Dwemer Repository Activation

Post » Wed Jun 20, 2012 5:04 pm

I've been building a Dwemer-based little item, soon to be a player-home if I finish it sometime. I wanted to use the Dwemer Repository as a little vault, but I have an issue. I have no idea how to activate it so it opens up. I've checked around the Septimus Signus's Outpost area, checking for a certain activator or script or whatever, but no luck. Anyone able to help?
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Josh Sabatini
 
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Post » Wed Jun 20, 2012 5:14 pm

www.gamesas.com/topic/1358889-getting-dwerespository01-to-animateopen/
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Katie Louise Ingram
 
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Post » Wed Jun 20, 2012 6:37 pm

Too bad there's no way to close it again...or at least I haven't found the right animation to do so...
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DeeD
 
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Post » Wed Jun 20, 2012 11:58 am

What happens if you use Reset() on it? I mean, there wouldn't be any animation, but would it close?
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darnell waddington
 
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Post » Wed Jun 20, 2012 6:43 pm

Well it does somehow close again, evident if you go and check IG like I did. Maybe it's triggered after you leave the cell.

Also, thanks :D
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Lovingly
 
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Post » Wed Jun 20, 2012 7:13 am

Actually, I need some clarification, since I'm relatively new to the technical, scripting portion of the CK.
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Cathrine Jack
 
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