Dungeon locking is HORRIBLE!

Post » Thu May 10, 2012 2:29 pm

When ever i return to a dungeon it is too easy (im on expert btw) in oblivion i loved returning to dungeons for a fun challenge :(

what does everyone else think?
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neen
 
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Post » Thu May 10, 2012 3:32 pm

I prefer it this way. Leveling up in Oblivion was just pointless and unrealistic.
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Sista Sila
 
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Post » Thu May 10, 2012 2:13 pm

Considering the respawn time on dungeons, its not going to be a problem.
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^~LIL B0NE5~^
 
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Post » Thu May 10, 2012 11:11 am

I prefer it this way. Leveling up in Oblivion was just pointless and unrealistic.
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Kat Ives
 
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Post » Thu May 10, 2012 3:54 pm

Dungeon locking kind of solves one of the big problems alchemists had in oblivion. Without dungeon locking, there was simply no way to find specific kinds of monsters that you needed for farming materials.

If you found a dungeon with elemental daedra running around, for that ONE SINGLE VISIT you could farm some fire salts. The next time you visited all the fire atronauchs would be frost atronauchs.

At least with level locked dungeons, I can go back to a dwarven ruin I've already visited once for the sole purpose of stocking up on some easy soul gems. I'd say that's great!
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Joie Perez
 
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Post » Thu May 10, 2012 12:33 pm

Considering the respawn time on dungeons, its not going to be a problem.

Also the dungeon respawn time is to long. a month is a bit ridiculous. you may think its respawned, you return and it hasnt respawned the the timer resets -__-
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Avril Louise
 
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Post » Thu May 10, 2012 8:38 pm

you're horrible
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sarah taylor
 
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Post » Thu May 10, 2012 8:26 pm

Explore more dungeons :shrug:
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Genevieve
 
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