DRM

Post » Fri May 27, 2011 3:33 pm

What sort of DRM will this game be using?

I know there is almost no chance of this game using a simple disk check, but it is really the best and most consumer friendly way to do it. Steam is a hassle for me with my delicious variable speed wireless. Mass Effect 2, Dragon Age, BFBC2 all used a disk check only and all sold extremely well on PC. I know Brink is using Steam so I assume this will be too, fingers crossed it isn't though.
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Katie Samuel
 
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Post » Fri May 27, 2011 2:44 am

Im fine with steam.
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Nichola Haynes
 
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Post » Fri May 27, 2011 4:33 pm

Im fine with steam.


If you plan to buy it through steam of course you will be. But there is no reason a physical copy should require an internet connection.

I suppose you think steam prevents piracy...
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Kayla Oatney
 
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Post » Fri May 27, 2011 11:29 am

If you plan to buy it through steam of course you will be. But there is no reason a physical copy should require an internet connection.


An Internet connection is only required for initial activation. After that, you can play in offline mode.
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Mario Alcantar
 
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Post » Fri May 27, 2011 7:29 am

I'm hoping no Steam either. But it may have mp so Steam will most likely be part of the drm.
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Terry
 
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Post » Fri May 27, 2011 6:29 am

I would have no problem with steam for online multi ( used as matchmaking...not for activation ). But my variable speed wireless does not like forced updates upon re-installation.
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glot
 
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Post » Fri May 27, 2011 2:13 am

I would have no problem with steam for online multi ( used as matchmaking...not for activation ). But my variable speed wireless does not like forced updates upon re-installation.

Forced updates. They should be optional or shouldn't forbid games from opening. Right now most of my games are on update, I can't play any of them. 1 Mbps internet. :sadvaultboy:
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sas
 
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Post » Fri May 27, 2011 2:22 pm

Forced updates. They should be optional or shouldn't forbid games from opening. Right now most of my games are on update, I can't play any of them. 1 Mbps internet. :sadvaultboy:


Consider yourself lucky...I have variable speed wireless...often it will be @ dial up speeds...

2x300mb patches for HL ep1 and ep2...both are unplayable for a month as a result

Yep steam sure is user friendly :S

I make 1 folder for every game in it goes the patches, mods, Read Me files I have made for tweaks etc and I copy them to disk. So much simpler with stand alone updates, I can download from elsewhere and then i've got them backed up and am good to go regardless of my crappy internet.
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Mari martnez Martinez
 
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Post » Fri May 27, 2011 3:40 am

RAGE is a HIGH profile game and STEAMWORKS is not good for such games like this , speculation is going up that RAGE might use steamworks which can possibly be the biggest disgrace of id softwae and john carmack him self.

GFWL is another crappie spammed out by M$ , it is a way to attract those xbox noobs on PC games and even nag about Xbox live on the damn PC!



Instead Use custom DRM or platform of some kind that would replace all these bugfests from steam and microsoft that don't work well. Plus ID is the best of studios , develop then a CUSTOM application , a launcher that would work like DRM or anything you want , maybe also providing for game release check and pre-configurer window for advanced settings such as direct x ...etc before you start the game.

[snip]
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X(S.a.R.a.H)X
 
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Post » Fri May 27, 2011 3:25 pm

RAGE is a HIGH profile game and STEAMWORKS is not good for such games like this , speculation is going up that RAGE might use steamworks which can possibly be the biggest disgrace of id softwae and john carmack him self.

Steam is by far the largest digital distribution platform available and it's one of the least intrusive DRM methods I've seen. You'd be lucky if they go with Steam.

GFWL is another crappie spammed out by M$ , it is a way to attract those xbox noobs on PC games and even nag about Xbox live on the damn PC!

GFWL was a neat idea at first.. but it was poorly executed, I'm not a fan either.

Instead Use custom DRM or platform of some kind that would replace all these bugfests from steam and microsoft that don't work well. Plus ID is the best of studios , develop then a CUSTOM application , a launcher that would work like DRM or anything you want

I assume you're a big fan of the other 'custom' DRM methods then. For example Ubisoft's DRM which locks down your game if your internet connection is interrupted. I bet you love that :rolleyes:

Trust me, the only thing that tops Steam when it comes to DRM is the simple DVD check.

-----------------

Also, you guys know that you can backup your Steam games, patches included, and burn them to dvds right? I haven't re-downloaded any of my Steam games in a long time. I just install them and patch once, then I just re-install from the backup files I have. :)

maybe also providing for game release check and pre-configurer window for advanced settings such as direct x ...etc before you start the game.


DirectX is just an API for computer graphics... what does that have to do with DRM?
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Madison Poo
 
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Post » Fri May 27, 2011 8:01 am

Steam is very intrusive. I don't want another background program running when I don't want it to. Offline mode doesn't close Steam, and that is what pisses me off about Fallout NV. I want Steam out of the picture when I am playing single player.
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alicia hillier
 
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Post » Fri May 27, 2011 2:22 pm

Steam is very intrusive. I don't want another background program running when I don't want it to. Offline mode doesn't close Steam, and that is what pisses me off about Fallout NV. I want Steam out of the picture when I am playing single player.

Well I'm sorry the developers didn't pay attention to your personal preferences :rolleyes:
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James Smart
 
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Post » Fri May 27, 2011 8:49 am

A simple DVD check of course. We wouldn't want to have the pirated versions look more appealing would we?
But as been stated earlier only one online check - that is fine with me. Bethseda been around for a while and I think there servers will be up for some time yet.

I assume you're a big fan of the other 'custom' DRM methods then. For example Ubisoft's DRM which locks down your game if your internet connection is interrupted. I bet you love that :rolleyes:

I didn't buy Silent Hunter because of this, but I am only one buyer and I guess most will buy the game even if they dislike the DRM :(
And what about Stardock? Have they gone bankrupt because they choose to have no DRM?

But it is the publisher that has the final say I guess, the developer can only ask nicely :toughninja:

Many a people are not as lucky as I that have an high speed internet connection which is almost never down, and with a fixed monthly cost. The paying costumer should be pampered; the criminal mind readjusted.

Cheers!
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Dawn Porter
 
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Post » Fri May 27, 2011 11:18 am

Impulse Reactor or nothing please :D
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Kitana Lucas
 
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Post » Fri May 27, 2011 1:10 am

What I've noticed with most DRM games (specifically Steam) is that is applied to the game in it's entirety - single-player included. When cracks are released for these games, they usually get past the single-player with absolutely no problem, but not the multiplayer - and that's what the DRM should be applied to. Just leave it out of the single-player entirely (as the crackers always seem to find a way around it) - all it does is simply waste the developer's money, and make the lives of people who buy the game legitimately a hassle. DRM for multiplayer shouldn't be an issue at all - if you have Internet capable of allowing you to play the multiplayer, then the DRM checking step could easily be integrated into the logon processes (as it is already in most cases).

Just my 2c.
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CHANONE
 
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Post » Fri May 27, 2011 5:44 am

Regular disc-check for Rage, none of that Steam garbage, plz.
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Neko Jenny
 
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Post » Fri May 27, 2011 2:36 am

Steam would be nice since Rage will most likely have Muliplayer.

I mean an ID Game with no multiplayer would surprise me.

Regular disc-check for Rage, none of that Steam garbage, plz.


I find Disc Checks to be the worst kind of DRM, and Steam certinly is not garbage, that would be GFWL or any other DRM scheme out there, sure Steam runs in the background but it barely affects anything, unless your computer is terribly underpowered, then I would be more worried about even running Rage.
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Carys
 
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Post » Fri May 27, 2011 12:53 am

Steam :celebration:
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brenden casey
 
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Post » Fri May 27, 2011 7:11 am

CD-key. Nothing more. Steam is garbage.
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Amy Melissa
 
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Post » Fri May 27, 2011 7:45 am

Please NO Steam for retail version.


not all like steam. give us the change to buy the game without steam please.



Steam is by far the largest digital distribution platform available and it's one of the least intrusive DRM methods I've seen. You'd be lucky if they go with Steam.





absolutely NOT. The better way is the The Witcher 2 way. If no possible , better a normal piracy protection. Steam not god against piracy, and not all like steam. Why force people to install steam? We dont' want!!
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Sakura Haruno
 
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Post » Fri May 27, 2011 6:23 am

not going to do with steam, John Carmack has no connection with steam, it is with CD-Key as most games are great, steam svcks, but prevents more cheaters
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Rebecca Dosch
 
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Post » Fri May 27, 2011 3:58 pm

Just weighing in on this discussion...every gaming forum has a thread such as this. My opinion...which is my thoughts...very subjective...is that Steam is working wonders. When I want to play a game that I have purchased in the last 10 years I don't have to sift through stacks of floppies/CD's/DVD's or be concerned because the last computer I activated the game on went belly up...I simply start up Steam and select the game I want to play. I don't have to be online to play them...there's even a LAN mode that allows me to setup a LAN game using any version of a game that I have made a backup for. If my computer crashes and won't boot I don't lose my purchases due to DRM methods such as SecureRom, or spend hours...even days...arguing with Support people that my computer crashed and I need them to delete my installation record so I can install the game on my new computer. I can even have Steam and all my games installed on several computers with only one purchase of the game...ready to be used as a backup in case my first computer becomes unstable...a necessary requirement for a tournament gamer.

A major complaint in most threads is that the Steam client has to be running. I'm looking my the Task Manager right now and Steam.exe is only 9MB and uses 00% of the CPU until I start working with the Steam UI in which case it jumps to 01%...about the same size as my Logitech KHAL Main Process and Logitech SetPoint Event Manager and about 1/3 the size of an internet browser. I hope it's obvious to everyone that such complaints have no merit on the amount of RAM or processing time that Steam uses.

Another major complaint is that Steam has to connect to the internet each time a game is played. This is just not true. In the Steam UI anyone can select Steam | Go Offline and completely unplug from the internet...or alternatively just shut down Steam.exe access to the internet via a firewall. Steam is also a great match-making service for LAN parties when you want a small group to play together without other players joining. I think the only valid complaint in this area is where the player doesn't have a good internet connection at all and a new patch is released and the patch is large. Normally, for a standalone game a laptop could be taken to a local cyber cafe and a patch downloaded and then brought back home to install it on the gaming system...I calculated that the entire process would take about 50 minutes (with a 20 minute round trip to the cyber cafe and 10 minutes purchasing a drink & munchies). If Steam is used then the additional time spent making a backup from the patched game on their laptop and restoring it onto their gaming system comes to about 20 minutes. Even this complaint is only valid for 20 minutes of their time...let's face it...20 minutes to patch a game that we will play for 10 hours or more is worth it.

Other benefits are Valve Anti-Cheat which eliminates most cheaters and allows server admins to report players that cheat which can eventually lead to a global ban of their Steam account. Steam has a huge support system for modders and independent developers. Steam has a great community with voice communication even for games that don't have built-in voice com. In my opinion...which I try to keep as objective as possible...Steam has far more benefits than drawbacks...which mostly consists of running a very small program and if I don't have a good internet connection I have to spend 20 minutes getting a game patched.

However, I would also like to point out that most ID games have had their own server browser and/or built-in gamespy client for multiplayer match-making. I actually hope ID embraces Steamworks for everything including multiplayer match-making, but if they at least use Steam for DRM then I'll be totally happy.
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Jinx Sykes
 
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Post » Fri May 27, 2011 9:54 am

Just weighing in on this discussion...every gaming forum has a thread such as this. My opinion...which is my thoughts...very subjective...is that Steam is working wonders. When I want to play a game that I have purchased in the last 10 years I don't have to sift through stacks of floppies/CD's/DVD's or be concerned because the last computer I activated the game on went belly up...I simply start up Steam and select the game I want to play. I don't have to be online to play them...there's even a LAN mode that allows me to setup a LAN game using any version of a game that I have made a backup for. If my computer crashes and won't boot I don't lose my purchases due to DRM methods such as SecureRom, or spend hours...even days...arguing with Support people that my computer crashed and I need them to delete my installation record so I can install the game on my new computer. I can even have Steam and all my games installed on several computers with only one purchase of the game...ready to be used as a backup in case my first computer becomes unstable...a necessary requirement for a tournament gamer.

A major complaint in most threads is that the Steam client has to be running. I'm looking my the Task Manager right now and Steam.exe is only 9MB and uses 00% of the CPU until I start working with the Steam UI in which case it jumps to 01%...about the same size as my Logitech KHAL Main Process and Logitech SetPoint Event Manager and about 1/3 the size of an internet browser. I hope it's obvious to everyone that such complaints have no merit on the amount of RAM or processing time that Steam uses.

Another major complaint is that Steam has to connect to the internet each time a game is played. This is just not true. In the Steam UI anyone can select Steam | Go Offline and completely unplug from the internet...or alternatively just shut down Steam.exe access to the internet via a firewall. Steam is also a great match-making service for LAN parties when you want a small group to play together without other players joining. I think the only valid complaint in this area is where the player doesn't have a good internet connection at all and a new patch is released and the patch is large. Normally, for a standalone game a laptop could be taken to a local cyber cafe and a patch downloaded and then brought back home to install it on the gaming system...I calculated that the entire process would take about 50 minutes (with a 20 minute round trip to the cyber cafe and 10 minutes purchasing a drink & munchies). If Steam is used then the additional time spent making a backup from the patched game on their laptop and restoring it onto their gaming system comes to about 20 minutes. Even this complaint is only valid for 20 minutes of their time...let's face it...20 minutes to patch a game that we will play for 10 hours or more is worth it.

Other benefits are Valve Anti-Cheat which eliminates most cheaters and allows server admins to report players that cheat which can eventually lead to a global ban of their Steam account. Steam has a huge support system for modders and independent developers. Steam has a great community with voice communication even for games that don't have built-in voice com. In my opinion...which I try to keep as objective as possible...Steam has far more benefits than drawbacks...which mostly consists of running a very small program and if I don't have a good internet connection I have to spend 20 minutes getting a game patched.

However, I would also like to point out that most ID games have had their own server browser and/or built-in gamespy client for multiplayer match-making. I actually hope ID embraces Steamworks for everything including multiplayer match-making, but if they at least use Steam for DRM then I'll be totally happy.




we ask just no steam DRM for retail version, give us a way for buy the game without steam. You sure allowed buy the game in DD with steam but, we don't want install steam, give us just a way for buy the original game without steam. Why force us to install steam? is an injustice.


ps: steam and VAC efficiency 0 against piracy , this is the real power of VAC against cheaters:
http://www.youtube.com/watch?v=MRPDZnMZ3kM&feature=player_embedded
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Lavender Brown
 
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Post » Fri May 27, 2011 2:40 pm

LOL so many Steam haters. Steam is awesome. I'm at the point now that I won't buy a game if it's not on Steam.

It downloads patches? Turn off autoupdates for your games. Amazing. Burn them to a DVD with the built in tool. Holy cow! It runs in the background while consuming almost 0 resources? It's like magic!
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m Gardner
 
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Post » Fri May 27, 2011 4:30 pm

LOL so many Steam haters. Steam is awesome. I'm at the point now that I won't buy a game if it's not on Steam.

It downloads patches? Turn off autoupdates for your games. Amazing. Burn them to a DVD with the built in tool. Holy cow! It runs in the background while consuming almost 0 resources? It's like magic!



typical of user steam, bully.


we ask only a retail version without steam.
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Bloomer
 
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