I am extremely concerned that dragon gear is available very early, and after getting it you'll never find any gear upgrades. The most exciting thing to find would be a piece of gear with an enchantment you don't know, so that you could destroy it.
I can see myself playing the game two ways:
1) Buy tons of cheap alchemy mats, make newb potions, sell them for 5000% profit, repeat. Use gold to buy all the iron I can find, make iron dagger until smithing is 100. Kill first dragon and make some dragon weapons. Go questing, and after every dragon encounter, replace a piece of gear with a crafted dragon armor.
2) Go adventuring until I have enough cash for a house, get the house, THEN kill the dragon. Dragon drops stay in my house until I'm 100 smith. Level smithing by making things for profit or use, not just skill.
The first abuses a flaw in game design, but gives me access to the items I'm stoked about immediately. The second feels more natural, but the whole time I bet I'll be thinking "I should make some iron daggers."
Has anybody else considered this? What will you do about the heavy dragon loot? Will you be powerleveling any skills very early?

