Ebony blade kill choices?

Post » Wed Jun 06, 2012 8:09 pm

Obviously, this starts with the understanding that you are willing to kill 10 friendly NPCs in order to fully power up the ebony blade. That stated...

Who do you kill and what's your rationale?

I decided to kill all my orc followers (blame Tolkein for my distrust of orcs) - but that only accounted for 5: Borgakh, Ghorbash, Lob, Ogol, and Ugor.
Then I killed Ahtar, the executioner from Solitude, because his quest (to do him a favor and let him become a follower) never triggered, which meant there was no way to obtain his unique axe other than his death.
For #7, I killed Faendal - either he or Sven weren't going to get along with me anyway, and playing a Nord, I sided with Sven, so Faendal had no in-game purpose left and he didn't like me (but the game counted him as friendly).
I'm about to start the Dark Brotherhood quests, but the only friendly NPC I know I'll be able to kill is Narfi (I assume he counts as a friendly kill since I did his quest for him) - so I assume he'll be #8.

But now I'm stuck. I don't want to kill NPCs that provide services (merchants, buyers of wheat, ore, etc.), NPCs that are potential followers/spouses, or NPCs that have any in-game value. Ideally, I'd like to kill some really unsavory or uncool NPCs that just happen to regard me as friendly - like Faendal was a good example.

Who did you kill, and why, and who would you recommend for me to kill?

Thanks.
User avatar
WTW
 
Posts: 3313
Joined: Wed May 30, 2007 7:48 pm

Post » Thu Jun 07, 2012 12:47 am

What are the stats of the sword @ level 81 when you first get it compared to a fully upgraded one? I tried to improve mine but it won't appear for some reason...

Also, it's to my understanding that most merchants have an apprentice that will take over the shop once they die.
User avatar
Miragel Ginza
 
Posts: 3502
Joined: Thu Dec 21, 2006 6:19 am

Post » Wed Jun 06, 2012 8:09 pm

How about those cannibals in Morthal?
User avatar
A Boy called Marilyn
 
Posts: 3391
Joined: Sat May 26, 2007 7:17 am

Post » Wed Jun 06, 2012 5:04 pm

What are the stats of the sword @ level 81 when you first get it compared to a fully upgraded one? I tried to improve mine but it won't appear for some reason...

Also, it's to my understanding that most merchants have an apprentice that will take over the shop once they die.

Starting stats: dmg 24, wgt 10, value 2000
Maxed stats: dmg 29, wgt 12, val 1000

No idea why the weight goes up and the value goes down - maybe because it's evil? I dunno. Also the final sword will absorb 30 points of health per hit. For every 2 NPC's you kill it will absorb 4 points more (up to max of 30, as stated). May be worth noting that my character has a 100 in 2H and 1H weapons (I know the ebony blade is a weird one in terms of how the game recognizes it).

I don't think all the shop merchants have apprentices, and if they do, I don't know if they take over. Never thought about it. The only one I know for sure is in the White Phial in Windhelm - Quintus takes over for Nurelion. Beyond that, I'm not sure.

How about those cannibals in Morthal?

Interesting thought - I happen to fancy Eola (sick, I'm sure), and I know a couple of them actually work in Markarth - wait - did you mean Markarth, or are we talking about different things? - anyway - if you're referring to the Namira quest, I may look into the couple of folks down there that don't seem to have much else to do with the game...
User avatar
Judy Lynch
 
Posts: 3504
Joined: Fri Oct 20, 2006 8:31 am

Post » Wed Jun 06, 2012 9:32 am

Starting stats: dmg 24, wgt 10, value 2000
Maxed stats: dmg 29, wgt 12, val 1000

No idea why the weight goes up and the value goes down - maybe because it's evil? I dunno. Also the final sword will absorb 30 points of health per hit. For every 2 NPC's you kill it will absorb 4 points more (up to max of 30, as stated). May be worth noting that my character has a 100 in 2H and 1H weapons (I know the ebony blade is a weird one in terms of how the game recognizes it).

I don't think all the shop merchants have apprentices, and if they do, I don't know if they take over. Never thought about it. The only one I know for sure is in the White Phial in Windhelm - Quintus takes over for Nurelion. Beyond that, I'm not sure.



Interesting thought - I happen to fancy Eola (sick, I'm sure), and I know a couple of them actually work in Markarth - wait - did you mean Markarth, or are we talking about different things? - anyway - if you're referring to the Namira quest, I may look into the couple of folks down there that don't seem to have much else to do with the game...

Whoops. Markarth.
User avatar
tegan fiamengo
 
Posts: 3455
Joined: Mon Jan 29, 2007 9:53 am

Post » Wed Jun 06, 2012 11:23 am

Doing favors like mining ore and handing it in or picking crops and giving them to farmers earns favor. Just go to Rorikstead for two more NPCs that barely figure into anything to kill after you collect their crops.

As for what I do, the one time I decided to max out the enchant, I just chose to kill NPCs that were inside most or all of the time or ones that were way out of the way. I like keeping the town the same for the most part.
User avatar
Cheryl Rice
 
Posts: 3412
Joined: Sat Aug 11, 2007 7:44 am

Post » Wed Jun 06, 2012 10:05 pm

Starting stats: dmg 24, wgt 10, value 2000
Maxed stats: dmg 29, wgt 12, val 1000

I was worried that I may have a lower leveled version of the blade, but it seems that seems it's just naturally really weak. Mehrunes's razor does over 100 damage while my other artifacts deal around 120-140. I mastered 1 handed, and smith/alchemist/enchanter on master difficulty. This weapon is way too underpowered and it's a shame that we can't even improve it. It makes sense for the lore, but the blade is nothing special. :confused:
User avatar
Sarah Knight
 
Posts: 3416
Joined: Mon Jun 19, 2006 5:02 am

Post » Wed Jun 06, 2012 5:28 pm

What are the stats of the sword @ level 81 when you first get it compared to a fully upgraded one? I tried to improve mine but it won't appear for some reason...

Also, it's to my understanding that most merchants have an apprentice that will take over the shop once they die.

Also, BTW, possibly the most important change in the ebony blade once it has been "tempered with deceit," is that a victim no longer regards an attack as an assault - meaning, if you attack a friendly party, they do not turn hostile or trigger a bounty as you hack into them... :banana:
User avatar
Adriana Lenzo
 
Posts: 3446
Joined: Tue Apr 03, 2007 1:32 am

Post » Wed Jun 06, 2012 3:14 pm

Doing favors like mining ore and handing it in or picking crops and giving them to farmers earns favor. Just go to Rorikstead for two more NPCs that barely figure into anything to kill after you collect their crops.

As for what I do, the one time I decided to max out the enchant, I just chose to kill NPCs that were inside most or all of the time or ones that were way out of the way. I like keeping the town the same for the most part.

...failed to "multiquote" here - sorry, mods...

@ Gallarialchiban: I know this is ludicrous, but I want to keep all the NPCs that will pay for wheat, ore, leeks, etc. alive - it's just my aesthetic - even though, as you reasonably point out, they have nothing to do with anything - I know I'm probably being ridiculous...
User avatar
Alexis Acevedo
 
Posts: 3330
Joined: Sat Oct 27, 2007 8:58 pm

Post » Wed Jun 06, 2012 2:13 pm

...Nazeem (thats is if he is counted as "friendly")
User avatar
Queen Bitch
 
Posts: 3312
Joined: Fri Dec 15, 2006 2:43 pm

Post » Wed Jun 06, 2012 9:37 am

the guy that works for belethor serves no purpose so i killed him... but isn't there a thieves guild quest to kill narfi???



MuzzaFuzza
User avatar
Marie
 
Posts: 3405
Joined: Thu Jun 29, 2006 12:05 am

Post » Wed Jun 06, 2012 4:27 pm

How about those cannibals in Morthal?

Nimphaneth and Sanyon are two cannibals down there that appear nowhere else in the game - but they are considered "acquaintainces," not friends - do these count toward ebony blade kills?

...Nazeem (thats is if he is counted as "friendly")

Now that's a good call - you get the spirit of what I'm looking for exactly... he strikes me as a real [censored] - problem with him is he is never(?) isolated enough to get in a kill hit

the guy that works for belethor serves no purpose so i killed him... but isn't there a thieves guild quest to kill narfi???



MuzzaFuzza

Narfi: Dark Brotherhood, not Thieves' Guild - and yes, he's dead already... not so comfortable killing Belethor's assistant though
User avatar
Ana
 
Posts: 3445
Joined: Sat Jul 01, 2006 4:29 am

Post » Wed Jun 06, 2012 10:38 am

Also, BTW, possibly the most important change in the ebony blade once it has been "tempered with deceit," is that a victim no longer regards an attack as an assault - meaning, if you attack a friendly party, they do not turn hostile or trigger a bounty as you hack into them... :banana:

Sorry for all these questions, I just haven't tried upgrading the sword because it didn't seem worth it and I wasn't sure how many kills I needed for it to work. Even with "evil" characters I like to keep every NPC alive possible unless there's a quest that dictates otherwise for a "perfect" world. A save file that's dedicated to genicide is a different story, but there are too many essential NPCs and generic characters that don't even have a name for such a playthrough to have any real meaning.
Last question: What if you kill them? What if you hit a guard or someone who isn't "friendly" but isn't hostile?
User avatar
Aaron Clark
 
Posts: 3439
Joined: Fri Oct 26, 2007 2:23 pm

Post » Wed Jun 06, 2012 3:44 pm

Sorry for all these questions, I just haven't tried upgrading the sword because it didn't seem worth it and I wasn't sure how many kills I needed for it to work. Last question: What if you kill them? What if you hit a guard or someone who isn't "friendly" but isn't hostile?

AFAIK it simply doesn't count toward the requisite 10 friendly kills - seems like the idea is to have you kill people who like/trust you - on PC this can be checked with a console command if you're not sure (player.getrelationshiprank [NPC ID]) - and don't sweat the questions, that's what this is all about, eh? Also, love BenDover handle - classic, bro - makes me smile every time...

Also @ Aphaea: can't kill either Sanyon or Nimphaneth without making Eola and the other one hostile, so no good
User avatar
Nick Swan
 
Posts: 3511
Joined: Sat Dec 01, 2007 1:34 pm

Post » Wed Jun 06, 2012 11:36 pm

Sorry, I meant the powered up sword. Does it inquire a bounty if you not just hit a friendly, but murder them? Also does it work on anyone that isn't hostile?

It's a shame there are so many essential npcs. It would be much easier to simply kill those who you've finished quests with to upgrade the blade.
User avatar
Charlotte Henderson
 
Posts: 3337
Joined: Wed Oct 11, 2006 12:37 pm

Post » Wed Jun 06, 2012 11:02 pm

Sorry, I meant the powered up sword. Does it inquire a bounty if you not just hit a friendly, but murder them? Also does it work on anyone that isn't hostile?

It's a shame there are so many essential npcs. It would be much easier to simply kill those who you've finished quests with to upgrade the blade.

Just tested it: you will still get a bounty if there are witnesses (e.g., attacked a Markarth merchant (the meat guy) in front of everyone and got the 1000 bounty on the spot - attacked Degain without a kill and also got the 40 bounty); but I had noted that if I killed a friendly NPC in private, they do not fight back - they just "take it" until they are dead...
User avatar
FABIAN RUIZ
 
Posts: 3495
Joined: Mon Oct 15, 2007 11:13 am

Post » Wed Jun 06, 2012 11:38 pm

...failed to "multiquote" here - sorry, mods...

@ Gallarialchiban: I know this is ludicrous, but I want to keep all the NPCs that will pay for wheat, ore, leeks, etc. alive - it's just my aesthetic - even though, as you reasonably point out, they have nothing to do with anything - I know I'm probably being ridiculous...
Nah, I sort of understand where you're coming from. Just in case you feel like wandering around and getting some gold. I just offered those examples because it's easy to curry their favor. Similarly, you can just give a gold coin to a beggar and they thing you're awesome. Not sure if there's ten beggars total but you'd probably get like five between all the cities.
User avatar
Josh Sabatini
 
Posts: 3445
Joined: Wed Nov 14, 2007 9:47 pm

Post » Wed Jun 06, 2012 4:31 pm

This sword is bugged. For some reason, it uses one hand skill level and perks, but you wield it with two hands.. It's a cool sword; It'd be really awesome if it actually worked right..
User avatar
KRistina Karlsson
 
Posts: 3383
Joined: Tue Jun 20, 2006 9:22 pm

Post » Wed Jun 06, 2012 2:40 pm

This sword is bugged. For some reason, it uses one hand skill level and perks, but you wield it with two hands.. It's a cool sword; It'd be really awesome if it actually worked right..

True, true, true....
User avatar
Catherine Harte
 
Posts: 3379
Joined: Sat Aug 26, 2006 12:58 pm

Post » Wed Jun 06, 2012 9:20 pm

This sword is bugged. For some reason, it uses one hand skill level and perks, but you wield it with two hands.. It's a cool sword; It'd be really awesome if it actually worked right..
There's some discussion as to whether it's a bug or it was intended. Its weight, damage, reach, sound effects, and stamina consumption are determined by One-Handed values, for instance. If you had 100 One-Handed and 100 Two-Handed and maxed out the enchant on it, you'd be looking at 79.5 damage per strike. I guess if you REALLY wanted to, you could just take the necessary perks in the One-Handed tree and proper enchants if you're into Two-Handed weapons, or if it's the other way around, just take it and go wail on Hadvar or Ralof for about three hours. That would get it to over 100 damage easily I imagine. Still, the drain health effect is broken because the Ebony Blade never needs to be recharged and you sap health constantly.
User avatar
flora
 
Posts: 3479
Joined: Fri Jun 23, 2006 1:48 am

Post » Wed Jun 06, 2012 10:44 pm

This sword is bugged. For some reason, it uses one hand skill level and perks, but you wield it with two hands.. It's a cool sword; It'd be really awesome if it actually worked right..

As a strictly one-handed fighter, (File 1-sword+shield, File 2-Two daggers, File 3-magic+sword) I enjoy this benefit to try out a two handed weapon once in a while. :happy:
Also, like Mehrunes's razor it doesn't need to be recharged. Dispite it's low dps, it's turning out to be an interesting weapon I might actually use after all.
Comparing damage dealt using legitiment enchanting and smithing, I thought I'd share my results for those interested in the blade's potential power.
Spoiler
Wearing 4 47% bonuses to one-handed my ebony blade can deal 73 damage not including the enchantment. Compared to other weapons I happen to carry: Dawnbreaker 311, Mace of Molag Bal 346, Mehrune's Razor 110 (daggers don't get enchantment bonuses)
It's average compared to other non-smithable weapons, I guess. The only real purpose I can think of is to leach health off of a follower without them turning on you.
User avatar
HARDHEAD
 
Posts: 3499
Joined: Sun Aug 19, 2007 5:49 am

Post » Thu Jun 07, 2012 12:15 am

No, I get it - the ebony blade is unique - looks 2H but handles 1H - but I'm sure it's caused a lot of confusion/stress - personally, I couldn't care less since I max out both my 1h and 2H skills - and once the quest is done, I don't use the blade again anyway (it goes into the collection)...
User avatar
Natalie Taylor
 
Posts: 3301
Joined: Mon Sep 11, 2006 7:54 pm

Post » Wed Jun 06, 2012 10:22 pm

Either Sven or Faendal, I always use one of them for Boethia and Ebony blade (Master conjuration can just resurrect dead NPC to be killed again)
User avatar
Daniel Holgate
 
Posts: 3538
Joined: Tue May 29, 2007 1:02 am

Post » Wed Jun 06, 2012 9:13 pm

the blade is nothing special. :confused:

Bingo. I obtained it and immediately just stored it away in one of my houses. For such an evil and legendary sword, it's pretty weak. I find that goes for most of the so-called legendary weapons.
User avatar
matt white
 
Posts: 3444
Joined: Fri Jul 27, 2007 2:43 pm

Post » Wed Jun 06, 2012 9:21 am

all the housecarls are meat for the grinder, all they do is sit in your house and eat your food anyway
User avatar
KU Fint
 
Posts: 3402
Joined: Mon Dec 04, 2006 4:00 pm

Next

Return to V - Skyrim