Doors crashing after first part of My First Vault Tutorial

Post » Fri May 13, 2011 10:15 pm

OK, just started working with the GECK. I finished the entire first part of the Beginners Tutorial (The Layout) and I try to test out the MOD in FNV. But when I try to get near or open an inner door or the main vault door, FNV crashes on me. Anyone have an idea why this is happening?

I'm going to keep working inside the GECK until I get an answer, or the MOD fixes itself.
User avatar
Scott Clemmons
 
Posts: 3333
Joined: Sun Sep 16, 2007 5:35 pm

Post » Fri May 13, 2011 9:40 pm

If I recall correctly, there's a quest/script involving the door. Can you please post anything pertaining to the door, even a screenshot of the door's form. ;)
User avatar
Laura
 
Posts: 3456
Joined: Sun Sep 10, 2006 7:11 am

Post » Fri May 13, 2011 12:11 pm

It's just the standard doors as far as i know. Here's some screens.

[img]http://www.efx-construct.com/files/VaultAlphaDoor1.png[/img]

[img]http://www.efx-construct.com/files/VaultAlphaDoor2.png[/img]
User avatar
Fluffer
 
Posts: 3489
Joined: Thu Jul 05, 2007 6:29 am

Post » Sat May 14, 2011 2:38 am

If its a custom door, make sure you have .nid and .dds. the DDS is essentialy the wire frame of your object and it tells your object what to do, the NIF is the mesh its self, the textures, how it looks. That's if its custom, if it is, make sure you have the proper file structure setup so the door looks at the right spot for its texture and directions.

If its not a custom door, one of the many many many inbuilt FNV door's, there could be a few ways to troubleshoot.

1) Replace the door, just simply deleting, saving, then replacing the door could possibly do it, when in doubt with laying down objects, drag it from the object window again instead of copying and moving an object in the render window.

2) Simply use a different door and see if you can reproduce the problem.

One of the main reasons I say to relay the door completely is because you may have inadvertently changed a setting that shouldn't have been changed hence a crash.

Now if its a door that is supposed to teleport you to another a map, i.e. VaultXX Floor 1 -> VaultXX Floor 2, make sure the linking properties are correct and that both door's are in working order.

The next thing I could possibly think of is you haven't used Room Markers and Portals. Now these aren't needed, but they reduce lag CONSIDERABLY, and make a mod more stable. Since your the only one testing it, it could be a your pc issue, hence stability.
User avatar
Lily
 
Posts: 3357
Joined: Mon Aug 28, 2006 10:32 am

Post » Fri May 13, 2011 10:49 pm

I'm not sure how helpful this will be, but try getting rid of the Vault 108 door.


I'm note entirely sure, but it seems to me that there are a number of resources included with the New Vegas GECK that don't quite function like they did in Fallout 3. The ruined vault doors, the smaller hydraulic ones, are fairly standard throughout the game.

There are -no- instances of the Vault 108 door, however...

... and so it is possible that the door does not function properly. After all, it's a Fallout 3 leftover.


I can't really think of anything else off the top of my head... but I'll check back to see if you figure out what's wrong from time to time.

-Cheers!
User avatar
Ally Chimienti
 
Posts: 3409
Joined: Fri Jan 19, 2007 6:53 am

Post » Fri May 13, 2011 4:54 pm


... and so it is possible that the door does not function properly. After all, it's a Fallout 3 leftover.



This would tie in with what I said about the custom door's even though its not. If its not 100% functional (That was a stupid move from Obisidan) then it would certainly cause a crash. Its like telling a 5 year old "here's the keys to my hummer, have fun", See the issue with that? If it doesn't have the correct .dds file then its exactly like giving a 5 year old the keys to your hummer. If it turned completely pink how ever then I would know it was missing its textures.

So replace that vault door with a completely different vault door, preferably one that we already know is in FNV and functioning, that would continue the trouble shooting. If you need a custom made door I can help with that, I can link to a tutorial that will explain what to do. If you do want to use the 108 door, custom make one with the tutorial I can provide, and to make it easier, they've included a blank slate vault door. Its what I did with my mod.
User avatar
Benji
 
Posts: 3447
Joined: Tue May 15, 2007 11:58 pm


Return to Fallout: New Vegas