the custom configs made available by some people during the first week of the games release were largely a load of useless bobbins.

Forcing settings through your drivers control panel is also something that's likely to cause trouble.
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Unstoppable Judge
 
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Post » Wed May 16, 2012 9:25 am

I'm not using any custom configs, I'm not forcing anything through the Nvidia control panel.
I did a fresh reinstall and still experience these issues. :confused:
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Sherry Speakman
 
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Post » Wed May 16, 2012 12:46 pm

It's not true that this game is not tested

This might be the most tested and code-clean game ever. Remember, Static anolysis outputs errors and warnings, ID Software took warnings as errors so they fixed everything a number of software anolysis programs could find.

All of the bugs are technically pertaining stability with hardware which is mostly GPU drivers, and that's what makes BSOD as well, the only genuine bugs i seen is Quest Menu mouse senetivity override, and first buggy car exit button to always be bind to E key instead of customized key.
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Annick Charron
 
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Post » Wed May 16, 2012 5:09 am

Well offcouse ID software is going to say that in defence , I watched quakecon too but isn't it funny how the game out on pc was a flop.. I mean I still get popin with the beta nv drivers but I don't see game bugs. Still hoping not to wait another 5 months for a patch though.
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Karine laverre
 
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Post » Tue May 15, 2012 10:34 pm

I still get popin
Your problem. A custom config will fix that up.
I play with no noticeable texture pop, and my machine is rather weak, as is my gfx card
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Franko AlVarado
 
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Post » Wed May 16, 2012 1:20 am

I'm not going config any files as it should work and I don't want to bugger the game up . I'll just accept it the ID software sold out to the consoles still I'm going the buy doom 4 ....
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Melung Chan
 
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Post » Wed May 16, 2012 2:13 pm

I'm not going config any files as it should work and I don't want to bugger the game up . I'll just accept it the Id software sold out to the consoles still I'm going the buy doom 4 ....
Config files don't bug anything up if you know what settings you're moving. You're not supposed to move things around that seem new to you, you leave those on "default."
Anyway a 3rd patch is a big maybe, they've never said there will be a 3rd, as the game works the way it should.

Still, you're right about one thing. They clearly didn't focus on PC with Rage, and they've said it themselves, they just wanted it to be a smooth multiplatform development.
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GRAEME
 
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Post » Wed May 16, 2012 8:09 am

This game is still unplayable for me since the last patch. what a HUGE dissapointment. :stare:
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Quick Draw
 
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Post » Wed May 16, 2012 7:01 am

Guess what? I just got it running on an AMD 6490m. No texture pop-in, no crashes, no glitches, smooth framerate.

The secret? None. I downloaded and installed the 12.1 driver, installed Rage, patched it to 1.2, and ran it. It worked perfectly first time.
I don't overclock, I don't try to max out the game, I don't have a custom rageconfig, I disabled switchable graphics, I don't try to force settings in the CCC. The game works.
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Stacyia
 
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Post » Tue May 15, 2012 10:52 pm

LoL noob gamers at fault , tweaking and [censored] with there machines. So AMD drivers are good?
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Bethany Short
 
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Post » Wed May 16, 2012 1:28 am

I wouldn't go so far as to call them "good" - at least where OpenGL apps are concerned. Once the show-stopping bugs are ironed out they certainly do work, however. For simplistic OpenGL (glBegin/glEnd, no shaders) they're as good as anything else; for Intermediate level OpenGL (vertex arrays or VBOs, asm or GL2/2.1 level) they're also fine. For more advanced OpenGL (GL3.x or higher, multiple contexts, multithreaded rendering, advanced shaders) they need serious nursemaiding. You have to approach them with the acceptance that they may cause you trouble, and act accordingly (i.e. don't do anything that's possibly going to increase the risk).

So yeah - "good" as much as being at the edge of a volcano is "safe". You don't go dancing around when you're at the edge of a volcano - you watch where you're going, take appropriate precautions, and keep away from the crumbly looking bits. Then you'll be safe. That's AMD drivers and OpenGL.
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Jade MacSpade
 
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Post » Wed May 16, 2012 6:35 am

So yeah - "good" as much as being at the edge of a volcano is "safe". You don't go dancing around when you're at the edge of a volcano - you watch where you're going, take appropriate precautions, and keep away from the crumbly looking bits. Then you'll be safe. That's AMD drivers and OpenGL.

What's your opinion on this situation? I'd say the old driver based model needs some serious adjustments as it leads to more problems than it actually helps to develop reliable software.
At the moment we have to implement so many workarounds for non existing or failing functionality, the resulting software can't really be called solid.
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Rachel Cafferty
 
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Post » Wed May 16, 2012 1:38 pm

What's your opinion on this situation? I'd say the old driver based model needs some serious adjustments as it leads to more problems than it actually helps to develop reliable software.
At the moment we have to implement so many workarounds for non existing or failing functionality, the resulting software can't really be called solid.

Oh how I miss the good old days. Shops warning people to never install video games on their PC, the frequent BSODs, registry errors, the need to close down all background applications before running a game, and periodically re-install everything including the operating system. What were manufacturers thinking when they started "driving" down this road? Were they trying to appeal to the lowest common denominator, the insatiable human demand for instant gratification? The lazy bums. In my day we walked up hill through ten feet of snow both to and from school.
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Yvonne
 
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