I will not be touching any spells or how perks work... as there are so many talented others here that really do take my breathe away with their inventiveness. I will however or at least I hope to find how to add perk points as I will explain.
> Depending on how developed a skill is, will also govern how it depletes without use. For example novice skills without use will deplete quicker than expert without use. Being a master means no depletion as the level suggests
> If a skill depletes below required perk level then that perk will be removed and (hopefully) the player will recoup that perk point to use where they see fit. Thus in my thinking everything is that is written in the stars is open to interpretation. Also means you can respec your build through playing a different way.
> Skill groups Magic, Combat and Stealth will adversely effect each other, meaning you'll have to work harder to become good in more than one skill group. So as a skill increases a point in one Group skills from other groups lose some of their experience. Skills such as one handed/two handed, light/heavy armour though I propose will also act as though from a different group but less experience loss.
> Your actual level will not be changed due to any depletion so any foes you encounter if they are dependent on what level you are will still be and if you have weakened yourself then such is life.
> I'm also tinkering with the idea of capping the amount of skills that can be mastered to 3 if from different groups and 4 if only skills from one group. all other skills will stay on 99 if those limits are reached. Thus for instance mastering Smithing, Alchemy and Enchanting means you will not be able to master any other skill.
> Smithing, Alchemy and Enchanting are skills that you do at a work place and therefor I've imagined you can have notes for recipes and procedures so they will have a slower depletion and longer span of time before depletion starts.
> Depleting skills will only happen after a period of non use in the games world time, unless as stated above. Time frame will start after a day since last used and depletion will increase the longer you don't use a skill.
> Adding a NPC to Throat of the World who will only speak to you after certain conditions are met will be able to (I hope) remove all your perks and give you all perk points back. This could be seen as a cheat though I realize. Location being the highest peak and closest to the stars to influence them. My way of thinking about this is, often playing a certain way just feels wrong or some-one comes out with a must have mod that changes how you want to play the game, but the thought of restarting when so much effort has been put into your character and feel deflated at the thought of starting again, I feel this will be atleast some way of continuing, changing your perks build and remaining immersive.
Well these are my thoughts about the skill system and what I'll be working towards on release of the creation kit, I thank you for reading and I'm open to suggestions or comments as long as at the heart of reply is a passion to make Skyrim a better experience.
