Unfortunately I had to leave SoulTrap as in vanilla because if I change its effect, then Acquisitive Soul Gems will not work. And this mod is a must have IMO. I believe all players will prefer to have their soul gems fixed with ASG than having a DoT in SoulTrap (even though the DoT was indeed nice). Anyway, I recently added Haunt exactly to fill the DoT style in Conjuration.
Why not simply make a patch for Acquisitive Soul Gems then?
The reason I want Soul Trap to have DoT is so I can more easily acquire soul gems from random things in the woods by simply casting the spell once and having it both kill the target and trap the soul. On that note I'd recommend adding higher level soul trap spells that have increased DoT in additional to the default one. Though, that might be asking too much from the Conjuration School.
Anyhow, thanks for telling me about Acquisitive Soul Gems.
Regarding Dragonhide, I'm just trying to make sure it does not become overpowered. Someone can cast it, say, just before opening a door, wait 10 seconds for the magicka to return, then still enjoy 20 seconds of half incoming damage for free. Increasing the duration is a valid option, but I'll have to think of some kind of drawback then.
I don't like it because I can't prepare for (a significant) battle by casting it beforehand, and I don't want to do it in battle because standing still makes you dead. One of the points of alteration spells is that they're supposed to be long lasting.
I would prefer an alternative of having the spell cast with one hand and take much longer to charge (6-10 seconds).
Edit: Well I modded it to do that, but unfortunately the spell charging animation is only 4 seconds long, then it loops back to the beginning after that. How annoying. It seems the best solution is to simply increase the duration.