In Morrowind, you could drink a potion that would make you better at alchemy, which you could then use to make a better potion that does the same thing... and so on until you are a god. It seems that in Skyrim, there are enchantments designed specifically to improve a skill. For example: A Novice Robe of Minor Destruction will decrease the magicka cost by 12% for all destruction spells cast while wearing it, or an Amulet of Minor Smithing will make improvements on weapons or armor 12% better while wearing it. If there is an enchantment for each of the 18 skills in Skyrim, you could find an amulet that improves enchanting ability, disenchant it to learn to make other magic apparel with it, and make a full set of "Enchanting Gear" with which you could make really powerful enchantments. However, if you were to use this set to make another set of enchanting gear, each set would be more powerful than the last, eventually allowing the player to create insanely powerful enchantments using petty souls. While this would clearly be an exploit of game mechanics, it would also be really freaking cool. The problem could easily be solved by taking any enchanted loot that contains said magical effect, but where's the fun in that? Discuss.
Interesting...we will see if this holds true as enchanting is probably one of the most important parts of personalizing a game
I would definitely do this if it was an option...it would take FOREVER, and be well worth it. I think it could get patched out if it becomes too serious a problem but it seems harmless enough to be one of those things that the devs say "hey if your willing to spend 50 extra hours min/maxing an enchanting set then more power to you".