get it here:
http://tesalliance.org/forums/index.php?/files/file/1139-duke-patricks-heavy-weapons-combat/
http://skyrim.nexusmods.com/downloads/file.php?id=3646
If you are upgrading from a previous revision of my mod, then you MUST do a SKYRIM CLEAN install! Read the Skyrim Clean install Read me file that comes with this mod for instructions.
This mod and all it's features is a port of my Oblivion mod. It is intended to be a melee combat simulator (as much as I can mod Skyrim to be anyway) based on my 30 years of medieval western heavy weapons (SCA tournament) fighting. I was King twice and hold the rank of Duke and Knight in the SCA.
see here: http://www.spookyfx.com/book/tromp.html
But this is also a work in progress! There are still many features needed to give all play styles more ways to fight. Some features will not be possible until SKSE allows it. This will not stop me from working on the features I can do now.
I will avoid game-ish features and contrived game balance mechanics when I possibly can. Please do not ask me to include such features. And the PACE of the combat will possibly be slower than you are use to in games. But it will also be brutal and you will actually feel the weight in your attacks and blocks!
Real life SCA combat is wonderfully brutal, fascinatingly tactical and unbelievably FUN even if you lose the fight. There is no reason PC game combat cannot be the same way if it is designed to do so properly.
Below is only a brief list of the mod's features, refer to the ReadMe files for details.
(for all actors including the player except were noted.)
Some Of The New Archery Features:
Strength will be more important than marksman skill for RAW massive damage with arrows. If you are not strong enough to effectively draw a powerful bow you will not do as much damage as those that are. However marksmanship will prevent you from missing what you aim at. So you will hit your critical shots more often and not miss the target as often. If you have very poor marksmanship your arrows will not hit where you aim.
All actors can now run while drawing and shooting a bow. However your aim will be horribly affected unless your marksman skill is extremely high. Running is the worse movement. The moment after you fire a bow will add to your inaccuracy, each time you fire another shot too soon after the last one your aim gets progressively worse.
Crouching (sneak mode) will double your aim effectiveness.
Low stamina will be the worse thing for your aim.
When you are in 1st person and moving around while drawing your bow you will see bow sway.
Marksman skill will reduce the amount of visual bow sway you see in first person.
You will now have Locational hits with bows (and locational armor counts just like melee weapons).
A head shot to an actor with no helmet can be a kill in one shot even with a low end bow as long as you draw back arrow all the way first. However you will find that hitting the head in combat may not be so easy unless your target in close range.
New Archery Perks:
Vanilla Perk Name......New Name................New Effect (old effect no longer used)
Critical Shot............... Accuracy.................Increase arrow accuracy by 20%
Ranger......................Arrow To The Knee....If your aim is true (arrow shoots on the cross hair) and you hit the legs, only need 5% (instead of 20%) damage to trip and fall your target.
BullsEye....................BullsEye....................If your aim is true (arrow shoots on the cross hair) you hit the gaps in the armor (armor is ignored)!
Arrow To The Knee adds the opportunity to target the knee. "Targeting the knee" means you may hit the target legs with LESS damage but you will still make them trip and fall as long as you do at least 5% damage.
Normally to make the target trip and fall with a bow shot you must hit the legs and do 20% damage OR hit the legs while you are directly behind the target and in close range with 5% damage.
Bullseye only works if your arrow is shot on the cross hair. If your accuracy is bad from moving, low stamina or from a low marksman skill you will often not fire your arrow on the crosshair (you will miss).
My new archery perks can be combined to do devastating attacks. For example you can combine Accuracy, Bulls Eye and Arrow To The Knee together and you will not have to worry about multiple armored opponents overrunning you as you mow them down before they can reach you!
Smash of the Titians
Any actor can be bat around like a rag-doll if the other actor is much bigger and stronger. The weapon mass you block with and the weapon mass that is used to hit you are factors in this as well. So if you have a large male orc use a war hammer to smash a small female elf blocking with her shortsword she is going to get knock around the room.
But if that same orc is slapped by a dragon that orc is most likely going to fly across the battlefield.
Factors include: Weapons mass (modified by blocking skill), Strength (size of actors + 10% health), Stamina of the attacker
and Power Attack.
Dynamic Blocking Stamina Burn
Weapon mass used to attack is offset by the weapon mass used to block (and modified by blocking skill).
Top heavy weapons used to attack get a bonus.
Shields used to block get a bonus that is proportional to the size of the shield.
Attacker Strength divided by Defender Strength.
Doubled if it is a Power Attack
Dynamic Damage and Momentum Bonus.
Stamina now affects how much damage actors will do!
Rotational movement and Liner Movement in the direction of the attack will increase the damage done. (Coming in REV 6)
Locational Damage and Locational Armor
A power shot to a head that is not protected by armor can be a fatal one shot! A blow that does enough damage to the legs can trip your opponent.
Head shots give the most damage, the body does about half of the head and the legs/feet do the least amount of damage. However the locational damage multipliers are player configurable in the Configuration file or by the console.
So fights could be fast and brutal or go on for a long time depending on how well they block and what armor they are wearing versus what weapons you are using and where you hit them!
Configuration File
New file now comes in the mod zip package called: aadpCombat
Set all your preferences in this file.
To Run as a Batch File in Skyrim via the Console: Start up Skyrim. While in game, open the console (default key: ~ or `).
Type "bat aadpCombat", without quotes and the console will handle the rest!
Combat Endurance
This kind of combat is so physically intensive that sometimes the victor is not the most skilled, she or he may only be in much better condition than the loser. You can literally defeat your opponent by outlasting them as long as you make no mistakes in your defense. This fact will make building your stamina base up to high levels just as important as your health and skill.
NPC Can Fumble!
NPC might hit each other by accident if they miss hitting you and they are crowding in and around you.
Duke Patrick's Feint System!
Now you and the other actors can be tricked into opening your defense with true to life feinting mechanics that is part player skill and part actor skill!
Left Hand Weapon Attacks Are More Difficult To Defend Against!
Forget all the movie and game nonsense you have heard about Florentine style (two weapons) the real reason fighters used this style when it was their choice to do so (not just out of necessity in the fog of battle) was because it can confuse and mentally overwhelm the opponent adding effectiveness to the feints. When you or any actor attack with the left hand weapon this adds bonuses to your success to bypass their defense!
Increased Backwards Speed Plus Trip And Fall Risk
THIS IS NOT DONE WITH RANDOM DICE THROWS!
The falls result from running into objects in Skyrim!
This Trip and Fall feature can be adjusted or turned off in the console.
Bow Draw Stamina Consumption
Normal drawing of the bow now consumes stamina. This can be adjusted or turned off in the console.
Bow Dynamic Draw Time
The time it takes to fully draw the bow is derived form the bows base damage.
Bow Draw Dynamic Damage
If the archer does not fully draw the bow actors will not inflict full damage. As long as the archer fully draws back the bow they will do full damage
no matter how much stamina is left with when the arrow is released.
Attack Blocks!
If you attack with a normal or power attack while you have a melee weapon and while your opponents is attacking and you hit the weapon (aim at their arm) that is attacking you may be able to deflect their weapon attack.
Actors Show Pain
All actors react to getting hit! This is based on damage done not by a random dice throw! If the player or other actors are hit with only a little damage no pain reactions ("stagger") will trigger, but if hit with a lot of damage (20% of current health on each attack) actors will stagger.
This means anything that reduces the power of the attack (such as armor, magic or actor low stamina ...and more) could prevent the pain reaction.
Combat Pacing
The heaver your weapon the more stamina is consumed for attacks. The more damage that hits you the more stamina is consumed to block.
Block Skill will matter much more now to block damage. So although your shield and weapons can block a LOT more damage you sill not do so unless you have a LOT of skill.
Combat stamina auto regeneration rate is now very low! However you can FAST REST by not moving nor attacking nor blocking nor casting magic. This means you need to use footwork and timing (timing attacks and timing blocks) to get your stamina back up to good levels.
Actors must have 25% or more Stamina or they will not be able to do a power attack nor a bash attack.
Normal attacks cannot be done unless you have more than 10% stamina.
IF YOUR STAMINA IS ZERO YOU WILL NOT BE ABLE TO FIGHT! A slight blur effect will nag you but you will also not be able to block!
Hand to hand now has a chance to block a melee weapon attack
If you have the Block skill, you can do close in grapple blocks that can even stop a war hammer by impeding the limbs that swing the weapon instead of taking the force of the weapon from the weapon's head straight into your arm.
Dynamic Weapon Speed
Actors (NPC and player) weapon speed slows way down when stamina is under %25. The start of the attack will be very slow as the actor struggle to engage the weapon. But it will swing at a normal speed. This is a big clue to the player that the other actor is in a depleted state of stanima.
Less "Arcade" Like Weapons Speeds
Weapons speeds (all weapons even from other mods) are now modified by weapon type. H2H and 2h blades (balanced) move a little faster than was in the vanilla game and all other weapons including the 2h top heavy weapons like a mace or axe move a little slower. This works for all weapons even from other mods. Weapon length will also effect the speed so longer weapons will tend to move slower than shorter weapons.
Normal Attacks Consume Stamina Depending On Their Type
In order of cost:
Fist
Dagger
Sword
2h sword, 1H Mace and Axe
2h Mace and Axe
Swinging Balanced weapons like blades will use much less stamina than when your weapon actually hits a target. For technical reasons this feature only works on living targets not things like trees.
Swinging without hitting a target with a Top Heavy weapon like a mace or axe will use much more stamina than when your weapon actually hits a target. For technical reasons this feature only works on living targets not things like trees.
Combat Geometry
Rear Flank attacks do extra damage and get bonuses to tripling and other critical hits.
More Realistic Attack Range
Melee combat range is set WAY down and now will play much more realistically and allow for more intuitive action.
Weapons Block Arrows
Swords and other weapons can now deflect arrows IF the arrow hits the weapon no perk needed!. (Player only for now.)
Shields Block Elemental Damage
The 90% elemental protection perk is automatic when you use a shield (Player only for now.)
Please note: Block Perk tree is rearranged. ( I plan to add to it in future revisions of this mod.)
No Auto Aim! (the attack magnetism)
Now attacks for all actors will miss more often making dodging a practical defense now.
Shields Feel More Realistic
Shield and weapons block a LOT more damage now, you will now actually feel a difference when you allow a weapon to hit or you succeed with a block.
THIS IS NOT THE READ ME FILE! YOU MUST READ THE READ ME FILE TO USE THIS MOD PROPERLY.