Dragon Shout Discussion Thread

Post » Wed May 09, 2012 7:51 am

http://skyriminfo.weebly.com/dragon-shouts.html


I use to have a thread about the different topics on Dragons and Dragon Shouts in TES V: Skyrim but it got too confusing for people and we saw multiple threads pop up on dragon shouts. I want to separate this from my http://www.gamesas.com/index.php?/topic/1171209-dragons-discussion-thread/ but I do think it would be nice to have just one thread.

This thread should serve for a place to discuss anything and everything about Dragons Shouts.

Want to make any suggestiona or discuss a specific dragon shout? Rather than have a handful of threads for each shout just have the discussion here. This is the place for all things to do with dragons shouts.

Have a question about dragon shouts? Ask it here rather then start a new thread. Either or I somebody else will try to answer it as quickly as possible and to the best of our knowledge.

I use to have a bunch of info on this thread but it was too hard to read on the forums but worry not it's all on the website. Just compiled it all over there instead. Pictures, info, videos, etc If I'm missing something please post it here or send me a pm and let me know and I'll add it.

HERE'S THE SITE, WHERE I MOVED ALL THE INFO TO. http://skyriminfo.weebly.com/dragon-shouts.html
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Pawel Platek
 
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Post » Tue May 08, 2012 8:25 pm

Do anybody wants that shouts like fire-breath progressed not only by it's raw damage, but for example range or radius?
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Music Show
 
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Post » Wed May 09, 2012 2:19 am

Do anybody wants that shouts like fire-breath progressed not only by it's raw damage, but for example range or radius?

Perhaps the shouts power up with the more souls you absorb?
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XPidgex Jefferson
 
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Post » Tue May 08, 2012 10:42 pm

Perhaps the shouts power up with the more souls you absorb?


How I understand shouts to work, based on all the Information given:

Shouts are comprised of one to three words, how many words used in a particular shout dictates the overall efficacy of the shout.

Words are found in dungeons out in the world (Great incentive to explore) on the "Word Walls", finding a Word Wall, and learning a "Word of Power" does not in itself, allow you to use the shout.

In order to use the words of power as a full-blown Dragon Shout, the player has to Imbue the word of power with the soul of a dragon, unlocking the power of the word.

One Dragon's soul can power one word. In order to obtain the most powerful version of any given shout, one will have to locate all three words in it's phrase, slay three dragons, and use the souls to unlock the power of the three words of the shout.

This means it'll take several dozen dragons to realize the power of every Dragon Shout in the game, on top of hours of exploration. Even more of "Word Walls" can make use of Radiant Story's dynamic settings.

This also creates a nonlinear form of character progression. Plays will have to choose to use their hard-earned Dragon Souls to unlock multiple shouts, or maximize the power of a single shout. The decision may be curbed by what words the player will discover first.
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R.I.P
 
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Post » Wed May 09, 2012 1:22 am

How I understand shouts to work, based on all the Information given:

Shouts are comprised of one to three words, how many words used in a particular shout dictates the overall efficacy of the shout.

Words are found in dungeons out in the world (Great incentive to explore) on the "Word Walls", finding a Word Wall, and learning a "Word of Power" does not in itself, allow you to use the shout.

In order to use the words of power as a full-blown Dragon Shout, the player has to Imbue the word of power with the soul of a dragon, unlocking the power of the word.

One Dragon's soul can power one word. In order to obtain the most powerful version of any given shout, one will have to locate all three words in it's phrase, slay three dragons, and use the souls to unlock the power of the three words of the shout.

This means it'll take several dozen dragons to realize the power of every Dragon Shout in the game, on top of hours of exploration. Even more of "Word Walls" can make use of Radiant Story's dynamic settings.

This also creates a nonlinear form of character progression. Plays will have to choose to use their hard-earned Dragon Souls to unlock multiple shouts, or maximize the power of a single shout. The decision may be curbed by what words the player will discover first.
Well said... That's all on the site but it's nice to have it on the first page of this forum too for those who don't know already. Also just like to add, to the forum as it's already on the site, the longer you hold down the shout button determines what level of the shout you use, one word, two word, or all three words. One word shouts still do the effect but it's just not as powerful as the three word shout. Think of it as charging it up.
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Jade Barnes-Mackey
 
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Post » Tue May 08, 2012 9:10 pm

From what ive seen all shouts seem to be elemental damage but are there none to give you strength bonuses or skills such as that it seems a bit one sided towards magic at the moment
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Queen Bitch
 
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Post » Tue May 08, 2012 8:49 pm

From what ive seen all shouts seem to be elemental damage but are there none to give you strength bonuses or skills such as that it seems a bit one sided towards magic at the moment
With 20+ shouts I think there's a chance you'll see some of that. They designed the shouts to supplement your other combat and magic abilities not to replace them. We've seen a few that are different than elemental damage already, the "Slow Time" and "Whirlwind Sprint", but I think with most the footage focused on combat so far they wanted to show the more combat focused shouts like "Firebreath" and "Stormcall" as well as the base shout of legend (Thu'um) where you force push an enemy back by shouting "Fus, Ro, Dah." I doubt they'll tell us them all but I'de rather discover them in game and have them be a surprise rather then have them reveal them all anyways.
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KU Fint
 
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Post » Tue May 08, 2012 11:57 pm

there was a thread yesterday, asking about cooldowns. It said back in the february OXM UK, that each shout has a different cooldown, taking longer to recharge the more powerful it is.
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Lil Miss
 
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Post » Wed May 09, 2012 1:27 am

So basicly it mean that shouts are not detirmined by the dragon you kill? And that means they are still magic orientated rather than physical or social
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Barbequtie
 
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Post » Tue May 08, 2012 11:44 pm

My only concern is wether or not Dragon Shouts will be required. Will there be parts of the main quest that are impossible to complete without using a Shout power. I could see them making the first power mandatory as part of a tutorial/introduction to Dragon Shouts, and then nobody has an excuse for not being able to get through a certain quest. But from a roleplay view will my character be able to simply ignore their significance as a Dragonborn, adopting the attitude of "Hokey religions and ancient languages are no match for a good broadsword at your side"
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Samantha Wood
 
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Post » Wed May 09, 2012 6:06 am

My only concern is whether or not Dragon Shouts will be required. Will there be parts of the main quest that are impossible to complete without using a Shout power. I could see them making the first power mandatory as part of a tutorial/introduction to Dragon Shouts, and then nobody has an excuse for not being able to get through a certain quest. But from a roleplay view will my character be able to simply ignore their significance as a Dragonborn, adopting the attitude of "Hokey religions and ancient languages are no match for a good broadsword at your side"
I'm not sure they'll force you to use them but rather encourage you to want to use them. I don't understand why anyone would not want to. If you absolutely refuse to use them though I'm sure it'll be a challenge and make things a lot harder, especially against certain enemies like dragons but like everything in the Elder Scrolls it's up to the player at least outside the main storyline anyways.
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Sarah Evason
 
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Post » Wed May 09, 2012 3:17 am

I think that the dragon shouts in the demo sounds weird. When he uses force push at the Draugrs it sounds like "Uh-rok-ah" and the fire breath sounds like he's throwing up. Anyone agree?
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Tyrel
 
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Post » Wed May 09, 2012 7:14 am

My question would be how do the shouts level and do they level at all??

I know they grow in power with each word (up to three words)..
BUT!

Lets say you learn the fire shout.. What determines the dmg you do with it except the number of words?
- the most similar skill to the nature of the shout (in this case destruction)
- your level, where the shout is more powerful than the base fire spell for that level but ofc has a cool down
- nothing, which would not make sense because it would make some shouts op in low level and useless at higher level
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Natalie Harvey
 
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Post » Wed May 09, 2012 6:07 am

I think that the dragon shouts in the demo sounds weird. When he uses force push at the Draugrs it sounds like "Uh-rok-ah" and the fire breath sounds like he's throwing up. Anyone agree?
I think when he's fighting the Draugr he shouts "Ro Dah", leaving out the "Fus" part. The fire breath is just "Yol", which is very abrupt and it does sound a little weird. I like the Dragon Shouts so far though, they remind me of Kiais.


My only concern is wether or not Dragon Shouts will be required. Will there be parts of the main quest that are impossible to complete without using a Shout power. I could see them making the first power mandatory as part of a tutorial/introduction to Dragon Shouts, and then nobody has an excuse for not being able to get through a certain quest. But from a roleplay view will my character be able to simply ignore their significance as a Dragonborn, adopting the attitude of "Hokey religions and ancient languages are no match for a good broadsword at your side"
I think the Dragon Shouts are Skyrim's version of the Fatman in Fallout 3. Todd has said in the past that they like to give the players a powerful weapon that they can use as an "out" if things get too tough.
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Sherry Speakman
 
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Post » Wed May 09, 2012 8:06 am

Well we've seen a dragon shout that slows time, a "force push" shout, a call lightning shout, a fire breath shout, a ice breath shout, a quick run shout, theres a call dragon shout wee been told about, thats six shouts so far we know about?

I wouldnt say they all have magical effects.

Note: All the magic and shouts I've seen in the demos were taken from Midas Magic.
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Yung Prince
 
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Post » Tue May 08, 2012 10:06 pm

I think that the dragon shouts in the demo sounds weird. When he uses force push at the Draugrs it sounds like "Uh-rok-ah" and the fire breath sounds like he's throwing up. Anyone agree?

I agree. I think the one in the trailer was cool. But the ingame shouts are just pathetic, I have no words for it. Well, either that or the Male Nord voice actor is really terrible.(As evidenced when he yells "Dovakiiiiiiiiiiiiiin!!" after killing the Dragon. Yes he really did that.)
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Maddy Paul
 
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Post » Wed May 09, 2012 4:28 am

I think damage of the shouts will automatically scale with level, so you don't have to constantly be looking for new words to do more of the same.

What differentiates them from the game's magic is the cooldown as the limitter instead of drawing on mana (So anyone can use them), and in how they don't have to be equipped. A melee warrior that doesn't restrict himself to only bashing things would get great mileage out of them.
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Alexandra Ryan
 
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Post » Tue May 08, 2012 5:50 pm

Well the shouts have 3 levels as it is.
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m Gardner
 
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Post » Tue May 08, 2012 6:27 pm

I hope for some noncombat application shouts to be revealed. Like yelling OPEN at a locked door or HELLO to max someones deposition. (Not to be confused with yelling HAIL to summon an ice storm.)
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roxanna matoorah
 
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Post » Tue May 08, 2012 11:24 pm

I agree. I think the one in the trailer was cool. But the ingame shouts are just pathetic, I have no words for it. Well, either that or the Male Nord voice actor is really terrible.(As evidenced when he yells "Dovakiiiiiiiiiiiiiin!!" after killing the Dragon. Yes he really did that.)
Really? Is he yelling "Dovahkiin"? It sounds like "Oberkill", haha! ;D
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Kahli St Dennis
 
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Post » Wed May 09, 2012 5:11 am

Bump. I updated http://skyriminfo.weebly.com/dragon-shouts.htmland video page now, sorry it's been awhile since I've had time.
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glot
 
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Post » Wed May 09, 2012 3:22 am

Bump. I updated http://skyriminfo.weebly.com/dragon-shouts.htmland video page now, sorry it's been awhile since I've had time.
You need to update it again. It has been confirmed that the battle cry or yell that occurs in the demo after absorbing a dragon's soul was a demo-only occurrence. It won't happen in the final product.
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Alexandra Louise Taylor
 
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Post » Wed May 09, 2012 6:38 am

I'll be glad to update it but I need to see a link. Thanks for helping me out though I was not aware that was confirmed.

Damn... I loved that bellow too.
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Angelina Mayo
 
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Post » Tue May 08, 2012 7:06 pm

Well I'll trust you, i updated it but if you got the link still post it whenever...
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Katie Pollard
 
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Post » Tue May 08, 2012 6:06 pm

Do you think the type of the dragon you summon with the dragon shout change depending on how many words you collected or its affected by your conjuration level?
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pinar
 
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