DX11 Bonk On

Post » Wed Sep 15, 2010 12:35 pm

Stop whining about DX11, go and watch a tech demo and you will see that slightly smoother edges due to the tesselation will make 0 difference to your game as AA is all you need. And if your whining because you will get better FPS then buy a better PC, my 4870 works perfect.
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Ashley Campos
 
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Post » Wed Sep 15, 2010 4:24 am

Stop whining about DX11, go and watch a tech demo and you will see that slightly smoother edges due to the tesselation will make 0 difference to your game as AA is all you need. And if your whining because you will get better FPS then buy a better PC, my 4870 works perfect.

You have an outdated vga, 2 generation old. You cant talk about current generation graphical sweety. Upgrade then come back thank you.
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FITTAS
 
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Post » Wed Sep 15, 2010 6:36 am

Stop making threads telling people to stop whining about DX11 there's lots of them already
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James Shaw
 
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Post » Wed Sep 15, 2010 10:19 am

Stop whining about DX11, go and watch a tech demo and you will see that slightly smoother edges due to the tesselation will make 0 difference to your game as AA is all you need. And if your whining because you will get better FPS then buy a better PC, my 4870 works perfect.

You have an outdated vga, 2 generation old. You cant talk about current generation graphical sweety. Upgrade then come back thank you.

Nah, the 4870 is still a pretty good card. Had one myself before my 5850. Runs a bit hot for my liking though...
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FITTAS
 
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Post » Wed Sep 15, 2010 3:04 pm

Stop whining about DX11, go and watch a tech demo and you will see that slightly smoother edges due to the tesselation will make 0 difference to your game as AA is all you need. And if your whining because you will get better FPS then buy a better PC, my 4870 works perfect.

You have an outdated vga, 2 generation old. You cant talk about current generation graphical sweety. Upgrade then come back thank you.

Buying a new card ever week is not how to build a PC son, the 4870 is still one of the strongest cards, maybe only DX10 but DX11 has 1 improvement, tesselation, and if you knew what you were talking about you would know what it does and how it will make no difference in games when MSAA is used.
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DAVId MArtInez
 
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Post » Wed Sep 15, 2010 11:58 am

Stop whining about DX11, go and watch a tech demo and you will see that slightly smoother edges due to the tesselation will make 0 difference to your game as AA is all you need. And if your whining because you will get better FPS then buy a better PC, my 4870 works perfect.

Stop making threads like this if you only got Dx 10 card. :P

If we would actually have Dx 11 you would be jealous now.


Tesselation can make a huge difference in graphics so stfu.
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patricia kris
 
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Post » Wed Sep 15, 2010 12:29 am

Tessellation is a huge plus for games like Call of Pripyat, despite the outdated graphics, CoP looked amazing still with DX10/11 enabled.
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Angus Poole
 
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Post » Wed Sep 15, 2010 5:07 am

Stop whining about DX11, go and watch a tech demo and you will see that slightly smoother edges due to the tesselation will make 0 difference to your game as AA is all you need. And if your whining because you will get better FPS then buy a better PC, my 4870 works perfect.
^ stupidity in a nutshell. Groove on, brother!
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Steph
 
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Post » Wed Sep 15, 2010 8:42 am

The problem is that there's no tasselationable video cart out there. I've seen some examples in the DirectX SDK, and on a 5000 poly model tassellation made the FPS count under 10 on GTX460.
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Breautiful
 
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Post » Wed Sep 15, 2010 2:20 am

The only reason the OP is complaining about complaining is that they get no benefit from dx11. Move on.

Also, tessellation can be done quite well on most dx11 cards above a gtx460. The unigine demo is pretty heavy overall and most cards run that fine for the most part.
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Mr. Ray
 
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Post » Wed Sep 15, 2010 2:11 am

The problem is that there's no tasselationable video cart out there. I've seen some examples in the DirectX SDK, and on a 5000 poly model tassellation made the FPS count under 10 on GTX460.
My HD6870 runs tesselation perfectly on Call of Pripyat, Max settings, full AA/AF at 1680x1050

You lie.
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Charity Hughes
 
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Post » Wed Sep 15, 2010 4:05 pm

The said card may indeed be good but the era at the moment is slowly but surely moving forward and calling better cards.
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gemma king
 
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Post » Wed Sep 15, 2010 10:08 am


Buying a new card ever week is not how to build a PC son, the 4870 is still one of the strongest cards, maybe only DX10 but DX11 has 1 improvement, tesselation, and if you knew what you were talking about you would know what it does and how it will make no difference in games when MSAA is used.



Wow, it's disheartening to see people so ignorant of the feature sets of various DirectX implementations make such absurdly incorrect statements about graphcial functions.

Tessellation and anti-aliasing have absolutely nothing to do with one another. NOTHING. More importantly is that DX11 extends rendering functionality, performance, and flexibility by adding two programmable shader stages and one fixed function stage (for tessellation). There are many more features that DX11 adds, but there are far too many to list here, define, and explain. Especially since you can hit any tech site such as Ars Technica, Anandtech, Techpowerup, Guru3D, or Elite Bastards to get a full read-up.

While there are different types of geometry and tessellation formats, I'll stick to tessellation as a general term to keep things simple. Tesselation is all about adding geometry and/or making true bezier edges on rounded objects. It has nothing to do with edge smoothing, morphological, pre or post process, adaptive or anything else full scene anti-aliasing.

Example of tessellation vs no tesselation in the UniEngine Heaven Benchmark:
Image

In the future, try not to act like you know something when you're completely ignorant with regard to the subject. It's one thing to ask questions, another to speak as if you're some sort of authority on the subject, when that couldn't be further from the truth.

There are numerous ways that DX11 can act as a faster rendering path to DX9. Especially if newer features like tessellation aren't utilized. Parallel processing to maximize use of the GPU as being fed by the CPU is one area where DX11 distinguishes itself, though the process must be inherently parallel in nature (all graphics cards these days are heavily parallel in nature). GPGPU applications, especially OpenCL improvements (supported by both nVidia and ATi - CUDA is nVidia exclusive).
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Marquis T
 
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Post » Wed Sep 15, 2010 8:51 am

I was also about to go into detail about DX11's improvements and about tessellation, jackdeth1337 summed it up perfectly.
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Yvonne
 
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Post » Wed Sep 15, 2010 11:42 am

i wont stop whining about DX 11
i have just begun!
gimme DX 11 support for **** sake!!!
i want see better graphics!
it's a CRYSIS eventually! this name means amaizing picture! not the thing we have at the moment..
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Anna Watts
 
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Post » Wed Sep 15, 2010 9:49 am

i wont stop whining about DX 11
i have just begun!
gimme DX 11 support for **** sake!!!
i want see better graphics!
it's a CRYSIS eventually! this name means amaizing picture! not the thing we have at the moment..


And what exactly do you think it will do for you? Unless the game was designed with the DX11 code path in mind, you won't gain any benefits in terms of performance or graphics. Tessellation especially, requires forethought in design to maximize visuals without unreasonable performance decreases.

The people clamoring for DX11 without a shred of experience in API's, SDK's, and any real game design experience (engine, texture work, animation, etc...) just so they can think they have something special, sound just as foolish as the OP.

Unless there was simply more work to do, thus requiring a later data and patch download to enable features that had been planned from the games inception. Supporting DX11 as an afterthought is pointless. Better to spend the time quashing bugs and adding gameplay features (maps, modes, extra DLC for missions, etc...).
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Big Homie
 
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Post » Wed Sep 15, 2010 2:41 am

OP got OWNED!!!

Whining about people whining...and talking out his ass while he does it. Laff and a half. xD
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Kelvin
 
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Post » Wed Sep 15, 2010 2:48 pm

What's all this rigmarole about not wanting DX11?

Is this some kinda JOKE?
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IM NOT EASY
 
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Post » Wed Sep 15, 2010 12:18 pm

Stop whining about DX11, go and watch a tech demo and you will see that slightly smoother edges due to the tesselation will make 0 difference to your game as AA is all you need. And if your whining because you will get better FPS then buy a better PC, my 4870 works perfect.

You sir obviously know NOTHING about this topic.

There is SO much more to DX11 than tessellation. DX11 utilizes the DX10 API to the fullest and then adds advanced features such as GIL, Tessellation, better particle effects, etc. The game is in DX9!

If the game was in DX10, then your argument would hold 1 drop of water because the differences between DX10 and DX11 are not remotely as big as the differences between DX9 and DX10.

You are clueless. DX11 implemented properly would completely redo the graphics in almost every single way imaginable. Because with proper DX11 implementation, you get near full DX10 utilization which is miles beyond DX9 in what it's capable of -advanced volumetric effects, per object motion blur, ssao, advanced lighting effects, etc, etc, etc, and then throw on top of that the new DX11 effects such as tessellation and gil, etc, and the difference is clearer than night and day.

And I have a 4870x2. If I disable half my card, I get 25fps on extreme setting in 1200p. That's not very playable. With CFX enabled I get closer to 50fps, but the LSD flicker ****fest is mind frying.
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lillian luna
 
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Post » Wed Sep 15, 2010 2:59 am

aarpcard, your wasting your time.

The Crysis 2 apologists will simply respond by saying your not a 'True Fan', and that were all just whining and moaning.
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Stefanny Cardona
 
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Post » Wed Sep 15, 2010 3:02 am

i wont stop whining about DX 11
i have just begun!
gimme DX 11 support for **** sake!!!
i want see better graphics!
it's a CRYSIS eventually! this name means amaizing picture! not the thing we have at the moment..


And what exactly do you think it will do for you? Unless the game was designed with the DX11 code path in mind, you won't gain any benefits in terms of performance or graphics. Tessellation especially, requires forethought in design to maximize visuals without unreasonable performance decreases.

The people clamoring for DX11 without a shred of experience in API's, SDK's, and any real game design experience (engine, texture work, animation, etc...) just so they can think they have something special, sound just as foolish as the OP.

Unless there was simply more work to do, thus requiring a later data and patch download to enable features that had been planned from the games inception. Supporting DX11 as an afterthought is pointless. Better to spend the time quashing bugs and adding gameplay features (maps, modes, extra DLC for missions, etc...).

That's exactly it. All you will get from a Crytek DX11 patch is maybe some extra effects and some offloading to the GPU with processes which might gain you a few FPS. Unless they had built it in from the start and abandoned it halfway through..
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Strawberry
 
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Post » Wed Sep 15, 2010 3:33 am

There is SO much more to DX11 than tessellation. DX11 utilizes the DX10 API to the fullest and then adds advanced features such as GIL, Tessellation, better particle effects, etc. The game is in DX9!

If the game was in DX10, then your argument would hold 1 drop of water because the differences between DX10 and DX11 are not remotely as big as the differences between DX9 and DX10.

You are clueless. DX11 implemented properly would completely redo the graphics in almost every single way imaginable. Because with proper DX11 implementation, you get near full DX10 utilization which is miles beyond DX9 in what it's capable of -advanced volumetric effects, per object motion blur, ssao, advanced lighting effects, etc, etc, etc, and then throw on top of that the new DX11 effects such as tessellation and gil, etc, and the difference is clearer than night and day.

And that's what we witnessed with Crysis 1 right? Because the DX10 version was so much better than the DX9 version? Or were they the same apart from getting lower FPS with DX10?

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Riky Carrasco
 
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Post » Wed Sep 15, 2010 4:02 am

DX11 isn't tesselation only why are there so many **** stupid people who think that? DX11 includes more particle effects, better textures, EVEN BETTER lighting, and softer shadows. It looks GOOD, and it has better bump mapping
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Tamara Primo
 
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Post » Wed Sep 15, 2010 12:19 pm

Stop whining about DX11, go and watch a tech demo and you will see that slightly smoother edges due to the tesselation will make 0 difference to your game as AA is all you need. And if your whining because you will get better FPS then buy a better PC, my 4870 works perfect.

LOLS Unbelievable ignorance. That is merely phong tessellation you are thinking of but to get the benefits you need to combine tessellation with displacement maps, like this:(starts in DX10 or "Heaven $*@t mode" as I like to call it)

http://www.youtube.com/watch?v=J-6lRteSD2A&feature=related

I see somebody already posted the dragon. The dragon is nice but the stone walls and steps are the highlight for me.

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Natalie Harvey
 
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Post » Wed Sep 15, 2010 11:11 am

Stop whining about DX11, go and watch a tech demo and you will see that slightly smoother edges due to the tesselation will make 0 difference to your game as AA is all you need. And if your whining because you will get better FPS then buy a better PC, my 4870 works perfect.
^ stupidity in a nutshell. Groove on, brother!

Straight up @kupp, on the rocks Stupidity. He's obviously not one of those of us that has enjoyed the goodness of dx11 features. I kinda pity the fool.
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Thema
 
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