Enchantment Singularity

Post » Mon May 14, 2012 6:31 am

In Morrowind, you could drink a potion that would make you better at alchemy, which you could then use to make a better potion that does the same thing... and so on until you are a god. It seems that in Skyrim, there are enchantments designed specifically to improve a skill. For example: A Novice Robe of Minor Destruction will decrease the magicka cost by 12% for all destruction spells cast while wearing it, or an Amulet of Minor Smithing will make improvements on weapons or armor 12% better while wearing it. If there is an enchantment for each of the 18 skills in Skyrim, you could find an amulet that improves enchanting ability, disenchant it to learn to make other magic apparel with it, and make a full set of "Enchanting Gear" with which you could make really powerful enchantments. However, if you were to use this set to make another set of enchanting gear, each set would be more powerful than the last, eventually allowing the player to create insanely powerful enchantments using petty souls. While this would clearly be an exploit of game mechanics, it would also be really freaking cool. The problem could easily be solved by taking any enchanted loot that contains said magical effect, but where's the fun in that? Discuss.
User avatar
Kevan Olson
 
Posts: 3402
Joined: Tue Oct 16, 2007 1:09 am

Post » Mon May 14, 2012 10:46 am

In Morrowind, you could drink a potion that would make you better at alchemy, which you could then use to make a better potion that does the same thing... and so on until you are a god. It seems that in Skyrim, there are enchantments designed specifically to improve a skill. For example: A Novice Robe of Minor Destruction will decrease the magicka cost by 12% for all destruction spells cast while wearing it, or an Amulet of Minor Smithing will make improvements on weapons or armor 12% better while wearing it. If there is an enchantment for each of the 18 skills in Skyrim, you could find an amulet that improves enchanting ability, disenchant it to learn to make other magic apparel with it, and make a full set of "Enchanting Gear" with which you could make really powerful enchantments. However, if you were to use this set to make another set of enchanting gear, each set would be more powerful than the last, eventually allowing the player to create insanely powerful enchantments using petty souls. While this would clearly be an exploit of game mechanics, it would also be really freaking cool. The problem could easily be solved by taking any enchanted loot that contains said magical effect, but where's the fun in that? Discuss.


Interesting...we will see if this holds true as enchanting is probably one of the most important parts of personalizing a game :)

I would definitely do this if it was an option...it would take FOREVER, and be well worth it. I think it could get patched out if it becomes too serious a problem but it seems harmless enough to be one of those things that the devs say "hey if your willing to spend 50 extra hours min/maxing an enchanting set then more power to you".
User avatar
Agnieszka Bak
 
Posts: 3540
Joined: Fri Jun 16, 2006 4:15 pm

Post » Mon May 14, 2012 7:02 am

I see what you mean. I think it's capped by the perks though

A 'reduce cost of conjuration spell' is actually affecting in the way that a perk would i.e. a lesser form of 'novice spell reduced by 50%' or the like.

I don't think it's clear that Improving your enchanting allows you to create stronger enchanted objects, you have to choose the perks to do that - improving your enchanting skill only unlocks the ability to get higher ranked perks.

I appreciate that's not that clear (it's early in the morning here!) but do you see what I mean?
User avatar
Life long Observer
 
Posts: 3476
Joined: Fri Sep 08, 2006 7:07 pm

Post » Mon May 14, 2012 12:54 am

I think this is capped because the skill limits are capped. In Morrowind you could easily go way above 100 skill with your character, so all kinds of weirdness was possible. Like infinite Magica, using basically the same trick you just mentioned.
User avatar
Baby K(:
 
Posts: 3395
Joined: Thu Nov 09, 2006 9:07 pm

Post » Mon May 14, 2012 7:24 am

I see what you mean. I think it's capped by the perks though

A 'reduce cost of conjuration spell' is actually affecting in the way that a perk would i.e. a lesser form of 'novice spell reduced by 50%' or the like.

I don't think it's clear that Improving your enchanting allows you to create stronger enchanted objects, you have to choose the perks to do that - improving your enchanting skill only unlocks the ability to get higher ranked perks.

I appreciate that's not that clear (it's early in the morning here!) but do you see what I mean?

The cool thing about the enchantments for these skills is that the actually enchantment applies directly, it doesn't just improve your skill. If you look at the descriptions for the Novice Robe of Minor Destruction and the Amulet of Minor Smithing, they actually say: "Decreases magicka cost of destruction spells by 12%" and "Makes improvements to weapons and armor 12% better," respectively, and not "+12 destruction skill" or "+12 smithing skill."
User avatar
Sarah Unwin
 
Posts: 3413
Joined: Tue Aug 01, 2006 10:31 pm

Post » Mon May 14, 2012 5:52 am

The cool thing about the enchantments for these skills is that the actually enchantment applies directly, it doesn't just improve your skill. If you look at the descriptions for the Novice Robe of Minor Destruction and the Amulet of Minor Smithing, they actually say: "Decreases magicka cost of destruction spells by 12%" and "Makes improvements to weapons and armor 12% better," respectively, and not "+12 destruction skill" or "+12 smithing skill."

You may well be right, yeah - if it was a "enchantments are X% stronger" then yeah, you could well have a point my friend

I'm going to add a Magicka +1,000,000 enchantment to my robe

That would be nice
User avatar
suniti
 
Posts: 3176
Joined: Mon Sep 25, 2006 4:22 pm

Post » Mon May 14, 2012 12:50 am

I'd actually like to see this kind of thing work, just not as ridiculously well as in Morrowind. There would have to be some other limiting factor, e.g. resources could be more scarce...
User avatar
Yung Prince
 
Posts: 3373
Joined: Thu Oct 11, 2007 10:45 pm

Post » Mon May 14, 2012 1:05 am

If this is possible, I'm totally doing it. This sort of trickery is right up my Nightblade's alley.
User avatar
Dominic Vaughan
 
Posts: 3531
Joined: Mon May 14, 2007 1:47 pm

Post » Mon May 14, 2012 12:18 pm

If this is possible, I'm totally doing it. This sort of trickery is right up my Nightblade's alley.

Yeah me too, I'd bloody love it!
User avatar
Neil
 
Posts: 3357
Joined: Sat Jul 14, 2007 5:08 am

Post » Mon May 14, 2012 12:16 am

I believe it's doable but will require a tons of money and souls!
:disguise:
User avatar
Joie Perez
 
Posts: 3410
Joined: Fri Sep 15, 2006 3:25 pm

Post » Mon May 14, 2012 1:03 pm

I believe it's doable but will require a tons of money and souls!
:disguise:

Good, I want to harvest as many souls as possible - HUZZAH!
User avatar
Benito Martinez
 
Posts: 3470
Joined: Thu Aug 30, 2007 6:33 am

Post » Mon May 14, 2012 10:10 am

I'm assuming that to prevent this exploit they will make any percentage gains against your base skill and not be cumulative.
User avatar
Stacy Hope
 
Posts: 3391
Joined: Thu Jun 22, 2006 6:23 am

Post » Sun May 13, 2012 11:11 pm

Wait so do enchanments ever wear down or completetly off? or are they permanint?
User avatar
Laura Samson
 
Posts: 3337
Joined: Wed Aug 29, 2007 6:36 pm


Return to V - Skyrim