Spoiler
What I'm trying to do is enable a select set of items (static as well as activators and actors) when the player complete a quest. In the above script it is written for the "Unbound" quest, the one you finish as you leave Helgen (the tutorial MQ101) In my cell i have a XMarker with the Reference Editor ID "TestMarker01" its set as Initially Disabled, and linked as Active Parent to the items i want to enable.Scriptname CHProgressScript extends ObjectReference
Static property TestMarker01 auto
Actor property Player auto
Quest property MQ101 auto
Event OnLoad
If Player.GetStageDone(MQ101) == 900
TestMarker01.Enable()
Else;
EndEvent
Static property TestMarker01 auto
Actor property Player auto
Quest property MQ101 auto
Event OnLoad
If Player.GetStageDone(MQ101) == 900
TestMarker01.Enable()
Else;
EndEvent
I might be missing a simple thing, and have had help writing it, but for some reason I can't even get it to compile.