DualShockers Interview

Post » Wed Feb 02, 2011 12:14 am

Something I found on NMA (thanks to WorstUsernameEver for posting it :) ), a nice little interview with Chris Avellone that actually does give us a little bit of new info new info (I'm honestly really looking forward to the crafting system the more I learn about it).

Hope you all enjoy it: http://dualshockers.com/2010/09/28/interview-chris-avellone-on-fallout-new-vegas/

Chad (DS): What are some things we’ll experience in New Vegas that we didn’t in Fallout 3?

Chris (Obsidian): New ammo. Gambling. Wayne Newton. A dinosaur with a gift shop in its belly. Rockets. Companion quest arcs that change their perks and their attitude. Calling death beams from orbit. Faction politics, both violent and passive. Confronting a situation where you choose the bad guy…even if the bad guy is everyone. More than one critical path. Survival recipes. Mantises. Geckos. Modding weapons. Traits.

Chad (DS): Will New Vegas feature the same detail in regards to creating make-shift weapons? If so, what are some examples of new weapons that can be created and parts to do so with?

Chris (Obsidian): There are a number of makeshift weapons you can make in New Vegas at reloading benches, campfires, and workbenches… but not just weapons: ammo (including homemade flamer fuel and recycling energy weapon ammo), poisons, doctor bags, explosives, and even Survival crafting recipes using food and hides you scavenge from Wasteland creatures. The Doctor Bag creation in hardcoe mode especially is helpful, in terms of some of the weapons, however, some of the classics are making a come-back including Bottlecap Mines, you can also make Time Bombs (req: Explosives 50) out of Duct Tape, Dynamite, an Egg Timer, and 2 pieces of Scrap Electronics.

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Kanaoka
 
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Post » Tue Feb 01, 2011 10:37 pm

Bottlecap Mine is a classic?
Doctors bag is craftable?
Completing companions quests alter their perks?
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Alexandra Louise Taylor
 
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Post » Wed Feb 02, 2011 12:53 am

There is some good info there. Didn't know Doctors bags are craftable for example (hopefully the skill requirement is adequate).


Bottlecap Mines are classics already? :laugh:
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Connor Wing
 
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Post » Tue Feb 01, 2011 6:00 pm


Completing companions quests alter their perks?


well I guess the effect of the perk becomes better as you reach some "checkpoints" on the line of companion quests.
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Mason Nevitt
 
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Post » Tue Feb 01, 2011 1:56 pm

:P That was a good read, Thanks for the heads up.
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Lil'.KiiDD
 
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Post » Tue Feb 01, 2011 4:22 pm

Thanks for posting.

Time bombs? :thumbsup:
Even if its just one example, it gives me the idea that they probably added alot of really cool stuff to make.

And recycling energy weapon ammo? :thumbsup:
My curiosity has been piqued :)
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Jessica Phoenix
 
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Post » Tue Feb 01, 2011 8:35 pm

Thanks for posting.

Time bombs? :thumbsup:
Even if its just one example, it gives me the idea that they probably added alot of really cool stuff to make.

And recycling energy weapon ammo? :thumbsup:
My curiosity has been piqued :)


I got really excited to read that we'll get to craft explosives, and the time bomb sounds nifty. Hope there'll be more fantastic explosives to craft, it'll make me feel even more satisfied with tagging explosives. :disguise:

And I'm sure many people are going to be excited at being able to make flamer fuel. (I'd always eat up the ammo fast, the few times I actually used the flamer)

Completing companions quests alter their perks?


Did it say that? I must've missed it, I need to learn to read slower, hah.
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Richus Dude
 
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Post » Tue Feb 01, 2011 1:34 pm

Crafting is coming along to sound awesome!
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Nina Mccormick
 
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Post » Tue Feb 01, 2011 11:58 pm

Very good read I'm glad we finally got some info on the makeshift weapons.
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joeK
 
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Post » Tue Feb 01, 2011 10:05 pm

Good interview, gift shop within the dino now thats cool. 20 days away needs to get here faster.
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Dylan Markese
 
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Post » Tue Feb 01, 2011 7:55 pm

No singing from Veronica :sad:
I wish she did too.
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D LOpez
 
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Post » Tue Feb 01, 2011 9:06 pm

No singing from Veronica :sad:
I wish she did too.

Say what now? :huh:
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Vincent Joe
 
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Post » Tue Feb 01, 2011 8:57 pm

Companion-perk altering quest arcs? Sounds wonderful.
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Beth Belcher
 
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Post » Tue Feb 01, 2011 11:07 pm

Say what now? :huh:

Felicia Day the voice actor for Veronica sings on The Guild, here is an example http://www.youtube.com/watch?v=xMrN3Rh55uM. :tops:
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Chris Ellis
 
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Post » Tue Feb 01, 2011 10:54 pm

Say what now? :huh:


Are you questioning my Felicia fanboyism or my comment about the singing?

If its the singing then in the interview there was this

"Chris (Obsidian): I only sat in on the Felicia Day session. I also did some of the writing for the Ron Perlman narrative. The characters I wrote were done by other actors who are also extremely good. Felicia Day was great, she did a good job with Veronica, one of the companions in the game. No, Veronica does not sing in the game. Although I wish she did."

Sorry im not good with the whole fancy quote box thing.
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Rachie Stout
 
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Post » Tue Feb 01, 2011 11:58 pm

No singing from Veronica :sad:
I wish she did too.


Hah, I know right? I didn't think Felicia Day would do any singing for the game, but it would have been a nice surprise if Veronica just randomly sang a little ditty while walking through the wasteland with the Courier. Ah well...
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Baylea Isaacs
 
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Post » Tue Feb 01, 2011 9:36 pm

I think the 'companion quest arcs that change their perks and their attitude' bit might have meant 'changes the companions' personal perks', not 'changes the companion perk that you get for having them as a companion', though it'd be cool either way.
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Robert Devlin
 
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Post » Tue Feb 01, 2011 7:28 pm

According to the interview, Chris Avellone restricted his GF from playing the crack that is FONV, so now she's playing FO3 to get her fix until launch. LOL

Chris (Obsidian): As my girlfriend proved, watch the opening movie. Then play it for 5 minutes. Then play for 4 hours. Addicted! She keeps asking when she can play it again. She got so into it, she tackled Fallout 3 again as a placebo, when she hadn’t played much of Fallout 3 before New Vegas.

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Mélida Brunet
 
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Post » Tue Feb 01, 2011 12:52 pm

Wouldn't surprise me if the perks actually change. After all, in Alpha Protocol you got different perks from handlers based on whether they like you or dislike you.
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i grind hard
 
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Post » Tue Feb 01, 2011 10:08 pm

Hah, I know right? I didn't think Felicia Day would do any singing for the game, but it would have been a nice surprise if Veronica just randomly sang a little ditty while walking through the wasteland with the Courier. Ah well...


Haha, yeah I wasn't expecting it either but like you said it would have been nice while your traveling together for her to sing alittle something like in those western movies.

I know everyone was happy to hear about the new craftable items and the depth of game play, but im still really disapointed he has yet to answer the most inportant question of all that effects if this game will be any good or not...
is Veronica going to be a redhead?

Just playing guys of course :celebration:
but im really happy to have Felicia voicing a character in the game and from what I've gotten out of what Chris said it seems she did alot of work on her own lines so I'm hoping for some good humor and sarcasm I would expect from her work but this of course is all IMO.
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Hearts
 
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Post » Tue Feb 01, 2011 9:13 am

Wouldn't surprise me if the perks actually change. After all, in Alpha Protocol you got different perks from handlers based on whether they like you or dislike you.


+5 for mentioning "Alpha Protocol." Speaking of which, I really hope they have a Steven Heck-like companion in "Fallout: New Vegas." Someone who ties up innocent people and threatens them with detergent ingestion.
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SEXY QUEEN
 
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Post » Tue Feb 01, 2011 11:07 am

Avelone's girlfriend is lucky, got to play b4 release.

Jealousy
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Naughty not Nice
 
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Post » Tue Feb 01, 2011 11:09 pm

I guess Bottlecap mines were an "Instant classic" if you will.

I mean, the raw destructive power of a cherry bomb, a lunch box and some caps for shrapnel, a sensor module to tell it when to go, and voila, you have a mine stronger than any military mine ever made! Amazing.
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Wanda Maximoff
 
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Post » Tue Feb 01, 2011 3:37 pm

I guess Bottlecap mines were an "Instant classic" if you will.

I mean, the raw destructive power of a cherry bomb, a lunch box and some caps for shrapnel, a sensor module to tell it when to go, and voila, you have a mine stronger than any military mine ever made! Amazing.


Tch, everyone knows cherry bombs are chock full of C4. ;)
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Jinx Sykes
 
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Post » Tue Feb 01, 2011 5:09 pm

This is just my thought on the perk issue, but perhaps the perks increase effect as you persue there quest lines?
Like for instance as you accomplish more Raul's quest his ability to decrese weapons condition increases.
15% to 25% or something of that matter.
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Toby Green
 
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