Duplicating cells and compass quest marker confusion

Post » Sat Nov 17, 2012 1:07 pm

I duplicate a cell. Then I customize it and use it somewhere else in the game. Now, if I have a quest marker pointing to a target within that new cell, most of the time, the marker will try to take me to the original cell that I copied and not to the one where the target actually is. Inside the cell though, the marker works just fine, pointing to the item in question.

Obviously there's something simple I'm missing. Some property I'm not changing or some other procedure I need to do to the new cell. I already changed the Location property in the cell's properties window but, other than that, I can't really see what else to change.

Can anyone shed some light over this?
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Amiee Kent
 
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Post » Sat Nov 17, 2012 12:20 pm

Bump! I'm still stumped :P

I tried to replace the doors, the teleport settings, a new custom location for the new cell. It still takes me to the old cell when I'm trying to get to something in the new one. This is happening with 2 different cells that I copied off vanilla's originals so I must be missing something simple.
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Olga Xx
 
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Post » Sat Nov 17, 2012 12:09 pm

I THINK the answer is SOMETHING to do with the navmesh (maybe refinalise, or rename ... I can't remember). It's because you have also copied the navmesh over ... If it is an EXTERIOR CELL do NOTHING until you find the correct post!!)

Search: Justin (I think) made a post on it ... when someone had same problem ... probably a few months ago

(I am lame/lazy, I know, sry ... :blush: )
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Reven Lord
 
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Post » Sat Nov 17, 2012 6:12 pm

You know what? That makes a lot of sense because it finds which triangle connects with the door on finalize, so maybe it also stores the destination during that procedure, to help with path-finding.

I can't test that now but that's really likely to be the case. Thanks for the hint! :D
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Sarah Unwin
 
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Post » Sat Nov 17, 2012 4:58 pm

You know what? That makes a lot of sense because it finds which triangle connects with the door on finalize, so maybe it also stores the destination during that procedure, to help with path-finding.

I can't test that now but that's really likely to be the case. Thanks for the hint! :biggrin:

This is 99% likely to be the cause. If you already have your doors for the new interior linked to your exterior doors, finalize the navmesh for BOTH locations and it should clear up.
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Add Meeh
 
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Post » Sat Nov 17, 2012 10:56 am

Worked like a charm! Always finalize navmeshes that you copy... lesson learned.

Thanks guys :)
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Allison C
 
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