Emergent Gameplay and Examples you hope to see.

Post » Thu Nov 14, 2013 8:57 am

Basically this is what the topic says. What are some examples of emergent gameplay you wish to see? Emergent gameplay is something that happens that was not intended to happen by the developers and is player driven rather than content driven.

Something like the Corrupted Blood Plague from WoW or the GoonSwarm vs Band of Brothers event from EVE, (as well as the rest of EVE from what I have been told lol). I am not necessarily asking for examples of gameplay of that magnitude. But those are the two examples that I have heard of. (read: Not a big MMORPG player)

I find this idea fascinating. Any ideas what could lead to such things in ESO? Any examples of these types of things happening in other games?

Figured this might be an interesting venue of conversation.

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Dawn Porter
 
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Post » Wed Nov 13, 2013 9:05 pm

I played WoW for a long long time, but it's the first time I've heard of that, so I read it up. At first I thought you were talking about one of the two ghoul events. But I didn't think there would be an actual plague in the game that the developers didn't plan! That's amazing! So unintentional and so fun.

To answer your question, I hope to see unintentional mistakes done by ZOS too now. Haha.

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Javier Borjas
 
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Post » Thu Nov 14, 2013 3:24 am

Emergent Gameplay:

Real-world economic interaction: Without a global auction house, I can imagine the "black market" will be even more prevalent here. Using online purchase tools/ auction houses to buy good gear for IRL money. This will be interesting to see how the guild auction houses respond.

Daedric item abuse: If they add an ability to acquire powerful deadric artifacts, and they allow multiple players to retrive such an artifact it could have hilarious consequences.

"My lord, the forces of the Aldmeri Dominion approach our keep, their numbers are in the several dozens, how should we respond?"

"By Azura's Countenance! They outnumber us 3 to 1... bring out the Wabbajack squad"

"But my Lord they have always been so unpredict..."

"Damn it all! We need them now D:< "

*after sparkly effects fly over the battlefield*

"My lord... they are... all turned to chickens..."

"Then tonight we dine on poultry... as long as those damn Nords don't get to it all first...:

"Yes lord we know how much you hate those damned Nords, why'd we ever get in a Pact with them"

"Didn't you read the lore? Desperate times call for desperate measures..."

"But... but.. you've traditionally always been enemies"

"Damn it man! Bring that up on a different thread, that is totally off topic!"

"Yes my lord..."

The villains against all reason:

Assuming there is some storyline content that is included in Cyrodil, such as end-game dungeons etc. perhaps a group unites across factions to prevent other players from entering the dungeon. I can see it now on the horizon, 80 soldiers from all races, wearing the same red tabard of the traitor. None using area-of-effect spells in their ranks, but a unceasing wave of arrows and spells rise from 2/3rds of their ranks obliterating all who dare go near the final dungeon who do not wear the red tabard of the traitor. On their server they will keep all from destroying the forces of their dark lord Malog Bal.

Trading thrones:

Even thoughthey have said multiple times that it will be very difficult to be crowned emperor, I believe some campaigns of Cyrodil will start to work co-cooperatively to unlock the emperor skill line for their top leaders. Perhaps keeping their keeps on the frontier, but daily trading their keeps around the capital city to farm emperor status. They know as soon as one faction is crowned emperor, it is the next factions turn to take the keeps, and the original abandons those keeps and let the next faction walk in. I can picture this being as quick as 15 minutes to an hour per "trade". This is an unlikely scenario, but one that I could totally see happening given how many instances of Cyrodil there likely will be.

That's the ones I had off the top of my head...

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Emma Louise Adams
 
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Post » Thu Nov 14, 2013 2:22 am

I loved that plague thing, especially that it ended up being studied by epidemiologists.

I can see this being a big thing in ESO, just because of the lack of restrictions. We'll never really know until launch, but I can see people coming up with original combinations that do things the devs didn't even intend, especially in Cyrodiil. Hordes of werewolves sweeping the land that are mysteriously invulnerable for some reason. Crowds of people stood atop some structure they should never have been able to reach. Using knockback effects to play "pass the kitty" with khajiit players. That sort of thing.

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Megan Stabler
 
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Post » Thu Nov 14, 2013 4:05 am

Those tend to be called exploits are people who abuse them tend to be banned because they are doing something that was not intended by the devs.

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Lucky Girl
 
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Post » Thu Nov 14, 2013 7:12 am

I think the whole auction house thing will end up player driven, but that is hard to say it was not intended to be that way. I am also interested to see what happens in cyrodiil. I can see some campaigns setting up tournies and letting the winners faction get exclusive access to a dungeon or something.
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lillian luna
 
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Post » Wed Nov 13, 2013 9:38 pm

Emergent gameplay in a WoW=esque themepark MMO with no open-world PvP? Lol not happening.

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Nitol Ahmed
 
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Post » Thu Nov 14, 2013 3:05 am

NO_Walking, pessimist as always. Keep comparing and every MMO will be similar. Because they are all MMO's.

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Scarlet Devil
 
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Post » Thu Nov 14, 2013 8:13 am

I often disagree with where devs draw the line on that though. Rahl mentioned recently about climbing a mountain by doing tons of tiny jumps up the side of it, stumbing across an area in development, and actually getting banned for a few days for it. I find that out of line personally. Trying to see what areas I could reach was half the fun in TES games.

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Chris Jones
 
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Post » Thu Nov 14, 2013 12:00 pm

Heh, eeeeevery time. Dude, can you just go ahead and make a thread detailing all the reasons you feel that this is a WoW clone? I'm sure loads of people would be happy to rip you a new one give constructive criticism. :)

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Anthony Santillan
 
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Post » Thu Nov 14, 2013 9:43 am

I don't think he meant that the players should abuse bugs or exploit certain parts of the design "illegaly". Emergent gameplay is when the developers give the players tools to use as they wish, sometimes unpredictable things not imagined by the developer. The greatest example of this would be Minecraft I'd imagine, though that game is on a completely different level but the idea is the same. Eve online is also one example, or Runescape (at least the early versions), both gave the player control to develop and shape the world around them, not the other way around. This doesn't mean exploiting bugs, it's intended but at the same time it's not. It's hard to explain without writing an essay.

But to answer the question, I would love to see some sort of economic emergent play.

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Kelvin Diaz
 
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Post » Thu Nov 14, 2013 8:12 am

In fairness, one of the examples AD used was the corrupted blood plague. Most definitely a bug. And besides, most definitely an example of emergent gameplay: http://en.wikipedia.org/wiki/Emergent_gameplay

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Gemma Archer
 
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Post » Thu Nov 14, 2013 9:34 am

There is clearly a line though between an exploit and clever use of game mechanics.

To the topic though, I think the best examples we will see will take place in Cyrodiil. It being an RvR sandbox pretty much, opens the door for players to come up with all sorts of ways to keep things entertaining and interesting (within the game rules of course).

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Sunny Under
 
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Post » Wed Nov 13, 2013 9:06 pm

not always, some times it is clear that effect if bug, but from all descriptions it seems that it was not forbidden - so allowed functionality.

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Roddy
 
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