I don't recall this crap happening with previous console gen

Post » Sat May 12, 2012 3:56 pm

No, but every game used to run smoothly in past generations. Hence the title of the thread?

The point is, developers are pushing the consoles too hard because there's too much of an emphasis on eye candy this generation. It's degrading console performance. That's the complaint.

Consoles of the past have created a perceived standard of framerate and performance. This generation isn't meeting that.

And you said console gamers are not asking technology to stop? Look up the thread, lots of console players are aiming for the graphics, the dev answered. Boo, hardware can't catch up, too bad for ya.

My console gamer friends have had fps issue since PS 2, not as often but it's still an issue. Just because you never had that doesn't mean it didn't exist. You were just too content to yourself to notice others problem. When it hit you you feel the pain and complain, why should anyone care when you didn't care in the first place? You ever played Three Kingdom Muso in PS2? Gundam vs Gundam? fps issues have been there all the time.

In fact, Lemunde's post pin pointed the core of this issue. I blame M$, they tried to mesh up things that don't mix, then killed both parties.
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Katie Pollard
 
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Post » Sun May 13, 2012 12:14 am

It's not about the hardware. Graphics can and should be scaled so that they run optimally on any system. Developers aren't scaling things back enough, because they want their game to look prettier than the competitors'. Hardware limitations are known. Developers should be able to work around it. For consoles especially, they can't expect the hardware to adapt to their vision.

I'm not feeling any pain. I'm a PC gamer.
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Emma Louise Adams
 
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Post » Sun May 13, 2012 12:01 am

It's really as simple as this:
  • A console is a specialized computer created to run video games.
  • One buys a console to play video games that are designed for that console.
  • When the video games that are specifically designed to run on said console don't, well that's where we have a problem.
It's not our fault or the fault of the developers that Sony, Microsoft, etc. seem to want to keep a single generation of consoles running long after their hardware is outdated. However, that's the situation. So developers should create their games with this in mind and develop games that run well on the system their intended to be run on.
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Clea Jamerson
 
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Post » Sat May 12, 2012 6:58 pm

You expect your console to run every modern games with state of the art tech forever? Your question will never be answered if you do not wish to think of the tech aspect. Consoles are computers, they are tech devices, they age and get left behind as new tech rises. Simple as that, it's time to start thinking with your brain.
No, I expect the common sense of "do not push static hardware past its limits" that's dictated the very concept of a console to be followed. I know full well the limitations of a console, I know full well how rapidly computing technology advances, and I know full well that static hardware is static. I'm not asking for the impossible... the continual improvement of graphical settings while trying to maintain the same framerates. I'm asking for developers to not exceed the limitations of a platform and to place the importance of framerate and playability over shiny graphics. Pull back whatever is needed to be pulled back to ensure a stable framerate. That's what I'm asking for and that is not impossible, it's the founding tenet of standardized, static console development in the first place. Try not berating a person with pretentious dribble. Simple as that, it's time to start acting with your manners.
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Judy Lynch
 
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Post » Sun May 13, 2012 12:47 am

It's really as simple as this:
  • A console is a specialized computer created to run video games.
  • One buys a console to play video games that are designed for that console.
  • When the video games that are specifically designed to run on said console don't, well that's where we have a problem.
It's not our fault or the fault of the developers that Sony, Microsoft, etc. seem to want to keep a single generation of consoles running long after their hardware is outdated. However, that's the situation. So developers should create their games with this in mind and develop games that run well on the system their intended to be run on.
Indeed. Dark Souls is out for only consoles, but still it suffers from huge framerate drops in most places you go to.
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Reven Lord
 
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Post » Sat May 12, 2012 7:27 pm

It's really as simple as this:
  • A console is a specialized computer created to run video games.
  • One buys a console to play video games that are designed for that console.
  • When the video games that are specifically designed to run on said console don't, well that's where we have a problem.
It's not our fault or the fault of the developers that Sony, Microsoft, etc. seem to want to keep a single generation of consoles running long after their hardware is outdated. However, that's the situation. So developers should create their games with this in mind and develop games that run well on the system their intended to be run on.
For example, does anyone remember the situation with Deus Ex for the PS2? The PS2 wasn't powerful enough (memory limitations) to handle a direct port of the PC game, so they specifically changed the game design and area size to comply with the PS2's limitations. That is even a non-graphical example of what to do to get a game out on a platform that doesn't handle it well. A console is a static, standardized piece of tech. There is nothing a console player can do to upgrade their platform (aside from perhaps getting a faster HDD or getting an SSD) and as such, it's downright illogical to release a game for it that cannot be run on it. Either change that version of the game game so that it suits the new platform or don't release it at all. Of course, companies do release lazy ports, anyway, because they figure people will still buy them and it's simply cheaper to do it the lazy way, but it's just not right... it's a rotten deal on the consumer's end. If a company wants to benefit from revenue from a certain platform, they should be responsible for doing the necessary work to get it properly functioning on that platform. I know why they don't, but it should be a standard set by Sony and Microsoft, but they're companies... what do they care of the quality so long as they continue getting money?
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gandalf
 
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Post » Sat May 12, 2012 1:58 pm

I don't remember any port games on console, but I do remember fps drop in Three Kingdom Muso and getting beaten up by invisible soldiers in PS2. It's not this generation issue, it has been there so many years ago for so many other games. It happens in Monster Hunter, it happens in Final Fantasy 9. When dev aims to push the limit, they really push it hard. It was encouraged in the industry and has always been. Problem is, M$ and Sony didn't push it.

When dev have great ideas, their on hand tools are capable and skill set far exceed what the console can handle. Do they hold back and wait? Well how long are you going to wait? You have no say in hardware development but your ideals are already flooding the brainstorming table. They are feasible to the developers already. So they push it hopefully the two lazy giants would start seeing the problem and start moving, but they are no where to be seen.

M$ is tied up with Windows 8, Cloud and mobile platforms. Sony was tied up with Vita and PSN security issues, not to mention they branched so much money in developing new tablets. A giant corporate this big should have separate capital flow so one project won't drag down another, but I've seen plenty stupid executives ruined operations like this when crisis hits.

My major complaint is, that the price tag almost doubled with absolutely no improvement in quality, and a lot of time filled with fruitless content. I absolutely admire Atlus, they never compromise content quality over graphic gimmicks. If they can't afford a software development, they simply help other small companies to publish their titles.
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Antony Holdsworth
 
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Post » Sat May 12, 2012 7:42 pm

Likewise to Howie I remember frame annoyances with State of Emergency, and quite a number of N64 games. NES games like Mega Man had some disastrous frame drops like when fighting that fire dragon boss in MM2 and even during some stages. These aren't ports but have always been a frequent occurrence. My problem with newer games like Skyrim on console is how often they're released with so many flaws even the consoles need constant updates. Does QA exist anymore? The last few video game companies I worked for seemed more intent (by who was assigned things like localization or strings) on marketing a product than spending a little extra money and time to make a highly stable public release. This is why I buy maybe 1-3 games a year now.
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marina
 
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Post » Sat May 12, 2012 2:22 pm

I've only seen a few games where Framerate loss is an issue but for the most part it's not bad.
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ashleigh bryden
 
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Post » Sat May 12, 2012 2:04 pm

I suppose todays developers are too optimistic when they estimate the potential of the current-gen consoles.. They always say stuff like "We are trying to squeeze every drop of the Xbox's potential to make the best games possible with todays technology" etc, but clearly they are doing something wrong.. or we are reaching the end for the current-gen..
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Ice Fire
 
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Post » Sat May 12, 2012 7:45 pm

Its not just graphics that are the problem, as games get bigger they have to account for more and more things on screen, this also ads to frame rate problems. So either way, quality or quantity, we that use consoles are screwed unless the developers tone it down a notch until the next generation comes out, hopefully with upgrade-able parts.
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TASTY TRACY
 
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Post » Sat May 12, 2012 9:07 pm

Its not just graphics that are the problem, as games get bigger they have to account for more and more things on screen, this also ads to frame rate problems. So either way, quality or quantity, we that use consoles are screwed unless the developers tone it down a notch until the next generation comes out, hopefully with upgrade-able parts.
Although, even when the next console generation is released, devs will still try to push the envelope on graphics and we'll probably end up with a similar situation, won't we? I'd really love to be able to choose certain graphical settings on consoles, at times... aim for a different average fps than the devs.


Likewise to Howie I remember frame annoyances with State of Emergency, and quite a number of N64 games. NES games like Mega Man had some disastrous frame drops like when fighting that fire dragon boss in MM2 and even during some stages. These aren't ports but have always been a frequent occurrence. My problem with newer games like Skyrim on console is how often they're released with so many flaws even the consoles need constant updates. Does QA exist anymore? The last few video game companies I worked for seemed more intent (by who was assigned things like localization or strings) on marketing a product than spending a little extra money and time to make a highly stable public release. This is why I buy maybe 1-3 games a year now.
I'd almost think the internet ruined games. :tongue:
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Amiee Kent
 
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