[WIP] Dwarves of Karak Dok - Content Mod

Post » Tue May 22, 2012 9:07 pm

AWESOME!!
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sophie
 
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Post » Tue May 22, 2012 11:13 pm

This sounds ambitious, I think if it's played right it can be kinda cool. If you take dwarves and randomly spread them around Skyrim that would be kinda wonky (for thousands of years until yesterday no dwarves, but now, dwarves?). But, if you do some sneaky way of bringing them in, like an earthquake or something cracks a hole in their tunnels to the surface and they are only showing up just around it, then it can be kinda cool.

The artwork does look pretty slick though.
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Bethany Short
 
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Post » Tue May 22, 2012 5:37 pm

I love the idea and freshness of underground cities and towns controlled by dwarves including how there will be a large amount of lore that ties in with TES. I'll make sure I'll stay tuned.
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Jake Easom
 
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Post » Wed May 23, 2012 4:25 am

Sounds very cool, I'll certainly be playing it after there's a release.
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Antonio Gigliotta
 
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Post » Tue May 22, 2012 9:49 pm

Jayonidas, this looks incredible. Definitely a mod I'm looking forward to. I was a little skeptical at first, because I thought you were talking about the Dwemer. I'm very glad to hear that it's lore friendly.

How large of a mod do you expect it to be, in terms of how many hours of gameplay it adds?

Best of luck!
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sharon
 
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Post » Tue May 22, 2012 10:04 pm

We've got an open position on the team for DoKD if anyone would like to check it out.

http://www.mwhgames.com/team/team-openings/3d-character-artist/

3D Character Artist

MWH Games is currently looking to add a 3D Character Artist to the team! This position is for the Dwarves of Karak Dok mod for Skyrim.

You will be responsible for working with the art team to create characters, weapons, armor and other items. This includes modeling, sculpting and texturing game assets from start to finish. We’re a small but growing team of game industry vets and game enthusiasts, and you will be collaborating primarily with the lead artist and the concept artist to execute the vision for DoKD. You should be comfortable managing your own time, and of course must be willing to commit to hitting deadlines set by the project manager.

Requirements:
  • A portfolio that demonstrates a solid artistic foundation that includes a deep understanding of anatomy, material and color
  • The ability to model, unwrap, sculpt and texture 3D characters and other assets from start to finish in a game environment
  • A solid grasp of 3DS Max, Maya, Softimage, or Blender
  • Ability to create high fidelity and high quality sculpts in either Mudbox or Zbrush
  • Proficient in texturing with Photoshop
  • Must be able to manage personal time effectively and deliver assets on time based on a schedule
Pluses:
  • Game development and/or modding experience
  • A good understanding of real-time shaders and per pixel shader texturing techniques
  • Experience with NifSkope, G.E.C.K., or other Creation related tools
  • Familiarity with gaming pipelines and game-related art creation techniques
As with most MOD positions, this is an **unpaid** position. We do it for the love of the games!

To apply, please send an email to MWHGames@gmail.com with the following subject line: “3D Character Artist Application – ”.

*** Applications submitted without an accompanying portfolio will NOT be considered. ***

-----------------------------------------------------


How large of a mod do you expect it to be, in terms of how many hours of gameplay it adds?

Thanks for the comments everyone! I've got to be a bit sneaky with any numbers for the time being as these things are difficult to estimate so early in production. Will let the community know as soon as possible though.
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Timara White
 
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Post » Wed May 23, 2012 1:50 am

YES, finaly, i thank you from the bottom of my heart for this!!!id like to give you some advice though: i wonder, since the dwemer werent actually dwarves, just elves living underground, bethesda really did their own thing with them. but i want REAL dwarves. they dont have to be short or anything, i just want dwarves that dont run around with their bodies covered in thick brass armor. i really liked the dwarves in Lord of the Rings, they had a more viking feel to them, with strict rules of honor and such. im guessing you are using warhammer dwarves as a base, and thats fine, but dont forget to tie them to the elder scrolls universe
thank you for your time :)
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luis dejesus
 
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Post » Tue May 22, 2012 10:16 pm

You're welcome! :D

The design of our Dwarves is a mix of many realms and styles combined with our own ideas. Elder Scrolls, Tolkien, D&D, EQ, Darkfall, Warhammer, Snow White (jk), Warcraft, even Shadowbane had some cool features in it's Dwarves. The characters you see in our mod are MWH's creative interpretation of what a great Dwarf should be. The Balmer are very much tied into the Elder Scrolls universe and we mean them to feel as though they're a proper part of the world.

Still looking for a http://www.mwhgames.com/team/team-openings/3d-character-artist/
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Sasha Brown
 
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Post » Wed May 23, 2012 3:02 am

sounds great to me :D one question though: will you make dwarves that are actually short? i noticed that, when killing children (yes, im one of those people) the animation isnt designed for killing people shorter than you. so, if, for example, a dragon snatches a child in its mouth, it will actually just grab the air above the child and the animation looks really broken. so again, my question is if the dwarves will be shorter than the other races? i personally dont mind if they're not, just make them elves with beards for all i care. im just asking :)
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Sylvia Luciani
 
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Post » Tue May 22, 2012 7:38 pm

As long as you make it obvious that these dwarves are not related to the Dwemer.

I love the idea, and good luck.


EDIT: I'll just add this here, as a bit of modding knowledge from Oblivion.

1. Make sure your team leader has a good understanding of every part of the CK.
2. You will not get senior modders from this community joining many big projects. You will want to filter anyone joining your team, else you'll get people that'll help for a week before moving on to somethign else.
3. Writing a storyline is easy, that takes about a week or two. Building the mod will take months, and month. Plan for this, you will have people that lose interest.
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Alexis Estrada
 
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Post » Wed May 23, 2012 5:39 am

I have just stumbled over this project and i must say : wow! Fantastic idea :biggrin:
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Oscar Vazquez
 
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Post » Tue May 22, 2012 2:59 pm

Hi all,

I totally support this. And yes, the Balmer should conform to the Norse Dvergr. It`s Skyrim and Skyrim is a fantasy Norse realm.

On interracial relations I`d say(and it applies in general) that the least prejudiced and most tolerant race in Tamriel , the Bosmer, should at worst have a neutral relation with the Balmer.

Rgds, Haldir
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Krista Belle Davis
 
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Post » Wed May 23, 2012 3:46 am

As long as you make it obvious that these dwarves are not related to the Dwemer.

I love the idea, and good luck.

EDIT: I'll just add this here, as a bit of modding knowledge from Oblivion.

1. Make sure your team leader has a good understanding of every part of the CK.
2. You will not get senior modders from this community joining many big projects. You will want to filter anyone joining your team, else you'll get people that'll help for a week before moving on to somethign else.
3. Writing a storyline is easy, that takes about a week or two. Building the mod will take months, and month. Plan for this, you will have people that lose interest.

Good info, thanks! Our team is made up mostly of game developers and long time friends so we've got a solid team of guys who understand commitment, responsibility, and deadlines. There are a few areas where we're looking to expand to get some new blood in the group but for the most part we're self-sufficient. We've got the skills in house already, just hoping to grow a bit to rein in our production schedule a little. :smile:
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Claudz
 
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Post » Tue May 22, 2012 11:13 pm

Good info, thanks! Our team is made up mostly of game developers and long time friends so we've got a solid team of guys who understand commitment, responsibility, and deadlines. There are a few areas where we're looking to expand to get some new blood in the group but for the most part we're self-sufficient. We've got the skills in house already, just hoping to grow a bit to rein in our production schedule a little. :smile:

thats good to hear, one thing that normally dooms these mods is poor team members.
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STEVI INQUE
 
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Post » Wed May 23, 2012 5:13 am

Character Artist spot has been filled, thanks to all who contacted us! More info and pics on the site: http://www.mwhgames.com/
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Ludivine Dupuy
 
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Post » Wed May 23, 2012 5:05 am

Early character concept for Thorsen, leader of the Balmer. :D

http://www.mwhgames.com/

http://www.mwhgames.com/early-character-concept-thorsen-ironheart/
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Robert Bindley
 
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Post » Wed May 23, 2012 1:50 am

liking it lots :D im guessing there will be a balmer city? that would be amazing
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lauren cleaves
 
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Post » Tue May 22, 2012 4:43 pm

Yessir! Definitely a Balmer city. :)
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Stu Clarke
 
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Post » Wed May 23, 2012 12:54 am

It's probably much too early, but I figured I'd ask. Will this be on Steam Workshop?

I hope everything is going well, really looking forward to this mod!
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Smokey
 
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Post » Wed May 23, 2012 4:36 am

This sounds like a fantastic project, and I can't wait to see where it goes. I've always been a HUGE fan of dwarves and dwarven lore, so this is probably the most interesting mod I've seen.
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ILy- Forver
 
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Post » Wed May 23, 2012 2:12 am

Keeping an eye on this! Was worried about the lore but after reading your site it all looks great.
I love Dwarves too, I even had a female dwarf on warcraft, yes... A FEMALE DWARF!!

"FOR KHAZ MO.. *cough*... Karak Dok!"

EDIT: As your in such an early stage of dev, I would just like to say that it would be really refreshing if you tried to make your dwarves a bit more unique.
For example try mixing in some asian references or perhaps middle eastern, to really give them your own style. Dwarves, rocks, massive hammers.. all that is great but you have an oppertunity here to make something truely unique!
In dragon age (Origins obviously, not the abortion that was 2) when I first heard a dwarf speak in an american accent I was like... "What the hell is this craziness!". But then over time I grew to it and began to really like it, now it just 'works'.
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Mark Churchman
 
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Post » Wed May 23, 2012 5:34 am

@King - Yes it will be on Steam for sure.

@ska8tdude - Always great to meet another Dwarf fan! Thanks for the support :D

@Axeface - Thanks! We're actually right now in the process of look-devving the Dwarves so I'll mention this to the guys.


Check out http://www.mwhgames.com for more info on the project if you haven't already. We're releasing new concept art weekly and will have some of our first in game screens this weekend.
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gemma king
 
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Post » Tue May 22, 2012 4:49 pm

  • Lots (and lots) of elf killing


You had me at 'elf killing.' I'm in.
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Strawberry
 
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Post » Tue May 22, 2012 10:18 pm

Now this is a mod I will keep track of. I like your high standards.
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Rachael Williams
 
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