» Sat May 14, 2011 2:38 am
If its a custom door, make sure you have .nid and .dds. the DDS is essentialy the wire frame of your object and it tells your object what to do, the NIF is the mesh its self, the textures, how it looks. That's if its custom, if it is, make sure you have the proper file structure setup so the door looks at the right spot for its texture and directions.
If its not a custom door, one of the many many many inbuilt FNV door's, there could be a few ways to troubleshoot.
1) Replace the door, just simply deleting, saving, then replacing the door could possibly do it, when in doubt with laying down objects, drag it from the object window again instead of copying and moving an object in the render window.
2) Simply use a different door and see if you can reproduce the problem.
One of the main reasons I say to relay the door completely is because you may have inadvertently changed a setting that shouldn't have been changed hence a crash.
Now if its a door that is supposed to teleport you to another a map, i.e. VaultXX Floor 1 -> VaultXX Floor 2, make sure the linking properties are correct and that both door's are in working order.
The next thing I could possibly think of is you haven't used Room Markers and Portals. Now these aren't needed, but they reduce lag CONSIDERABLY, and make a mod more stable. Since your the only one testing it, it could be a your pc issue, hence stability.