DOOM 4 is in trouble

Post » Thu Apr 04, 2013 2:13 am

According to http://kotaku.com/five-years-and-nothing-to-show-how-doom-4-got-off-trac-468097062. The things pointed out:

* There was a restart (cofirmed by Bethesda) around late 2011, and a tech restart in early 2012.
* The first version of DOOM 4 was a Call of Duty clone with lots of scripted sequences.
* No one was paying attention to DOOM and nobody liked what they saw in the end.
* There's a lot of mismanagement at id.
* A lot of internal disappointment.
* The game was never even close to completion.
* Earlier this year Zenimax became frustrated and issued an ultimatum to id.

And more. Believe as much as you want.
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luke trodden
 
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Post » Thu Apr 04, 2013 3:18 am

My heart sank when I read this earlier - I believe it. As the article mentioned, great talent with no direction. A real shame.
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Michelle Serenity Boss
 
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Post » Thu Apr 04, 2013 12:14 am

Believe as much as you want.

Kotaku's sources are mostly correct. You can believe it.
Call of Doom :yuck: I don't really care anymore though, it will never be as good as Doom 1-2.
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Devils Cheek
 
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Post » Thu Apr 04, 2013 12:00 am

Kotaku's sources are mostly correct. You can believe it.
Call of Doom :yuck: I don't really care anymore though, it will never be as good as Doom 1-2.

That version of Doom 4 was canceled.
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lisa nuttall
 
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Post » Thu Apr 04, 2013 4:08 am

John Carmack got up in front of everyone and said something like, "Doom means two things: demons and shotguns.

As long as this sort of thinking prevails, I'll be inline for Doom 4 when it's released.

It's unfortunate that 3 years of work went into it before it was decided that the game be scrapped ( and to think I could be playing Doom 4 right now! ) but I think it's kind of important to remember that up until Rage/ Doom 4 development Id have been a comparatively small studio which expanded rapidly to work on two big projects at the same time as major engine work.

The Call of Duty clone comments are probably a little strong, Call of Duty/Modern military shooters were doing lots of interesting things just a few years ago, so it's not really surprising that some elements crept in to the Doom philosophy. Scripted events are a great way of really showcasing impressive tech, more so than what's normally possible in general gameplay. The problems start showing when they're abused during gameplay, control is taken from the player and you're forced to watch them, then they just become yet another section of forced exposition that's mildly interesting the first time you see it and from then on it's just a forced delay in the gameplay.

The news on the atmosphere in the studio is disheartening though, I can barely imagine what it would be like to have 3 years of your work essentially binned, especially considering a lot of the team were new starts from what I gather. I hope things start getting better soon for all the guys and girls in the land of Id, I remember when developing a game was supposed to be a fun job.
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Claudia Cook
 
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Joined: Mon Oct 30, 2006 10:22 am

Post » Thu Apr 04, 2013 4:19 am

id must leave Zenimax!!! I hate this family soooo much. After Prey2 now DOOM.... can't be.... omg. Look at this period 2009-present... we have 1 game(Brink) with id tech egnines.
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ANaIs GRelot
 
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Post » Thu Apr 04, 2013 2:47 am

Fatal news! So much times ruined, hard to believe it :( How long we now must to wait for new DOOM?

EDIT: Bethesda should make DOOM remake - old DOOM 1 and DOOM 2 with 3d models, hires old textures, super graphics with DX 11 features, similar to Serious Sam HD. I love to see old DOOM monsters in hires 3d models with new graphic technologies.
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NeverStopThe
 
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Post » Thu Apr 04, 2013 1:10 pm

According to http://kotaku.com/five-years-and-nothing-to-show-how-doom-4-got-off-trac-468097062. The things pointed out:

* There was a restart (cofirmed by Bethesda) around late 2011, and a tech restart in early 2012.
* The first version of DOOM 4 was a Call of Duty clone with lots of scripted sequences.
* No one was paying attention to DOOM and nobody liked what they saw in the end.
* There's a lot of mismanagement at id.
* A lot of internal disappointment.
* The game was never even close to completion.
* Earlier this year Zenimax became frustrated and issued an ultimatum to id.

And more. Believe as much as you want.
I won't believe anything, untill it's official statement. And I really advise everyone do the same.
I really have hard times realising how the hell Bethesda allowed id to make Scorchers dls, to make doom3bfg, to release Rage tools if things are really that bad? Tell me please.
Doom 4 is being ported to next-gen consoles was confirmed by id's member twitte.
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Makenna Nomad
 
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