I am DONE...the PS3 version is official broken

Post » Thu May 24, 2012 2:22 pm

First of all, to the 2 people that gave the suggestion to delete the game data and not the save data, THANK YOU! I will definitely try that fix tonight and I'll post an update if that fixed the issue (It literally happened whether I tried to go in the water while I was in one of the boats, sprinted into the water, walked into the water, let's just say that "education" with the patch really wasn't provided to the gamers, a simply message to my PSN account would have been nice you know?).

And NO...I don't think with me having all of 25 posts I made this thread as a sense of "entitlement". I have FAR more important things in my life to make a message board the primary source of my satisfaction. I was simply frustrated beyond belief with a game that, outside of a VERY few hiccups prior to this apparent Patch #5, hadn't given me much trouble, but when I literally cannot go into the water, which I consider a "basic" part of gameplay and exploration, no matter what I tried, THAT was a problem I saw as unacceptable. Fallout: New Vegas had very similar problems.

I played Fallout 3 for over 40 hours and it locked up on me exactly 1 time. Now, seeing Deathclaws get teleported into the air, that was some **** I will never forget LOL

AMEN TO THAT!

some people just can't get it through their heads that this game is broken. You don't have to be a genius to figure this out. My 8 year old nephew tried it and he even asked me if it was broke because it kept freezing on him.

Someone above mentioned user error. Was that a joke?! We shouldn't have to worry about anything when we buy a game. We should be able to open it up and play it. After this experience I think we are all experts on how the ps3 runs.

Bottom line is people are sick of all this. Almost 6 months later and the game still has many problems and is still unplayable for some. That's obscene! Promise after promise, patch after patch and still is cracked right down the middle. If you argue that then your lucky it's working for you.

I'll be honest I come on here to see of anything has changed. Of course I want to play the game, it's awesome when running correctly, oh I'm sorry, running at all. Now is the time we walk away from this mess and make a pact we will never buy a Bethesda game at launch or even 6 months after release. Let's wait a year and see where we're at. Beth has become a nasty little [censored]. She needs to be straightened out. Bethesda is turning into apple in every way. Even Todd said he wanted Skyrims menu system to be like apples. May all the men be fair but the men controlling the men be fairer.
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Donald Richards
 
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Post » Thu May 24, 2012 5:23 am

UPDATE: YES, this absolutely fixed the issue. As soon as I booted up my save game (starting at the same location), I jumped in the water and did all the exploring I wanted to do, and it worked like a charm!

Does Bethesda send emails out to registered users of the forum for possible patch concerns? Or is it really "up to you" to go online and find out that these problems exist?

All I can say is this: The day is coming where it will be the death of the $60 game. If developers continue to put out games that end up having such game-breaking problems such as Skyrim, people simply aren't going to buy them because there will be hundreds of other options that fulfill most of the same principles, don't have game breaking issues, and are cheaper.
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Amy Gibson
 
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Post » Thu May 24, 2012 6:19 am

Does Bethesda send emails out to registered users of the forum for possible patch concerns? Or is it really "up to you" to go online and find out that these problems exist?

All I can say is this: The day is coming where it will be the death of the $60 game. If developers continue to put out games that end up having such game-breaking problems such as Skyrim, people simply aren't going to buy them because there will be hundreds of other options that fulfill most of the same principles, don't have game breaking issues, and are cheaper.

sadly, yes... it's pretty much up to you to go online and find out :( luckily, though, this place is a really good resource for information.

again, sadly... games next gen will likely cost more money (i'm guessing they're going to be $70 new). what needs to happen, though, is that publishers need to allow devs to take the time to properly finish their games rather than rushing them to meet certain deadlines. it's partially why we have such a massive bug problem in games these days.
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Monika Fiolek
 
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Post » Thu May 24, 2012 3:37 am

sadly, yes... it's pretty much up to you to go online and find out :( luckily, though, this place is a really good resource for information. again, sadly... games next gen will likely cost more money (i'm guessing they're going to be $70 new). what needs to happen, though, is that publishers need to allow devs to take the time to properly finish their games rather than rushing them to meet certain deadlines. it's partially why we have such a massive bug problem in games these days.

Such a good resource for information that Bethesda themselves use it. The workaround for the PS3 freezing water bug was posted here in this forum hours before any official Bethesda post was made.

I sort of agree that publishers need to allow their developers more time to finish their games before pushing them into general release but what I'd much rather see happen is Sony and MS grow a pair and start refusing to certify games that don't work. Skyrim included errors that would have earned it a SCEE cert fail right up until patch 1.4, and that's just issues with the UI and a trophy unlock, the near constant crashing that occurred with the launch version combined with the number and frequency of progress halting bugs would also have more than likely blocked it as well, but due to the timing of the release day it couldn't be risked blocking it in case MS didn't block theirs and becoming exclusive until the New Year at the earliest.

I blame patching for the bug problem, publishers want the game out on a given date so they let bugs slide saying - we can patch it later, trouble being how much later those patches are happening, if they happen at all and the way they seem to be picking the wrong bugs to fix. Why hasn't the Radiant Quest system been fixed so that it doesn't try to make you look for people that are already dead? That's an insane bug and one that really shouldn't have been allowed out of alpha stages, let alone a release game with several updates under its belt.
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Paul Rice
 
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Post » Thu May 24, 2012 6:41 pm

Not to dredge up anything but.....
Did Bethesda say it was broken? Then its not "official".

If it were truly broken, then it would be across all platforms, and i can tell you, ive had no issues with the game. Its been super stable compared to Oblivion.

Todd Howard said this: "The way our dynamic stuff and our scripting works, it's obvious it gets in situations where it taxes the PS3. And we felt we had a lot of it under control. But for certain users it literally depends on how they play the game, varied over a hundred hours and literally what spells they use. Did they go in this building? [And so on.]"

So it is "official". The PS3 version was released broken.

There are many quests that can break and have those breaks replicated across all platforms. The Letrush bug and Atomic Nirnroot are two very visible across platform bugs that have gotten zero attention, as far as we can tell.
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Nathan Risch
 
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Post » Thu May 24, 2012 8:16 am

It's not like Nirnroot is all that special now, give it the sledgehammer treatment in a patch and remove the glow entirely, the audio chime is enough to have you home in on it.
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electro_fantics
 
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Post » Thu May 24, 2012 11:13 am

Tomorrow I will be taking my PS3 copy of Elder Scrolls and trading it towards whatever pre-owned game I can find

Good luck, but you'll have a hard time getting more than $3 for it.
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Naughty not Nice
 
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Post » Thu May 24, 2012 8:56 am

I have a question about a problem I have with my Skyrim on the PS3. Every time I make a new character it saves over one of my other characters, so I can only have two characters at a time, and this pisses me off when it saves over a character that has accomplished a lot, and I am still have some things to do. How do I stop it from doing that?
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Liv Brown
 
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Post » Thu May 24, 2012 12:10 pm

In all honestly I only had the lag problem during release, then my game started playing just fine, I don't know why it decided to become completely unplayable! Herm...Maybe it's the disk.....I don't know, all my other games work fine,
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Elizabeth Lysons
 
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Post » Thu May 24, 2012 11:16 am

I love it when all the people that "aren't having problems" hang out in the PS3 issues forum and try to quell frustration by mocking the users that are having legitimate problems.

On another note:

I was in Gamestop two days ago after work and there was an ENTIRE wall dedicated to returned Skyrims. I should have taken a picture of it. Kinda reminded me of that landfill full of ET games in Mexico.
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Rowena
 
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Post » Thu May 24, 2012 6:31 am

I have a question about a problem I have with my Skyrim on the PS3. Every time I make a new character it saves over one of my other characters, so I can only have two characters at a time, and this pisses me off when it saves over a character that has accomplished a lot, and I am still have some things to do. How do I stop it from doing that?

The game is using it's mandatory Autosave slot, the one called Prisoner, don't use this one for your games. I think you will be ok if you make a fresh manual save and don't use the prisoner one for anything. Making a new profile for each character would work as would copying your characters to a USB device. For safety I would use a device for each character save set.

I love it when all the people that "aren't having problems" hang out in the PS3 issues forum and try to quell frustration by mocking the users that are having legitimate problems.

On another note:

I was in Gamestop two days ago after work and there was an ENTIRE wall dedicated to returned Skyrims. I should have taken a picture of it. Kinda reminded me of that landfill full of ET games in Mexico.

Was it called "Wall of Shame"? ;)
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remi lasisi
 
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Post » Thu May 24, 2012 11:04 am

Actually.... Skyrim is BETH's new way to fight game piracy and the used game market.... if they convince enough people to buy it through their pre-release PR effort (Lies), they can make enough money at release and then people find out how badly the game runs and the used game and pirate markets get stuck with useless disks.
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Sammygirl500
 
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Post » Thu May 24, 2012 11:48 am

Actually.... Skyrim is BETH's new way to fight game piracy and the used game market.... if they convince enough people to buy it through their pre-release PR effort (Lies), they can make enough money at release and then people find out how badly the game runs and the used game and pirate markets get stuck with useless disks.

I didn't buy day 1 and I still got stuck with a worthless disc.
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Kat Stewart
 
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Post » Thu May 24, 2012 6:35 am

Have you gotten enough attention yet?
That entitlement bag filling up?

Yeah, how dare people expect their games to work? You should be happy with the box! :stare: (Obvious sarcasm so obvious it doesn't need this "obvious sarcasm" disclaimer).

These forums need a break from the words "entitlement" and "immersion".

Right, they should be added to auto-censor list. "I really want it" and "I'm really not sitting on my couch."? :P

its so great all the 10k+ posters descending from on high to mingle with the commoners...

You called? :P But i'm only here because the title caught my attention. And i'm curious about the PS3 version's problems, having one myself. I've wanted to buy console versions of these games too to force myself to play without mods :hehe:
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Claire Jackson
 
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Post » Thu May 24, 2012 2:58 am

I thought it was common knowledge that an open-world game such as TES titles were guaranteed to have bugs in them, and they can be user errors. You run wildly about a town killing everyone, then you go to do a quest, find out you can't do it because you murdered one character that wasn't to be murdered. That's user error. Yes the probably should have been marked so as they wouldn't die, but if you did that with everyone who is, in some way related to a quest you couldn't murder anyone, and that svcks. The only way to keep major glitches out of the game would be to remove the ability to have an open world, free roam title and if you remove that you remove the fundamental enjoyment that the Elder Scrolls brings.

I've had plenty of issues with the PS3 version of this game, while they have frustrated me immensely they haven't driven me to insanity and made me want to trade in my game. I got 400+ hours out of Oblivion, and Skyrim [censored] all over it; I'll get all my hours out of this game that I can, if there is a glitch or a bug I'll look up how to fix it and if i can't then i report and hope that it's a big enough deal to be fixed soon. Speaking of which, I have a bug to report, so I'll finish this up here...
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RObert loVes MOmmy
 
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Post » Thu May 24, 2012 12:26 pm

I thought it was common knowledge that an open-world game such as TES titles were guaranteed to have bugs in them, and they can be user errors. You run wildly about a town killing everyone, then you go to do a quest, find out you can't do it because you murdered one character that wasn't to be murdered. That's user error. Yes the probably should have been marked so as they wouldn't die, but if you did that with everyone who is, in some way related to a quest you couldn't murder anyone, and that svcks. The only way to keep major glitches out of the game would be to remove the ability to have an open world, free roam title and if you remove that you remove the fundamental enjoyment that the Elder Scrolls brings.

I've had plenty of issues with the PS3 version of this game, while they have frustrated me immensely they haven't driven me to insanity and made me want to trade in my game. I got 400+ hours out of Oblivion, and Skyrim [censored] all over it; I'll get all my hours out of this game that I can, if there is a glitch or a bug I'll look up how to fix it and if i can't then i report and hope that it's a big enough deal to be fixed soon. Speaking of which, I have a bug to report, so I'll finish this up here...
The game constantly crashing, Quest's breaking or not starting, and Horrible FPS is not user error. Some bugs are acceptable other's are not trying to play 100 hours let alone 400+ with thoes 3 problems I stated makes it hard to enjoy the game.
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Hairul Hafis
 
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Post » Thu May 24, 2012 5:58 pm

Not to dredge up anything but.....


Todd Howard said this: "The way our dynamic stuff and our scripting works, it's obvious it gets in situations where it taxes the PS3. And we felt we had a lot of it under control. But for certain users it literally depends on how they play the game, varied over a hundred hours and literally what spells they use. Did they go in this building? [And so on.]"

So it is "official". The PS3 version was released broken.

There are many quests that can break and have those breaks replicated across all platforms. The Letrush bug and Atomic Nirnroot are two very visible across platform bugs that have gotten zero attention, as far as we can tell.


I like how he blames the ps3 hardware even though the mechanics of the ps3 have been public knowledge for years. Did they create skyrim in a vacuum not knowing what a ps3 is or what is in it?
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Matt Bigelow
 
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Post » Thu May 24, 2012 9:14 am

The game constantly crashing, Quest's breaking or not starting, and Horrible FPS is not user error. Some bugs are acceptable other's are not trying to play 100 hours let alone 400+ with thoes 3 problems I stated makes it hard to enjoy the game.

While I understand these glitches can be frustrating, me personally, I have already logged over 240 hours of game play across 6 different characters. All following different paths and different playstyles, yet none of them have stumbled across game-breaking glitches. yes I've recently had a problem with a Daedric quest, but that's one artifact and in all honesty I won't use it anyway. The frame rate is doing excellently. I need to play for hours before I get a frame rate drop, and even then it isn't permanent, it last 2-3 minutes at it's absolute worst.

The only thing that's really bugging me about the game right now (it's kind of stupid, I will admit) but Shadowmere died. Now I know she'll resurrect after a certain amount of time, the problem is, by the time I arrive there, she engages in combat witht he troll that killed her (he's resurrected too now) and she dies again, she's got more health than me and it regenerates at an unfathomable rate...it's driving me insane. I think if she must resurrect then every 14 days or so you should go back to the pool where you first get Shadowmere and it should repeat that sequence. it's fair, easier to retrieve her (you might forget where she died, if you were in the same boat as me) and most importantly, kind of fits with the horses character within the game's universe. Wow, I drifted off topic...

Back on topic now and, well in terms of the quest breakages I've already told you all the problems I've encountered - the Daedric Quest (if there are other quest that have broken then I don't remember, which says a lot for their importance to the enjoyment of the game), in terms of the game crashing, it actually happened recently, but I had bee playing 11 hours straight and my PS3 was wailing in pain and I should've listened really. And the frame rate, well personally mines is at it's absolute best that it's ever been. The game looks better than it started, plays better, runs better and with the few additional gameplay mechanics, etc, is just...better.
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Kate Schofield
 
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Post » Thu May 24, 2012 5:12 pm

It's not like Nirnroot is all that special now, give it the sledgehammer treatment in a patch and remove the glow entirely, the audio chime is enough to have you home in on it.

No joke, nirnroot is the most annoying sound effect I've ever heard in a game.
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willow
 
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Post » Thu May 24, 2012 6:04 am

No joke, nirnroot is the most annoying sound effect I've ever heard in a game.
True but I'd put up with that to keep my eyesight, and my TV screen, intact. :wink:

@Mr.Prince :-

6 characters 240 hours, so average 40 hours per character - with each one path focussed it's likely you would avoid bugs imo but branching out as we are supposed to be able to, massively increases the chance.

As is well documented here, you can get lucky and have few issues but there is a big spread of degrees of issue that people have experienced, not just bugged quests but major framedrops, data corruptions, repeated lockups. All true, some correctable or bypassable for a time but having the MQ fail and stop you finishing the game when you have put a lot of time into it will upset people, rightly so.

I have only avoided major issues by referring to the game guide but it's not right that I see a quest in my log and then have to see what else is affected by doing it, what might I get stuck with in my inventory, then decide if I do it or wait for a possible patch fix.

That is not playing a game, it's enduring a game.
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Katy Hogben
 
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Post » Thu May 24, 2012 7:38 am

True but I'd put up with that to keep my eyesight, and my TV screen, intact. :wink:

@Mr.Prince :-

6 characters 240 hours, so average 40 hours per character - with each one path focussed it's likely you would avoid bugs imo but branching out as we are supposed to be able to, massively increases the chance.

As is well documented here, you can get lucky and have few issues but there is a big spread of degrees of issue that people have experienced, not just bugged quests but major framedrops, data corruptions, repeated lockups. All true, some correctable or bypassable for a time but having the MQ fail and stop you finishing the game when you have put a lot of time into it will upset people, rightly so.

I have only avoided major issues by referring to the game guide but it's not right that I see a quest in my log and then have to see what else is affected by doing it, what might I get stuck with in my inventory, then decide if I do it or wait for a possible patch fix.

That is not playing a game, it's enduring a game.

Well, removing my main playthrough's time it's something around 80 hours of play time. I've literally just saved and have 158.05.00 hours logged in my main game. I've juggled the companions, TG, DB, MQ, Daedric Artifacts and a handful of miscellenous quests. Other than the rare (but not nearly as bad as the unpatched) drop in framerate and the extensive load/save wait time I don't have any issues - minus the Daedric Quest problem I've already posted on here, which even if that was down to an error on my part, is pretty good going; one error in nearly 250 hours of gameplay now.
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Rhi Edwards
 
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Post » Thu May 24, 2012 7:51 am

Well, removing my main playthrough's time it's something around 80 hours of play time. I've literally just saved and have 158.05.00 hours logged in my main game. I've juggled the companions, TG, DB, MQ, Daedric Artifacts and a handful of miscellenous quests. Other than the rare (but not nearly as bad as the unpatched) drop in framerate and the extensive load/save wait time I don't have any issues - minus the Daedric Quest problem I've already posted on here, which even if that was down to an error on my part, is pretty good going; one error in nearly 250 hours of gameplay now.

Plus your drinking competition one ;)

I have over 300 hours on my day 1 character and I noticed that walking through the swamp South of Solitude, the water ripples I make have started to stutter like they did pre 1.5. Time to move the goalposts again Beth, I would say fix but I'm a realist.
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Dezzeh
 
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Post » Thu May 24, 2012 3:50 pm

Plus your drinking competition one :wink:

I have over 300 hours on my day 1 character and I noticed that walking through the swamp South of Solitude, the water ripples I make have started to stutter like they did pre 1.5. Time to move the goalposts again Beth, I would say fix but I'm a realist.

The Daedric Quest is the drinking competition.
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Jessica Raven
 
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Post » Thu May 24, 2012 6:05 pm

The Daedric Quest is the drinking competition.

So it is, my bad. :D
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sharon
 
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Post » Thu May 24, 2012 7:53 am

I thought it was common knowledge that an open-world game such as TES titles were guaranteed to have bugs in them, and they can be user errors. You run wildly about a town killing everyone, then you go to do a quest, find out you can't do it because you murdered one character that wasn't to be murdered.

That's user error. .

100% wrong.

User error in an open RPG is when a user INTENTIONALLY GLITCHES the game to cheat, then the result is a bug preventing progress.

What you described is a user playing within the rules. Not ERROR
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Guinevere Wood
 
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