This http://www.youtube.com/watch?v=Ac3oFOUZKVE illustrates what I'm facing.
I'm applying a magic effect (more specifically "FlamerNormalEffect") to the corpse and the effect is what I'd expect when the body is not dismembered, but if there is any torn limb... well, you can see the effect on the video.
I can understand why this would happen given that the effect shader is probably being applied to the whole actors mesh, but it's not the look I'm going for so I'd like to do one of the following:
- Delete the torn limbs (or reattach them): I've been able to do this by resurrecting and killing the actor but it has the unfortunate side effect of resetting the actor to the default pose (and then falling to the ground again).;
- Apply the effect only to the torso: this would be better since it would be more consistent to the player (nothing disappearing or changing position)
- Turn each piece of the actor into a separate object: Probably impossible but would be ideal.
Hope someone knows how to do one of these or has some other alternative solution I haven't thought of.
And Merry Xmas! :biggrin:
EDIT: http://www.gamesas.com/index.php?/topic/1152527-effects-and-dismemberment/page__view__findpost__p__16865340.