Editing Races for more cosmetic CC options

Post » Mon Nov 19, 2012 2:31 am

Hi! I'm trying to add more cosmetic options for the CC (like warpaint, face details, beauty marks, etc.) and I know how to do it through Texture Sets and Race editing.

My main concern is compatibility with Unofficial Skyrim Patch.

Let's say I want to edit the Argonian race to give it more warpaints. USKP edits the Argonian Race too. If I make a mod that edits that race, and load it after USKP, won't my mod overwrite the edits done by USKP?
Or it won't, as long as I don't touch what USKP edits precisely about that race?

Is there any way to work around the conflict through the CK?

Thanks!
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Kevin Jay
 
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Post » Mon Nov 19, 2012 8:37 am

What edits does the USKP do to Argonian race records? I've looked through the entire change log and don't see anything.

However, to answer the questions, if you make the same type of edits then your mod will win, until Wrye Bash is sufficiently developed enough to merge race records.
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Barbequtie
 
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Post » Mon Nov 19, 2012 9:12 am

Corrects attack keyword data so that non-vampire Argonians may use disarming bash.
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des lynam
 
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Post » Mon Nov 19, 2012 1:56 am

However, to answer the questions, if you make the same type of edits then your mod will win, until Wrye Bash is sufficiently developed enough to merge race records.

Thank you! Yup, had a feeling that might be the case. Darn it! I have so much stuff I want to add...

I don't suppose there's any other way to add, let's say, more warpaints? I know I can increase the number of eye colors trough Head part (I'm guessing adding more scar types works the same, since there are Head parts for them), but all I can see in the CK to add more overlying textures, like warpaints, freckles, is through Race editing.
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Sxc-Mary
 
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Post » Mon Nov 19, 2012 10:49 am

I would like to know this as well , how to add the possibilities to ad dmore warpaints ?
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le GraiN
 
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Post » Mon Nov 19, 2012 12:57 pm

I would like to know this as well , how to add the possibilities to ad dmore warpaints ?

Well, adding more warpaints is easy in the CK if you're OK with editing Races. You need to make your texture and make a new Texture Set in the CK (this is for adding more complexion types, like freckles, wrinkles etc). Then edit the race you want to have that available for. In the "Tinting" tab, warpaints are stored in the Tint Layer section, and Face details like complexion, freckles etc, in the Face Details Texture Set List.

I haven't added more warpaints yet (I'm still trying to see if I can get around the USKP overwrite), but as far as I can see (by poking around CK), you don't even need to make a Texture Set for Warpaint. Just have your textures present and add them to the Tint Layer list by right click --> new. It will make a "none" entry.
Point the entry to the .dds by clicking "Choose Texture", then assign "Paint" as Mask Type.

EDIT: If you want to be able to change color on the warpaint, and have it update in real-time, you would have to add color values in the section in red http://i.imgur.com/QOJT5.jpg. As you can see, vanilla warpaints have them http://i.imgur.com/j9lz0.jpg. If you don't have those, the warpaint would still be able to have different colors, it will just not update in real-time as you change color.

I'll make a quick .esp to see how it conflicts with USKP and if the new warpaints work.

****
Hey, can I make it dependent on USKP? Like making my .esp work like a "patch" sort of? By going the Wrye way of ESMify-ing USKP and having it as a master for my .esp, then reverting USKP back? Does this work for Skyrim?
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Susan
 
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