I am using ENB 1.102 from http://enbdev.com/download_en.htm and have no other mods that affect colours, shadows like RCRN, FXAA Injectors etc.
I am using these settings in enbseries;
Spoiler
[PROXY]
EnableProxyLibrary=true
InitProxyFunctions=true
ProxyLibrary=other_d3d9.dll
[GLOBAL]
AdditionalConfigFile=userconfig.ini
UseEffect=true
[FIX]
ForceSingleCoreCPU=false
IgnoreThreadManagement=true
IgnoreThreadPriority=true
AntiBSOD=true
[MULTIHEAD]
ForceVideoAdapterIndex=false
VideoAdapterIndex=0
[LIMITER]
WaitBusyRenderer=false
EnableFPSLimit=false
FPSLimit=30.0
[INPUT]
//back
KeyReadConfig=8
//shift
KeyCombination=16
//f12
KeyUseEffect=123
//home
KeyFPSLimit=36
//num / 106
KeyShowFPS=106
//insert
KeyScreenshot=45
[ENGINE]
ForceAnisotropicFiltering=false
MaxAnisotropy=0
SkipShaderOptimization=false
[EFFECT]
UseOriginalPostProcessing=true
EnableBloom=true
EnableAdaptation=true
EnableAmbientOcclusion=true
EnableDepthOfField=false
[BLOOM]
Quality=1
AmountDay=0.25
AmountNight=0.25
BlueShiftAmountDay=0.3
BlueShiftAmountNight=1.0
[CAMERAFX]
LenzReflectionIntensityDay=3.0
LenzReflectionIntensityNight=3.0
LenzReflectionPowerDay=2.0
LenzReflectionPowerNight=2.0
[SSAO_SSIL]
UseIndirectLighting=false
SamplingQuality=2
SamplingRange=1.0
FadeFogRangeDay=7.0
FadeFogRangeNight=7.0
SizeScale=0.35
SourceTexturesScale=0.35
FilterQuality=2
AOAmount=2.0
ILAmount=2.0
[NIGHTDAY]
DetectorDefaultDay=false
DetectorLevelDay=0.65
DetectorLevelNight=0.25
DetectorLevelCurve=2.0
[ADAPTATION]
ForceMinMaxValues=false
AdaptationSensitivity=0.2
AdaptationTime=0.4
AdaptationMin=0.1
AdaptationMax=100.0
[ENVIRONMENT]
DirectLightingIntensityDay=4.0
DirectLightingIntensityNight=1.0
DirectLightingCurveDay=1.0
DirectLightingCurveNight=1.0
DirectLightingDesaturationDay=0.0
DirectLightingDesaturationNight=0.0
SpecularAmountMultiplierDay=1.0
SpecularAmountMultiplierNight=1.0
SpecularPowerMultiplierDay=1.0
SpecularPowerMultiplierNight=1.0
SpecularFromLightDay=0.0
SpecularFromLightNight=0.0
AmbientLightingIntensityDay=1.0
AmbientLightingIntensityNight=1.0
AmbientLightingCurveDay=1.0
AmbientLightingCurveNight=1.0
AmbientLightingDesaturationDay=0.0
AmbientLightingDesaturationNight=0.0
PointLightingIntensityDay=2.0
PointLightingIntensityNight=2.0
PointLightingCurveDay=1.0
PointLightingCurveNight=1.0
PointLightingDesaturationDay=0.0
PointLightingDesaturationNight=0.0
FogColorMultiplierDay=0.6
FogColorMultiplierNight=0.3
FogColorCurveDay=1.0
FogColorCurveNight=1.0
ColorPowDay=1.7
ColorPowNight=1.7
[SKY]
Enable=true
StarsIntensity=1.0
StarsCurve=1.0
AuroraBorealisIntensity=1.0
AuroraBorealisCurve=1.5
CloudsIntensityDay=2.0
CloudsIntensityNight=0.1
CloudsCurveDay=2.0
CloudsCurveNight=1.5
CloudsDesaturationDay=0.0
CloudsDesaturationNight=0.0
GradientIntensity=1.0
GradientDesaturation=0.0
GradientTopIntensityDay=2.0
GradientTopIntensityNight=0.03
GradientTopCurveDay=1.0
GradientTopCurveNight=1.0
GradientMiddleIntensityDay=3.0
GradientMiddleIntensityNight=0.05
GradientMiddleCurveDay=1.0
GradientMiddleCurveNight=1.0
GradientHorizonIntensityDay=4.0
GradientHorizonIntensityNight=0.08
GradientHorizonCurveDay=1.0
GradientHorizonCurveNight=1.0
SunIntensity=5.0
SunDesaturation=0.0
SunCoronaIntensity=15.0
SunCoronaCurve=1.0
SunCoronaDesaturation=0.0
MoonIntensity=1.0
MoonCurve=2.0
MoonDesaturation=0.0
[OBJECT]
SubSurfaceScatteringMultiplierDay=0.3
SubSurfaceScatteringMultiplierNight=0.5
SubSurfaceScatteringPowerDay=1.0
SubSurfaceScatteringPowerNight=1.0
[LIGHTSPRITE]
IntensityDay=1.0
IntensityNight=1.0
CurveDay=1.5
CurveNight=1.5
[WINDOWLIGHT]
Intensity=10.0
Curve=1.0
[VOLUMETRICFOG]
IntensityDay=1.0
IntensityNight=1.0
CurveDay=1.0
CurveNight=2.0
[FIRE]
IntensityDay=3.0
IntensityNight=7.0
CurveDay=2.0
CurveNight=2.0
[COLORCORRECTION]
UsePaletteTexture=true
[SHADOW]
ShadowObjectsFix=true
[DEPTHOFFIELD]
FadeTime=0.1
[PROXY]
EnableProxyLibrary=true
InitProxyFunctions=true
ProxyLibrary=other_d3d9.dll
[GLOBAL]
AdditionalConfigFile=userconfig.ini
UseEffect=true
[FIX]
ForceSingleCoreCPU=false
IgnoreThreadManagement=true
IgnoreThreadPriority=true
AntiBSOD=true
[MULTIHEAD]
ForceVideoAdapterIndex=false
VideoAdapterIndex=0
[LIMITER]
WaitBusyRenderer=false
EnableFPSLimit=false
FPSLimit=30.0
[INPUT]
//back
KeyReadConfig=8
//shift
KeyCombination=16
//f12
KeyUseEffect=123
//home
KeyFPSLimit=36
//num / 106
KeyShowFPS=106
//insert
KeyScreenshot=45
[ENGINE]
ForceAnisotropicFiltering=false
MaxAnisotropy=0
SkipShaderOptimization=false
[EFFECT]
UseOriginalPostProcessing=true
EnableBloom=true
EnableAdaptation=true
EnableAmbientOcclusion=true
EnableDepthOfField=false
[BLOOM]
Quality=1
AmountDay=0.25
AmountNight=0.25
BlueShiftAmountDay=0.3
BlueShiftAmountNight=1.0
[CAMERAFX]
LenzReflectionIntensityDay=3.0
LenzReflectionIntensityNight=3.0
LenzReflectionPowerDay=2.0
LenzReflectionPowerNight=2.0
[SSAO_SSIL]
UseIndirectLighting=false
SamplingQuality=2
SamplingRange=1.0
FadeFogRangeDay=7.0
FadeFogRangeNight=7.0
SizeScale=0.35
SourceTexturesScale=0.35
FilterQuality=2
AOAmount=2.0
ILAmount=2.0
[NIGHTDAY]
DetectorDefaultDay=false
DetectorLevelDay=0.65
DetectorLevelNight=0.25
DetectorLevelCurve=2.0
[ADAPTATION]
ForceMinMaxValues=false
AdaptationSensitivity=0.2
AdaptationTime=0.4
AdaptationMin=0.1
AdaptationMax=100.0
[ENVIRONMENT]
DirectLightingIntensityDay=4.0
DirectLightingIntensityNight=1.0
DirectLightingCurveDay=1.0
DirectLightingCurveNight=1.0
DirectLightingDesaturationDay=0.0
DirectLightingDesaturationNight=0.0
SpecularAmountMultiplierDay=1.0
SpecularAmountMultiplierNight=1.0
SpecularPowerMultiplierDay=1.0
SpecularPowerMultiplierNight=1.0
SpecularFromLightDay=0.0
SpecularFromLightNight=0.0
AmbientLightingIntensityDay=1.0
AmbientLightingIntensityNight=1.0
AmbientLightingCurveDay=1.0
AmbientLightingCurveNight=1.0
AmbientLightingDesaturationDay=0.0
AmbientLightingDesaturationNight=0.0
PointLightingIntensityDay=2.0
PointLightingIntensityNight=2.0
PointLightingCurveDay=1.0
PointLightingCurveNight=1.0
PointLightingDesaturationDay=0.0
PointLightingDesaturationNight=0.0
FogColorMultiplierDay=0.6
FogColorMultiplierNight=0.3
FogColorCurveDay=1.0
FogColorCurveNight=1.0
ColorPowDay=1.7
ColorPowNight=1.7
[SKY]
Enable=true
StarsIntensity=1.0
StarsCurve=1.0
AuroraBorealisIntensity=1.0
AuroraBorealisCurve=1.5
CloudsIntensityDay=2.0
CloudsIntensityNight=0.1
CloudsCurveDay=2.0
CloudsCurveNight=1.5
CloudsDesaturationDay=0.0
CloudsDesaturationNight=0.0
GradientIntensity=1.0
GradientDesaturation=0.0
GradientTopIntensityDay=2.0
GradientTopIntensityNight=0.03
GradientTopCurveDay=1.0
GradientTopCurveNight=1.0
GradientMiddleIntensityDay=3.0
GradientMiddleIntensityNight=0.05
GradientMiddleCurveDay=1.0
GradientMiddleCurveNight=1.0
GradientHorizonIntensityDay=4.0
GradientHorizonIntensityNight=0.08
GradientHorizonCurveDay=1.0
GradientHorizonCurveNight=1.0
SunIntensity=5.0
SunDesaturation=0.0
SunCoronaIntensity=15.0
SunCoronaCurve=1.0
SunCoronaDesaturation=0.0
MoonIntensity=1.0
MoonCurve=2.0
MoonDesaturation=0.0
[OBJECT]
SubSurfaceScatteringMultiplierDay=0.3
SubSurfaceScatteringMultiplierNight=0.5
SubSurfaceScatteringPowerDay=1.0
SubSurfaceScatteringPowerNight=1.0
[LIGHTSPRITE]
IntensityDay=1.0
IntensityNight=1.0
CurveDay=1.5
CurveNight=1.5
[WINDOWLIGHT]
Intensity=10.0
Curve=1.0
[VOLUMETRICFOG]
IntensityDay=1.0
IntensityNight=1.0
CurveDay=1.0
CurveNight=2.0
[FIRE]
IntensityDay=3.0
IntensityNight=7.0
CurveDay=2.0
CurveNight=2.0
[COLORCORRECTION]
UsePaletteTexture=true
[SHADOW]
ShadowObjectsFix=true
[DEPTHOFFIELD]
FadeTime=0.1
This is basically the default ENB that I download except that I have enabled UseOriginalPostProcessing and Ambient Occlusion. I have also lowered the SamplingQuality and FilteringQuality to 2. I now get 60fps and it looks amazing, thank you Boris! (creator of ENB!)
My ONLY issue is that NPC's faces are really dark and it's really distracting. Can anyone tell me which setting I can manipulate to alleviate this issue?
Thank you