So based on the experiences from TES games during the past 16 years, I compiled this list of features my dream The Elder Scrolls Online game would have (in no particular order):
- No preset classes, you character develops by the skills you train/use most
- No levels, the system based on levels is so overused in all rpgs that we need something new!
- Huge world, whole Tamriel in it and possibly other continents in the expansions, all players in this single server
- Daedric and Outer Realms planes (possible raid content)
- At the beginning game towns/cities are small but they would expand as players build new houses, guild houses, forts etc. into them. Players create content and players also destroy content, ie. destroying and burn rival guild's town might be one of the goals you set.
- Spellmaking: I want to be able to "work" as a mage trader who has the skills to create cool spells and then sells them to other players
- Being able to become Vampire, Werewolf, Wereboar or Lich and be hunted by other players and turn them into beings like you are
- Player guilds that work like the guilds in those single player games aka you could create something like Mage's Guild or Fighter's Guild, create tasks/raids for guild members and see your guild prosper and expand into other towns. Grow your guild big enough and it becomes a faction that can go after the Imperial Throne
- sandbox style gameplay: if I want to be a smith in town, I can do that. If I want to be adventurer, I can go explore dungeons and ancient ruins. If I want to set up a shop, I can do that. If I want work as a city guard, I can do that (and hunt all those thieves). And so on.
- Holidays: game events that happen during certain calendar days
- player driven market: Everything is made by players or looted from monsters or gathered from the wilderness. Even gold coins would be made by players after they first get hold of gold mine and then mine the resources and then manufacture the coins and exchange them for other resources (same for other mineral resources). Emperor can of course set some taxes and sell building permits to Imperial city etc.
- I hope to see some player bards that actually sing in taverns (other mmo games have radios so we should have real bards).
- worshipping the divines or daedric lords should give benefits (in the long run)
- levitation spells or some other form of aerial travel for high level players
- monsters (and players in pvp) drop the stuff they have in inventory, the armors they're wearing and weapons they've been using etc.
- weapon skills: basic skill like bladed weapons and then advanced skill for specific weapon type like one-handed swords or warhammers
- armor skills: basic skills like light, medium and heavy armors and then advanced skills like glass, daedric, dwemer, full plate, leather etc.
- quickbars that can be used during combat for selecting spells, scrolls, potions, arrow types etc. but you shouldn't be able to swap armors or weapons during combat
- epic quests that are not directly given by quest npcs (all npcs should have AI rutines like in Skyrim), instead you might find some item in dungeon and then seek out a npc that might have some more information about it and then the journey starts...
- dwemer runes as a working language, decipher dwemer writings in order to learn some mysteries and find out treasures
- some kind of reputation system (per provinces/towns etc) and bounty system
- reaching the end game should take at least a half year of active playing (better if it takes a whole year). Many mmos have fallen to the mistake were the end game is reached in within a week and that's not ideal if you want to keep your customers playing and paying for the game for several years. There should be first expansion available around the time when majority of the players have reached end game.
- Average mmo player age is around 35 so I'm expecting this game to have mature rating.
Now all this is just a dream and I doubt anything of this will be in the final product.
What's your dream list of features like?