Dropping Items in packs?

Post » Sun Dec 12, 2010 7:59 am

I know the game is done, but there is always that small 0.0000002% chance of it being there.

What I mean is, whenever I dropped something in New Vegas, it would just be that one object, but with a number beside it
Ex.: Nuka-Cola(345)

That really bugged me, because of the realism issues. If I was able to drop a small box of 10mm ammo on the floor which contains 20,000 bullets, what the heck?

It would be really neat if you were able to drop an item, and it would drop as a pack. Such as packs of 10 for mentats, all wrapped with rope when you you drop.
Packs of 6 for the rootbeer, but not all 100 rootbeers contained into one bottle.

It's an incredibly small issue to get fussy about, I know.
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Jonny
 
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Post » Sun Dec 12, 2010 2:45 pm

Suspension of belief is to be taken, it'd be frustrating creating special world objects for each item you dropped in bundles :shakehead:
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Ron
 
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Post » Sun Dec 12, 2010 7:36 am

eh seems like if they tried to implement that it could get out of hand... and fast
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JERMAINE VIDAURRI
 
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Post » Sun Dec 12, 2010 4:42 am

Suspension of belief is to be taken, it'd be frustrating creating special world objects for each item you dropped in bundles :shakehead:

Well it could be limited to certain ammo (Like missile packs) and certain weapons (Like a grenade bundle) and some chems.
Does not need to be for every single object in the game world.
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Stephani Silva
 
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Post » Sun Dec 12, 2010 3:58 pm

I don't think you would want this feature in this game.

I have played a game where this kind of thing happened. Morrowind, if you dropped things sequentially, they would pile up. Even in packs, or cartons, or ammo boxes, the number of containers will quickly add up for items/ammo. Now, nothing moved there, it just stayed where you dropped it.

Now, we all know what happens with all of our carefully placed swag in our home. We bump into the tricycle, it hits the garden gnome and a Physics over reaction scatters the 7 guns on the table.

Can you imagine what this would be like with a couple hundred ammo packs? It would be like one of those popcorn machines.
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Luis Longoria
 
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Post » Sun Dec 12, 2010 9:40 am

I don't think you would want this feature in this game.

I have played a game where this kind of thing happened. Morrowind, if you dropped things sequentially, they would pile up. Even in packs, or cartons, or ammo boxes, the number of containers will quickly add up for items/ammo. Now, nothing moved there, it just stayed where you dropped it.

Now, we all know what happens with all of our carefully placed swag in our home. We bump into the tricycle, it hits the garden gnome and a Physics over reaction scatters the 7 guns on the table.

Can you imagine what this would be like with a couple hundred ammo packs? It would be like one of those popcorn machines.

I once filled my megaton house to the second floor with loot by dropping everything one at a time. It got so laggy (and my PC was decent, too) that when I entered the house, I would have to let the PC stand still for 5 minutes just to let the wave of stuff settle down. After a while, it was prone to crash so I had to toggle collision off before I entered my house, float up to the second floor, drop the stuff (with collision off, it just hangs in the air around you) and the toggle collision back on for this wonderful cascade of crashing stuff.

Moral of the story: Trust me, you want to drop stuff in packs. The more individual items you have in the cell, the more resources it takes. Just say no to lag.
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Julie Serebrekoff
 
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