Two random questions that I cannot seem to answer myself.
Is the dwemer animated machinery, pistons etc... disable-able so that they only move when a lever is activated for example? If so how.
I'm after a forceful explosion when a lever is activated. Which fx should I be using and will they actually hurt/interact with actors? A combination or lighting, flamefx and a damage or aoe sphere may be combined to achieve the same effect if that is the only workaround available.