Dynamic Shadows..

Post » Mon May 14, 2012 2:21 am

I've noticed this ever since the Quak-Con footage. The Dynamic Shadows... They arent very good. They look pixelish and the edges flicker in jaggedy and uneven formations, This is especially noticable under the neck and shoulders. I hope there will be a mod that fixes them, or does away with them entirely.
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Ben sutton
 
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Post » Sun May 13, 2012 10:02 pm

Trying to keep all requests to a single thread http://www.gamesas.com/index.php?/topic/1255887-unofficial-mod-request-thread/
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Gemma Archer
 
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Post » Mon May 14, 2012 4:56 am

If you have a good PC, it won't be a problem. The shadows are only LQ on consoles. (I saw PC footage from IGN. The shadows are nice and crisp)
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Add Me
 
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Post » Sun May 13, 2012 8:51 pm

And even if they weren't too good on Ultra (which I doubt) you probably can set the shadow resolution in an ini file or a mod.
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Stryke Force
 
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Post » Mon May 14, 2012 5:32 am

Anyone found a way/mod to turn Shadows completely off?


Thanks.
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Vickey Martinez
 
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Post » Sun May 13, 2012 10:09 pm

I found the shadows to be 'flickery' on the PS3. Got the PC version, no flickery flap anymore.
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NO suckers In Here
 
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Post » Mon May 14, 2012 7:18 am

Im running on ultra, nothing can go any higher and shadows on characters have really jaggy shadows.
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Andrew
 
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Post » Mon May 14, 2012 6:15 am

Anyone found a way/mod to turn Shadows completely off?


Thanks.
If it's anything like FO3 it has an extensive slider set. Go to advanced graphics options in the launcher.
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BRAD MONTGOMERY
 
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Post » Mon May 14, 2012 3:19 am

To get sharp shadows you have to lower the shadow distance parameter in the ini. But it has the drawback that only very near objects cast shadows. It seems that a shadow texture is generated in relation of your actual position. The shadow distance is the parameter how much of you surroundings are put into the shadow map. So you also have to higher the resolution. But i fear that there is a hardcoded cap or the other thing could be that the texture memory will too high.
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Jani Eayon
 
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Post » Mon May 14, 2012 12:36 am

To get sharp shadows you have to lower the shadow distance parameter in the ini. But it has the drawback that only very near objects cast shadows. It seems that a shadow texture is generated in relation of your actual position. The shadow distance is the parameter how much of you surroundings are put into the shadow map. So you also have to higher the resolution. But i fear that there is a hardcoded cap or the other thing could be that the texture memory will too high.
It's called Cascaded Shadow Maps.

And no. Without access to shader code there can't be done much about it.

It essentialy works like this:
Number of shadows cascades * distance of transition
So. The more cascades you have the better shadows are... BUT high distance make shadows more noisy/blurred so you have to increase shadows resolution and number of cascades. But going anywhere above 8 cascades is going to kill performance anyway.
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Richus Dude
 
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Post » Mon May 14, 2012 1:15 am

If you have a good PC, it won't be a problem. The shadows are only LQ on consoles. (I saw PC footage from IGN. The shadows are nice and crisp)
false. geforce 560 ti, running everything on high or ultra and the shadows look like chunky crap no matter what
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Yama Pi
 
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Post » Mon May 14, 2012 3:18 am

I turned off shadows in Oblivion because they actually made the game looking worse instead of making it look better.
So Skyrim has the same problem too ?
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D LOpez
 
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Post » Sun May 13, 2012 10:43 pm

@alithinos Almost... it depends
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Grace Francis
 
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Post » Sun May 13, 2012 8:24 pm

Make sure the shadow map resolution is at, say, 4096, change iBlurDeferredShadowMask to something like eight to blur the noise away, and reduce fShadowDistance to 6000 or lower. That should improve the quality of the shadows, but note you'll probably miss far away ones that way.
Also, note you can make distant shadows less blobby by increasing the iShadowMaskQuarter setting.
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Victor Oropeza
 
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Post » Mon May 14, 2012 6:23 am

Can't seem to turn off Shadows, any help please?
(fyi, tried looking in the Options for sliders, ticks and settings ;) )
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Lexy Dick
 
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Post » Mon May 14, 2012 8:19 am

Found out how to turn off Shadows. There is actually something pretty cool and creepy.about it. If you have a save from inside a dungeon take a look.. It actually seems to cause lower fps instead of higher, oddly enough. So still have some work to do, maybe I can ease them back on, at least being able to turn them off gives a base starting place. Does anyone see an obvious setting I need to have On, which could be causing the Loss of Performance?
iShadowMapResolution=0
fShadowBiasScale=0
iShadowMaskQuarter=0
iBlurDeferredShadowMask=0
fShadowDistance=0
fInteriorShadowDistance=0
iShadowFilter=0
fShadowLODStartFade=0
iShadowMode=0
bTreesReceiveShadows=0
bDrawLandShadows=0
bDrawShadows=0

This could possibly help to make a Scalable Shadows Mod.


Thanks for any tips.
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Tessa Mullins
 
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